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itchboy

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Everything posted by itchboy

  1. Very nice. Did you model that from nothing?
  2. Please redownlaod the American Civil Car Pack

  3. I have found a fix for your problems. Go into physics editor for each vehicle and select "always use physics geom". This makes the collision box narrower, therefore they can go around turns better. WILL RELEASE A PATCH TOMORROW.
  4. I'll look into it. Is anyone else having problems? Does this only happen in the LA Mod?
  5. I think it has to do with the game's routefinder and how it allows cars to turn. I guess I'll have to make the cars narrower in their collision boxes so they dont get stuck on corners.
  6. Could you post a screenshot where they get stuck? Is it in the LA Mod Freeplay map or all maps? Do ALL CARS do this or some only? Please tell me which ones. So far, the vans and larger pickup trucks are doing this.
  7. Van Addon for Civil Cars Pack now available!

  8. I dont know how to model trains. I think the one included in the LA Mod is enough. BTW, pretty much every car in the mod can be turned into an emergency vehicle.
  9. OUT NAW... Get. Report any bugs pls.
  10. Well....in scripting, there are a million ways to get things done. So I guess it will be up to rgalante to decide what he wants to do.
  11. A little bit of work and the Van Addon will be out.
  12. That appears to be an issue with your StrCompare(v.GetPrototypeFileName) lines being too long. For each else if statement, you can only have around 10 or so StrCompare otherwise it will do that. To fix this, create a similar else if condition for the rest of the remaining prototypes you wish to StrCompare.
  13. What I'm doing now is actually a bunch of vans...
  14. Original model by EA. Extended and cargo versions coming soon.
  15. Maybe I should set up a van designing contest?
  16. Just like paths. Just be sure to connect them to one another. Try using that map that I sent you.
  17. itchboy

    My BOSTON MOD Edit!

    I guess he still wasn't able to fix that hose connector bug he posted a while ago. We should just wait for him to upload the mod in his own time.
  18. Well...that works too. Setting graphics details to low disables the alpha effect on objects whether it is enabled or not. But I wonder if The Loot is willing to sacrifice bloom effects, water shader effects and smooth shadows just for one glitchy firetruck despite the fact he has a frickin' GTX 780.
  19. Unfortunately...no. https://wiki.openoffice.org/wiki/Documentation/FAQ/Macros/Can_I_use_my_Microsoft_Office_macros%3F https://forum.openoffice.org/en/forum/viewtopic.php?f=9&t=61569#p272568 Fortunately there is a tool for that. BUT it is in German. http://www.emergency-forum.de/index.php?page=DatabaseItem&id=1927
  20. Give it to me...Or shoud I give you my textures?
  21. I'll wait when those mods are completed then I'll be sure to ask them. Anyway, I am planning the first addon for the mod. Vans. So far, have done the Ford E Series. Chevrolet Express next on the list. Right now, I have regular and extended E series vans in cargo and passenger sets. Will be making a cargo van similar to this:
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