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Everything posted by itchboy
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Thank you! Why is the forum shortening the link?
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The em4.cfg has some values which determine the temperature of fires. The materials.xml contains the data for ALL objects that can burn. Any changes of these files may cause fires to become VERY easy to re ignite. If you've modified them, try reverting to the original from default NO mod EM4.
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I can't seem to get the link to work. It redirects me to an EMP error page.
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Freeplay challenge mode? You cannot fail endless mode. Something was probably changed in the freeplay_challenge.xml
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Thanks for recommending my content. Here's my opinion on what vehicles you could pick from mine and others. My packs have the following cars commonly used by North American police forces Cars with interiors and doors:Ford Taurus Police InterceptorFord Explorer Police InterceptorFord Expedition SSV - available with or without stepboardChevrolet Caprice PPVChevrolet Impala 9C1Chevrolet TahoeChevrolet SuburbanDodge Durango SSVCars from my traffic pack without doors or interiors (I have a massive update coming that gives most of these interiors and doors)Dodge Ram 1500Dodge Ram 3500Dodge Ram 5500 ChassisFord F150Ford F350Ford F550 ChassisChevrolet Express Regular and Extended versionsFord E350 Regular and Extended versions Cars by other authors:The infamous Ford CVPI by NNICOFord E350 by NNICOFord Excursion by NNICODodge Charger 2006 by NNICODodge Charger 2012 by Ausavin and bama1234Chevrolet Impala by NNICOGMC Sierra from Manhattan and Brooklyn ModAny of the LAPD SWAT units from the LA Mod Take your pick.
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Did you edit the materials.xml or your em4.cfg files?
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What mod is this? Are you playing campaign?
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I think you are only allowed to upload either .bmp, .jpg or .png files here. Other image hosting sites such as imgur allow you to "embed" the picture into your post by use of BBCode. Photobucket probably has that.
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Is that orange traffic car missing wheels in the first pic? And its cool that the ASF tow truck can now lift cars like that instead of just making the vehicle dissappear. It also looks like there will be 2 kinds of STW, the Mercedes Benz B Class and the VW Passat. MTW appears to be a Mercedes Benz Sprinter. Excited.
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Look at the original files in the EM4 Specs folder (not in the mod, but in the root data folder)
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<MinDurationBetweenEvents value = "100.0" /> would be it. Your <GlobalEventFrequencyFactor value="100.0"/> is too high. The normal value is at 1.7 Try setting it to around that much. <InitialEventFrequencyBoost value="100.0"/> also seems a bit high. Try bringing it back to the original value and then start from there.
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Edit the freeplay_endless.xml in the specs folder. You can find the individual probablities of each event. Set the ones you want higher if you want them more ingame.
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You could have someone else make that for you. I am really busy working for other mods, that this very topic hasn't seen any activity in a while. When I am freed from my obligaitons, I am considering making a FF vehicle pack, and that kind of truck would definitely be a part of it.
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Have you edited the following files? fp_params_endless_mp.xml fp_params_endless_2_mp fp_params_endless_3_mp
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I couldnt actually test this because I don't have your mod. Sorry bout that. Try downloading it again.
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Using what mod?
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A lot of them didn't actually connect to an opening bracket.
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Does this happen when there are many burning objects surrounding the ones that rekindle? Or does this happen with a single isolated fire?
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I mean, compared to many other models, such as the CVPI and F350 ambulance which use 2048x2048, do my textures seem to be less detailed compared to those? I made the decision to use 1024x1024 because the 2048 textures caused lag whenever the vehicle was spawned or created ingame or in editor.
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Looks great. Is the 1024x1024 texture size an issue for you?
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https://www.dropbox.com/s/420rd4p9uu2an0w/LAFireStation.txt?dl=0 Give this a try. Your brackets were all ****ed up, so I fixed them for you.
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They are. The line of code that is used is a ternary operator. Note the question mark. It is basically a heavilly shortened if - else condition. float Energy = (Caller->GetEquipment()==EQUIP_FIREHOSE) ? 20.0f : 12.5f; This means... If the caller's equipment is a firehose, then float Energy is 20.0f. Otherwise it is 12.5f
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Just keep it as a .tga file. Then go to the Terrain Editor and go to the Floor drop down menu. Click Import texture and select the .tga file. The .tga file MUST HAVE NO TRANSPARENT AREAS. It must also follow these criteria. (Taken from EM4 manual)
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Sub mod looks great. One to look forward to...even if it is personal only. My only critique would be the wheels on the Taurus are a bit low and need to be moved a bit higher up. Also, the wheels on the CVPI appear to be the ones from the Tahoe.
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You want it longer or shorter? The extinguish script contains this line: float Energy;if(v.GetVehicleType()==VT_FIREFIGHTERS_TLF) Energy = 25.0f;elseif(v.GetVehicleType()==VT_FIREFIGHTERS_FLB) Energy = 30.0f;elseif(v.GetVehicleType()==VT_FIREFIGHTERS_LPF) Energy = 25.0f;else Energy = 70.0f;Increase the value if you want fires out quickly. This only affects the TLF, FLB, LPF, and Fire Fighting Airplane. float Energy = (Caller->GetEquipment()==EQUIP_FIREHOSE) ? 20.0f : 12.5f;This value controls the extinguish for the persons. The first value (20.0f) is the strength of firehoses. The second value is the strength of fire extinguishers. The higher the number the better extinguishing power.