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itchboy

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Everything posted by itchboy

  1. Could you give me your full system specs? Is this a desktop or a laptop btw? Based on how the vehicle browser is fucked, have you also tried reinstalling the game?
  2. Author of the car here, Well, this site has several tutorials on how to model things. This is the tutorial that got me started: http://forum.emergency-planet.com/tutorials/article/4-zmodeler-2-3d-modeling/ Based on what you said, you want to model a lightbar? That is much simpler than doing an entire car. There are also several lightbars available for download on the site. Maybe one of them is the one you want.
  3. By using a script or editing the dds files? Nevermind...found this ScriptInterface::SetRadarTexture();
  4. Only possible in campaign script..... If thats the top secret thing 4x4 is doing then maybe...
  5. I dont really understand German, but I do have this mod. Let me check how they made it work. I think it has something to do with the fact that the missions take place in Campaign mode. Freeplay scripts dont allow modifications to the minimap or GUI. Okay...just checked them. The paths are highlighted because the minimap .dds files have marked the paths. I dont think there is any way to script an GUI object into the minimap unless it is using a mission script.
  6. I dont think there is a way to highlight any path on the minimap. Perhaps you can make a trigger that outlines the path similar to the VIP Escort Mission in LA Mod. Then activate it to glow red like in the Drug Raid Mission.
  7. Yes. I wish EM5 would have one. Now for another car.
  8. Thank you. Here, have some balloons!
  9. Does the glitch happen when using a certain mod or does it happen even on normal EM4? Post a screenshot and the logfile.txt that is located at the EM4 folder. And also combine your two posts bro. Doubleposting aint cool around here.
  10. First 2 pictures: Campaign map Third pic: Hacker Causes Blackout Mission
  11. You simply copy paste the models and prototypes folder. Note that the prototype folder is the only one that replaces anything. You can choose to exclude any prototypes of cars you dont want to replace. The models folder is all new, so no problem there. Some more cars. Have 3 to go before I release a patch for the mod.
  12. Your right. vt.RemoveBlah(); is a function, not a push action. I guess he'll have to create a dummy script to go around that.
  13. Haha....Anyway, hope that we were able to help you.
  14. Yes...something like that. So now you have 3 random delays before the vehicle is removed. For context, what are using this script for?
  15. Anyway, the only way to create a delay in a command script? is through PushActionWait(ActionInsertMode mode_, float time_);. Do you want the vehicle to have a delay of 3 seconds before removing the object? But it would require you to use an ActionInsertMode anyway.
  16. Did you set the vehicle types in the Traits into an emergency vehicle?
  17. What GPU are you using? Have you updated your drivers?
  18. Note that wrecked versions of some cars will have special colors not available in their normal versions. Anyway, here are some more.
  19. itchboy

    My BOSTON MOD Edit!

    Oh...okay. Thanks for correcting me on that misconception.
  20. itchboy

    My BOSTON MOD Edit!

    The mod looks good. Like the edits to the map. Your video has also given me the chance to see how my civil cars fit into other mods besides LA mod. In your case, the only way to reduce lag it seems is to upgrade your system. EM4 with mods was never meant to be played with a laptop IMO.
  21. Some new ones....my list of things is getting shorter... I dont really have time to make a tutorial actually, but what Hoppah said is correct. In fact, I think he was the first to include a wrecked police car in any mod.
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