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Everything posted by itchboy
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Clone tool is only for replicating prototypes. The textures are model dependent. Cloning does nothing to them.
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Thanks for translating. This is really interesting.. What if these blocks of the base can be upgraded to say give a bigger radar, or command more units at once, or ability to call more numbers of units. We can only speculate.
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Interesting....the base has a functional purpose. I'm curious if that means we can like upgrade it to get more personell or units...
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Northern San Diego County Mod (WIP)
itchboy replied to lapdlafd's topic in Mod Development and Concepts
Looks good. You get my permission to use any of my scratch or converted models, and also the traffic pack. -
[Unsolved] Broke personnel smaller photos
itchboy replied to Terrow's topic in Modding Related Support
Hmmm....graphics card? Some GPU's esp. Intel give problems on the unit selector screen. Try vanilla EM4 if it still gives you these problems. -
Yep, thats challenge mode. Try setting ingame difficulty lower. Also, try playing in endless mode if you dont want to be pressured into having to control fires.
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Did you remove the rambar in zmod, then RENAME the rambar to something else other that cv_umpc or delete it, then export the rambar - less cvpi into the game? Did you point the prototype to the modified v3o? Did you export the model with the proper name in Zmod?
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[Unsolved] Broke personnel smaller photos
itchboy replied to Terrow's topic in Modding Related Support
Note that for police officer units, some of them might have 2 different pictures for the male and female units. Unless you based the units xml of the CHP patrol car (since your mod is LA Mod based) -
Thank you! Why is the forum shortening the link?
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The em4.cfg has some values which determine the temperature of fires. The materials.xml contains the data for ALL objects that can burn. Any changes of these files may cause fires to become VERY easy to re ignite. If you've modified them, try reverting to the original from default NO mod EM4.
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I can't seem to get the link to work. It redirects me to an EMP error page.
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Freeplay challenge mode? You cannot fail endless mode. Something was probably changed in the freeplay_challenge.xml
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Thanks for recommending my content. Here's my opinion on what vehicles you could pick from mine and others. My packs have the following cars commonly used by North American police forces Cars with interiors and doors:Ford Taurus Police InterceptorFord Explorer Police InterceptorFord Expedition SSV - available with or without stepboardChevrolet Caprice PPVChevrolet Impala 9C1Chevrolet TahoeChevrolet SuburbanDodge Durango SSVCars from my traffic pack without doors or interiors (I have a massive update coming that gives most of these interiors and doors)Dodge Ram 1500Dodge Ram 3500Dodge Ram 5500 ChassisFord F150Ford F350Ford F550 ChassisChevrolet Express Regular and Extended versionsFord E350 Regular and Extended versions Cars by other authors:The infamous Ford CVPI by NNICOFord E350 by NNICOFord Excursion by NNICODodge Charger 2006 by NNICODodge Charger 2012 by Ausavin and bama1234Chevrolet Impala by NNICOGMC Sierra from Manhattan and Brooklyn ModAny of the LAPD SWAT units from the LA Mod Take your pick.
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Did you edit the materials.xml or your em4.cfg files?
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What mod is this? Are you playing campaign?
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I think you are only allowed to upload either .bmp, .jpg or .png files here. Other image hosting sites such as imgur allow you to "embed" the picture into your post by use of BBCode. Photobucket probably has that.
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Is that orange traffic car missing wheels in the first pic? And its cool that the ASF tow truck can now lift cars like that instead of just making the vehicle dissappear. It also looks like there will be 2 kinds of STW, the Mercedes Benz B Class and the VW Passat. MTW appears to be a Mercedes Benz Sprinter. Excited.
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Look at the original files in the EM4 Specs folder (not in the mod, but in the root data folder)
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<MinDurationBetweenEvents value = "100.0" /> would be it. Your <GlobalEventFrequencyFactor value="100.0"/> is too high. The normal value is at 1.7 Try setting it to around that much. <InitialEventFrequencyBoost value="100.0"/> also seems a bit high. Try bringing it back to the original value and then start from there.
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Edit the freeplay_endless.xml in the specs folder. You can find the individual probablities of each event. Set the ones you want higher if you want them more ingame.
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You could have someone else make that for you. I am really busy working for other mods, that this very topic hasn't seen any activity in a while. When I am freed from my obligaitons, I am considering making a FF vehicle pack, and that kind of truck would definitely be a part of it.
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Have you edited the following files? fp_params_endless_mp.xml fp_params_endless_2_mp fp_params_endless_3_mp
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I couldnt actually test this because I don't have your mod. Sorry bout that. Try downloading it again.
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Using what mod?
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A lot of them didn't actually connect to an opening bracket.