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Everything posted by itchboy
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Try setting hte animation to be "single" in the prototype editor.
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I think he means that they are temporarily stopping the mod, AND removing all police units from it in solidarity with the pro democracy protesters in HK. Its a political statement.
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You gotta edit the siren script for it to work.
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Probably my favorite skin anyone's done for this model so far. A suggestion would be to make the lightbar shorter in height. It seems a bit tall compared to the real thing. Try using one of cops' lightbars available for download on here.
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You should set the <GlobalEventFrequencyFactor value="1.7"/>lower.
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Just hit up the freeplayparameters.xml. Change some of the frequency values there.
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On paint.net, there is a certain tolerance setting on the bucket fill button. It is at a certain %. What % is it? I typically set mine to 20 for most applications. I only go higher when I intend on filling large sections.
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Set tolerance on fill settings lower?
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Link taken down since this website killed it through over traffic.
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You need to modify the rapid deployment script.
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The 3 integers was an example. I actually need 10 non repeating integers to be generated. That is all. Thanks
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For your first question, try referring to these two tutorials: forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ http://forum.emergency-planet.com/tutorials/article/31-em4911fr-adding-vehicle-to-game-video/ As for possible skinning programs, here are some of the most commonly used programs around here: Adobe Photoshop Paint.net
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Has anyone noticed the new EMP site banner on the top left portion? The new vehicles have been added. Nice touch indeed,
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Holy **** the detail! Amazing. If the stock content is this good, then that makes it more tolerable to live with vanilla EM5 until the first mods start coming out.
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Have you linked the model in the editor to the new one? Did you export it without any errors on Zmod's lower message bar? Need a screenshot for identification.
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Title says what I need help with. I want to create a random integer within a loop that does not repeat. So that means within a range of 4 for example, I would recieve only 0, 1, 2 or 3 in any order, but not two instances of the same number. The desired output would be this: 3,1,2,0 The number must not repeat at the next iteration of the loop either. I have tried using Math::rand%3 and adding a temp variable that checks the previous value of the random integer (during the previous loop interation) but it appears that the value of the temp value becomes garbage once the loop restarts itself. Can anyone help? Thanks!
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I see the vehicle models appear to be quite high poly. I guess I'll have a tough time having to remodel all the cars in my pack. And the clip in....Hope they get rid of that. It also appears that the cars in that picture are trying to move out of the way of the fire engine. So that feature has now been confirmed.
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School has got me tied up in more than a few ways. Also busy doing work for several other mods. Still Very WIP.
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Thank you for letting me know. How come only now someone told me about these bugs? I was expecting people to chastize me for releasing it with so many bugs.
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Thanks for reporting the bug. Going to be fixed in the upcoming patch.
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Well...you gotta buy it.
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Looks better. Just recolor the line around the black strips to a darker shade.
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Not possible to import persons directly into Zmod. They will always look like deformed turds. See reason here: http://forum.emergency-planet.com/topic/7008-editing-person-models/?p=84804&hl=+other%20+helmet%20+&fromsearch=1#entry84804 Basically, you cant view them properly because they rely on an internal bone structure which gives them human animations. Zmod cannot import these bones (even though there is apparently a button for that)
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Skin looks great. I would recommend putting a black outline surrounding the windshield and rear window. I will also be sure to add this in the upcoming mod update of my cars.