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itchboy

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Everything posted by itchboy

  1. A picture please. The last truck I am about to do will be a Kenworth T800 - used as construction trucks and cement trucks.
  2. Well...I'll admit some of that is my fault. I never really put any contours on the textures or shading parts in any of my models. It was done intentionally so that people using Paint.net could easilly modify the texture. The method has its drawbacks unfortunately.
  3. Then I guess whoever wants to do it could do it. Its just a simple matter of modelling a lightbar on the front.
  4. Isn't the express ambulance I did good enough to fill that role or is there something special about these ambulances that makes them different?
  5. A little sign of progress.. Model by Ubisoft from Driver SF. Am in the process of mapping it and polyreduction.
  6. The one with the thing on the roof? I'll consider.
  7. Pic please. Give me time to do it as I'm busy atm.
  8. There are two other trucks planned atm. The GMC Topkick and Kenworth truck. Probably will serve as a dump truck, a cement truck and a garbage truck. Maybe I can get them done by next week.
  9. So I guess Im good to go then. Thanks for showing the way.
  10. So this means that the International is slightly bigger than the step van since I think I've created a 25ft rear box. Right?
  11. Thanks Horacio. Too bad only reruns of that show are broadcast here. Anyway.....does the truck look okay now guys? I want to start lighting it up so I can finally put it in game.
  12. As I have never ever seen any of these vehicles in person, scale is quite difficult considering i cant find much info on vehicle length of the step van. I would like to ask you though, which one should change, should the stepvan be smaller or the cargo truck be bigger? I based its scale on the USFS fire truck and the roll back tow truck since they are similar types of vehicles. I dont really know what else to go on atm. Thanks for letting me know that its too small. I almost started doing its lights. EDIT : Better guys ?
  13. Those units. Technically, they are ready but they have goog and CFD's childs on them. Because of this, I am unable to release them yet. I might take it up with them if they would like to have my units included in the LA Police Upgrade mod. Does the International truck look underscaled or is it okay to continue doing the lights
  14. Try making the VO's bigger in the editor. They need to completely cover the collision box of the ambulance.
  15. Sorry. I meant this: http://forum.emergency-planet.com/uploads/monthly_06_2014/post-40124-0-67114000-1403714278.png Not very familiar with euro cars. I think its unique since it is the first I've seen anywhere. More importantly, if GGD converted these models, please ask him to include original authors just to be fair to them.
  16. The units look beautiful. Excited to play this mod when it comes out. Did you model the Peugoet, Skoda, Mitsubishi truck and motorcycle? Its nice seeing new models coming from here.
  17. I've released a Chevrolet ambulance similar to that if you dont want to have to edit anything.
  18. They are available as separate downloads. The police vehicles are in the downloads page. The new LA Ambulances will be included in a certain mod (to be released soon)
  19. Thanks for liking it. Here's some progress: So far, I have the 2 trucks in the previous posts uv mapped. I am at a crossroads on how to proceed. Do the skins myself, which will take a lot of time. OR, send the skins to someone who is capable, can do it quickly and can do textures consistent to the ones already in the mod. Of course, this person will be credited and will receive the gratefullness of the community.
  20. Want to do the textures on a few of my models? PM me.

  21. http://forum.emergency-planet.com/topic/19012-behind-the-scenes-watch-me-convert-itchboys-ford-f350-to-an-f550-super-duty-fdny-ambulance/ They used the F350 from my pack. Very good production indeed.
  22. Winterberg style dispatch? Count me in! Hopefully we can create something that ALL mods can benefit from.
  23. Nope....only works in mission scripts. For freeplay, you would have to create a looping script that checks the spawnpoints for any emergency vehicles with siren commands and then activates the siren command in these vehicles. It would have to check a group of VO's that are positioned where the vehicles spawn so that it will only activate their commands and not the sirens of every emergency car in the whole map. I actually have a "partially" working version. PM for information.
  24. First...the vehicle introduction is simply that side menu that introduces each vehicle when you select them in the send vehicle menu. Second...for your main problem of making the sirens work in campaign, that would require a change to EACH mission script which would probably involve something like this. (DON'T MODIFY YOUR SCRIPTS UNLESS YOU KNOW WHAT YOU ARE DOING!) void OnSquadVehicleArrived(Vehicle *v) { if (v->HasCommand("VcmdSiren")) { Vehicle veh = *v; Game::ExecuteCommand("VcmdSiren", &veh, &veh); } }
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