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Everything posted by itchboy
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A new addition to the family
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Sorry for the late reply...This is correct. If you don't assign a Vehicle Type to the car, it does not spawn. This is because the game uses a defined set of Spawn Points which are assigned to a certain vehicle type. So for example, Police STW spawns at a certain place, while Ambulance RTW spawns in another. The car you created does not spawn because the Vehicle Type is set to NoSquadCar by default and therefore the game does not know where to spawn it because it is not set as a playable unit that you own. -
It would be cool if someone also gave out free to use lightbars and parts. It would be like a starter kit for mod developers. This civil car pack is also intended as that. It provides developers with a set of cars which can be used as traffic or ingame units.
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Oh...Dyson...did you also change the Explorer? Anyway, here is the 2006 Charger next to the other three cars. Charger from LA Mod And here's the 3 latest police cars side by side Charger by bama1234
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goog...Are you going to change the scale of the Explorer in your mod or is it okay for your purposes?
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Will PM you when its done. Anyway, I've already sent the Explorer to many other modding teams....I worry that this might bother them a bit, especially those that have already put lights on the model.
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So that's why the Explorer always seemed a bit too fat on the side. Im going to have to take down the download and put it back up again... Your a moderator right? Can you put the files up (including the Caprice) as soon as possible so that there is no inconvinience to modders who want to dowload the models? But, I just realized that the model has been downloaded by many people already and some major mods such as RCMP and Manhattan Mod use the model. I think it would be inconvinient for everybody if they had to change their lights and doors again.
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Well....this is a bit of an issue for me since I'm the first person here to do the new Taurus, Explorer and Caprice. Does this seem correct to you or should I pull out the files and modify them? At the moment, I am focusing on completely replacing the 32 civil cars. Trucks and busses would come at a later time. All this work is becoming quite a challenge doing it on my own. This is compounded by the fact that I have personally never seen most of these vehicles IRL, so I dont have a good idea of how they look apart from Google.
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Wow...this is EXACTLY what me and Dyson were talking about. This would make a very good addition to the American Civil Cars Pack. Thank you very much.
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How does one determine distance in the game? How does one tell that a CVPI is the one and true scale for the game? Does the game have some kind of measurement of distance? Perhaps the editor grid..
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Ive already made an HD texture for the LA Mod Charger. I think it would need to be scaled up to complete the 2006 Charger. As for the 2014 one, I don't think it would be possible to recreate it because its shape is different from the 2006 model. Someone would have to get the Charger from the Montana Mod. Also, I plan on releasing separately a few cars with complete interiors to be used as bases for emergency vehicles. So far, I've done the Ford Expedition - the Explorer's bigger; more expensive, nicer looking big brother because I was already working on reducing its polygons.
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Im focusing on the car pack. That Tahoe is there as a placeholder until a better model comes about.
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Thank you for your assistance. This is becoming a bit like our equivalent of the CCC that the Germans put out a few years ago. The Manhattan Mod uses the CCC traffic cars right? Well..I've sorta replaced the protos. But its partial ATM.. Here it is in my LA Mod. https://imgur.com/a/0wTfu#0
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
But there is a European Civil Car pack. Its called the Civil Cars Cooperation and thats where I got the idea to start this from. But my mod has a huge difference. The CCC is a compilation of cars from many authors from the German modding scene. My mod is a collection of cars converted by me into the game with their unnecessary parts removed by me. The textures and mapping for all cars were scratch made by me. -
Following the hints of MikeyPI, I've brought the polycount of the Expedition
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Does it even appear in the downloads page? Or does it give you an error? In my case, the download for the cars is shaded in red. Wonder what it means. -
Windows 7 right? Try checking the properties of each .mpg file of the Supervisor to see if Win7 blocks it. This might cause the game not to read the file properly causing it to be silent. I've had a problem before where the supervisor crashes my game. This fixed it somewhat. See attached picture
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I'm using Paint.Net and have no problem opening any textures in this mod.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
So I've uploaded the Caprice to the download center. Its still not appearing though. I guess we'll all have to wait. The Taurus and Explorer still aren't up either. Does it take this long usually or did I screw up the upload? -
Version 1.4
1,033 downloads
Chevrolet Car Pack. Its here. Get it. Give it five stars. Enjoy it. Contains the following vehicles: Chevrolet Caprice PPV Chevrolet Impala 9C1 Chevrolet Tahoe Chevrolet Suburban Chevrolet Silverado 1500 Chevrolet Express Credit me and Ubisoft for usage of Impala and Express, and only me for Caprice, Silverado, Suburban and Tahoe. Changelog:- 1 review
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What would be a decent polycount for scenery cars? Besides this, what parts or details would be unnecessary for the game?