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Everything posted by itchboy
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Paint.Net works fine for me. Maybe its the format. Most unit images use DXT3. DXT1 makes all transparent colors white or black. DXT5 is the best quality but biggest file size. You would want DXT3 because the unit images and command icons are semi transparent.
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Then open the .tga file. Once inside, use the text button to place your desired text on to the roads. Save the tga file. Go into editor and the the Terrain Editor. The floor tile can be imported there.
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Try reverting to the original freeplay_endless.xml
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The list of anims dissapeared? This is because the new model doesnt have animations for them. You need to make the animations from scatch unfortunately. You can start here: http://www.emergency-forum.de/index.php?page=DatabaseItem&id=778 This is an animation builder. It is much easier than the method that Hoppah created using MS Excel Macros. Includes an english language. You need an account to download. If you get it right....the results can be fantastic. http://www.gfycat.com/ObedientMetallicIndochinesetiger
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Perhaps because the game likes to choose the car crashes with the least complexity to preserve memory. I've been having this same crash over and over in my personal LA Mod: Another possibilty is that one of the car crashes was named wrongly and the game doesnt recognize the crashes after that. Try counting the number of times "freeplay car crash" is loaded in the logfile.
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Does paint.net crash when opening it?
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The animations for the truck have been broken. Set the animation to be "single" in the editor.
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It looks awesome! All it needs now is the lightbar and the front bars and spotlights and it will be perfect. Montana mod might have a similar looking lightbar in one of the vehicles. Try looking also into some of the downloads cops released on the site. Front parts gotta be modelled from nothing though.
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I see. What old ones are you referring to? I have 4 other ambulances in my pack. Feel free to choose. You may even borrow some from other mods like Northview, Boston or Montana.
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The units are really nice. The mod has a lot of potential. I would recommend more variance in models though. I feel it would be nicer having more than one model of ambulance, and the same for the Fire Engines. Any mapping issues on the Ram Ambulance?
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I do. It is in my LA Mod vehicle set. Specifically the unmarked Ford Taurus.
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I think he means that he wants you to remove the pic because you are using his model without crediting him.
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Hmm......would it be possible to create a child particle on the person? The particle effect would be played when the pepper spray script is activated.
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Try changing the bbject placement of the particle. If it is set to custom (or a few other settings) then the object cannot be moved in the up or down position. Try setting it to none and see if it actually allows poisitioning on the z axis.
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Is that an unmarked Ford Expedition K9 unit I see?
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There is a button called "Unpack file" in the Modification drop down menu in the editor.
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You can. It requires you to edit the LASirens.script file. You need to create an entire else if block for the vehicles you want to play the siren.
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Try setting hte animation to be "single" in the prototype editor.
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I think he means that they are temporarily stopping the mod, AND removing all police units from it in solidarity with the pro democracy protesters in HK. Its a political statement.
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You gotta edit the siren script for it to work.
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Probably my favorite skin anyone's done for this model so far. A suggestion would be to make the lightbar shorter in height. It seems a bit tall compared to the real thing. Try using one of cops' lightbars available for download on here.
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You should set the <GlobalEventFrequencyFactor value="1.7"/>lower.
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Just hit up the freeplayparameters.xml. Change some of the frequency values there.
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On paint.net, there is a certain tolerance setting on the bucket fill button. It is at a certain %. What % is it? I typically set mine to 20 for most applications. I only go higher when I intend on filling large sections.