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itchboy

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Everything posted by itchboy

  1. Its the half of the month and no new skins have been added to the contest so I unfortunately have to shut it down due to lack of interest. To tft.cf and olmyster...can you please PM me your news van skins and utility truck skins? Here's a little preview btw of the news van in its final form: http://www.gfycat.com/ObedientMetallicIndochinesetiger I will probably replace the utility truck with a tow truck model. Gonna finish the school bus first.
  2. I see you are using my ambulance pack. Nice work Though I'd like to let you know that the light equipment on the model isnt actually intended for actual use like this. I was expecting that each modder would create or use other's lightbars and stuff depending on his or her needs.
  3. Well...I've weighed my options and have decided to fake it like the original EM4 cars. It really is too time consuming to make the interiors for 8 or so cars. Anyway, I've also started modelling a schoolbus body which will use my International truck model for the front. Does anyone have clear blueprints and reference pictures of this?
  4. Create a new object that uses the hose connector model. Put this prototype in the object children folder. Go to prototype editor, edit children and get the new object. Place this in the desired location on the truck. Create the hose connector superstructs on the same place the new hose connectors are placed.
  5. Is this done using the LA Mod as a base? In the default game, the hose childs dont actually appear ingame until a fireman connects to the truck. To circumvent it, one would have to place nonfunctional but cosmetic connectors on to the truck. Use the regular childs editor for this.
  6. Not really. You would be looking for this: ActorList l19 = Game::GetActors(VO_HAZMAT);for(int i=0; i < l19.GetNumActors(); i++){ Vector Hazmat = l19.GetActor(0)->GetPosition(); Vehicle m = Game::CreateVehicle(OBJ_HAZMATSQUAD, UNNAMED); m.EnableBlueLights(false); m.EnableHeadLights(false); m.SetChildEnabled("exhaust", false); m.SetPosition(Hazmat); m.SetRotation(gate6); m.UpdatePlacement(); m.SetMaxPassengers(4); m.SetMaxTransports(2); m.SetSpeed(8.0f); m.PushActionWait(ACTION_NEWLIST, 1.0f); m.PushActionExecuteCommand(ACTION_APPEND, CMD_COMMANDS, Caller, 0, false); m.PushActionExecuteCommand(ACTION_APPEND, CMD_NORMAL, Caller, 0, false);}Simply comment it out with this: // for every line or /* at the beginning of that section and */ at the end. Or you could just delete it, but then you might have a change of mind and want to bring it back. Its up to you really. Has your changeclothes script been modified?
  7. Nothing too serious. Just set it up so that the yellow box fits the model perfectly. This is to make sure the vehicle's collision is correct and it can go around obstacles properly. Be sure to check "always use physics geom". This little tick box nearly killed my mod by making it unplayable because I forgot to actually set the game to use the custom collision boxes.
  8. To remove a vehicle, simply remove the part in the script that calls the ingame function to spawn the vehicle. This is in LAFireStationStart.script You are correct about how to change the model of a truck. Lights, physics and commands are another problem you will face afterwards.
  9. Thanks. Now all I have to do now is replicate this process in EM4 frame by frame. I wish animating shit wasnt so hard in the game.
  10. Update: Door slicing animations for crashed cars. http://www.gfycat.com/FaintMassiveAmberpenshell Still WIP. How do firefighters use the jaws of life on cars with crushed roofs? Would it be possible to animate the roof of a vehicle being cut off?
  11. You would need to define the paths of the prototypes to the script. They need to reference the path of the prototype that you are going to give a siren.
  12. A lot of these models are available over at the german modding community forums: http://www.emergency-forum.de/ A good place to start would be the Civil Car Cooperation. These probably contain most of the vehicles you need. There are also standalone models of vehicles available in the download center. You need an account to download anything from the site.
  13. Go to the childs editor and then into the superstructs menu. In there, you can position the hose childs, but you must name them appropiately. See the original GTF fire truck for reference.
  14. Edit your fist post. Then go to "Use Full Editor"
  15. Looking good. Street racing scene is it?
  16. You could upload the mod to the download center here.
  17. Try some of these codes. I am not sure though if they work as command scripts. These are typically found in mission scripts. void StopAmbientSound(const char* name_);void SetAmbientSoundVolumeByName(const char *name_, float volume_);void SetAmbientSoundVolumeBySound(const char *sound_, float volume_);
  18. Sorry for the lack of updates: Here's what I've been able to do with what little time I have had: Only the FM Horizon cars wont have doors. This is due to the way they were modelled by Turn 10 studios. Most cars and all vans and trucks will have this new feauture to level them up functionally with the EM4 vanilla cars. It seems the contest isn't going well. Maybe I should cut my losses and call it off. Nice skin by Jose BTW. But it cant make it into the civil special pack because it isnt any of the cars I listed.
  19. I remember fixing this issue in update 1.3 July Update What version are you using? Check readme if there is an entry for July 2014.
  20. Ouch. All that effort having to re light EVERY car, truck and ambulance. I have a question. Does the new map have the correct larger scaling in relation to the new vehicles? It would be a shame to have loss of quality simply due to scaling issues.
  21. Happens to me with every EM4 thing I mod on my computer. The only thing I can do is making sure I hit the OK button on the prototype editor, so that the prototype is actually saved.
  22. You mean the random sound effects such as sirens and stuff?
  23. There doesnt seem to be anything different between the two. The lightbar prototype and model files are complete in the .rar file, so I dont know what could be wrong with it.
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