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Everything posted by itchboy
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I was fixing some stuff and nearly went to bed without uploading it. Its back up, and I added some more fixes. Sadly I am not quite sure if any of the MP stuff works because I haven't been able to sit down with some people and test. I'm counting on you two and the rest of you to figure it out. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Give it a redownload, I uploaded some files and tweaked a few things. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I'll check it out ASAP. I realized late last night that I forgot the MP spawner prototypes; that's my bad. The chase command is something I lifted directly from another mod, so I will have to find out what I missed. -
LT Shadow has found the solution.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I have found the cause for why paramedics randomly disappear when you call them. I am uploading a fix for that, and also an untested alpha version of MP functions. If anybody is available to try the mod in MP, let me know how many bugs you encounter. I know at least that the parking script is not compatible with MP. Some work will have to be done to fix that. -
You may be having a memory leak bug that causes your hardware to display artifacts (glitches) due to a lack of memory. What are your system specs; CPU, GPU, RAM? What you are describing sounds similar to a few isolated reports that we got for the old Montana Mod, where glitches appeared in people's playthroughs after 2-3 calls. I personally experienced this but only after a 30 minute session. New feature coming to the mod soon. Please wait patiently for EmC to get these fixes and features uploaded.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I am currently working on multiplayer for this submod. I have set out the distribution of units for each of the four players. The players can spawn in these units using dummy spawners that I will be providing as well. After that update is uploaded, I will be asking for people's feedback. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Here's a video from a the rejected modding feature that I tried. This is not a feature showcase, but a an epic fail video. https://drive.google.com/file/d/1s5DatDMEQgwg4KPkIj5M_bXYii9lrQqz/view This rotator light effect is not possible with the current known methods. It is broken because when you move the vehicle away, the rotating light effect will stay in place and not travel with the vehicle. I will implement this into all my mods someday, when a better method is found. -
Does your new laptop have a proper GPU or just an integrated one?
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I won't speak for EmC because I do not know his specs. I do know mine, and I worked on, tested and played the mod using 3 computers: 1: AMD Athlon X2 and Nvidia GT430, 2gb ram 2: AMD Ryzen 3600 and Nvidia 1050Ti, 16gb ram 3: Intel i3 laptop, Nvidia 520m, 4gb ram Even on the shared family laptop, I did not have any crashes even after 45 minutes of playing. I did eventually stop due to various script glitches. On the new PC I have right now, I do not have any traffic light issues but I believe it is because I capped the FPS to 60.
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Did you at least save the blender file? The way I do it is by selecting the whole model, then "select boundary loop", and then the edges will highlight. Then, "mark sharp" on those highlighted edges. Lastly, go into modifiers and apply Edge Split. That seemed to work for me but it might differ because I am using a modified v3o exporter, and I am exporting things back into Zmodeler to be exported yet again into v3o.
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How did you export this? Directly into .v3o? The way I do my model edits is using various techniques. I will probably do a video of it but I'll need to see how you did it.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
The deluxe editor bug has no real solution for now. We do know the cause: The Em4 deluxe .exe had a change done to it for Steam that broke the command line functions. The command lines now seem to "auto-load" the game into a certain mission. According to a friend, you could try putting the -editor command line through steam, but I don't know if it works. -
I'm not done with the mod yet. There is no link to post. I got bored and took some time to make some HQ Blender Renders. These are not a game photo but a software render. I'll be continuing more units later today, hopefully.
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I am still taking POV's yes. However when the mod releases, there will be a choice to have which set of 10 POV's. The 10 from the mod team or 10 user submitted ones. With that in mind, I am looking into making some kind of script for having more volunteers coming to the scene separately besides the four or six that are used. Not quite sure how I will do that though.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
I don't think I've encountered the light glitch on the older seagrave engine. I will have to look into it though just in case something was missed. The wig-wags aren't even on a day/night cycle slot so I can't explain what went wrong with it. Only that maybe I screwed up the flood light script on it. The trunk numbers are fictional, because I didn't really choose one. If it does correspond with a real station, then that's good. I won't change up the numbers, or factor into the vehicle changer. All I want for that command is to give you a different variation of that vehicle, say an alternate between a 1991 Ford and a 1983 one. [hr] "Dead or alive, you're coming with me" Skin by Ibarra; this isn't for a specific mod, just a fun thing I wanted to do -
What GPU or system are you running exactly? People have claimed that setting mb_fastcopy to 0 in the em4 config helps AMD GPU users greatly.
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I can make it exactly a 2011, I can go as far as adding trim, body damage, or specific rim packages you may have. I also appreciate if you sent (by PM) a list of brands for each ELS light, and if possible a video or photo of it. It would be much safer in PM's to avoid dox and if you value your own privacy.
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I'm still down to add people, but if the car you're suggesting doesn't exist in our models, then it will be pushed back, or even not make it into the mod. Since you drive a vic, its super easy because its abundant in our models. If somebody were to suggest say, a 2019 Prius, I'd be SOL because I'd have to make it. I've well exceeded 10 POV's, so it has been decided: I will provide a choice of "set A" of POVs featuring the Montana team, or "set B" of user-submitted cars. Anyway, since Montana is a popular thread, I'll use this one to shill for my dev assets. This isn't for Montana, but for anybody's mod. https://www.emergency-planet.com/files/file/1316-2020-dodge-ram-3500-5500/ I released a 2020 Dodge Ram set as a blank asset for modders' use. There's a 3500 and 5500 in here. Hope the modders out there in the discord enjoy it too.
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Based on reports from the German forums, this tends to happen on AMD GPU's unfortunately. It also happens to some mobile GPU users, integrated GPU users and reportedly even some high end NVIDIA cards. Once this post is bumped, I hope it encourages other AMD users to chime in if this problem does happen to them or not.
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Somehow yes. I found another shot of a different LAFD Econoline ambo and it lacke the dot after the D. But on that note I'll take care of the other issues in the mod. Keep the reports coming guys. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
The Heavy Rescue truck does have that issue and I'll take care of it next time. Ambulance 848 is quite the mindfuck. I actually had the period after the D, but after review of reference photos, they didn't have it. The big V100 does have a mistake on the lettering which I will fix soon. The other traffic advisor equipped vehicles run on the same "override" script that turns off the lights of units when you turn directionals on. If you feel that the current setup doesn't look right, then I'll add some exceptions in the scripts. -
Version 1.0.0
195 downloads
Model originally traced from a model by EA Games, 2020 Ram conversion and shape edits by itchyboy. Cities Skylines, Roblox and Farming Simulator modders, workshop authors and content creators are prohibited from using this content. Credit must be given for use of this content. Not for commercial use! You are not allowed to make money from this model. Converting this model to other games besides the Emergency games is prohibited. .pdn template included. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited. The Ram 3500 uses a second texture for the bed and certain parts on it. Be sure to include both textures to avoid any issues when importing. The 5500 is recommended for ambulance or brush truck use, while the 3500 may serve as a battalion chief, EMS supervisor, or utility/special purpose unit.