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Everything posted by itchboy
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You mean make them have the shooting dynamics of the US Army Mod M4? So you basically want enemies to be able to use those specific guns, and you also want units to be able to automatically use their weapons once threatened? This will take a lot of scripting to be able to implement unfortunately. But if you want a quick and dirty solution, you could simply replace the model file of the default ingame rifle with the one you desire. Note that all persons whether your units or criminals will use that same rifle. So if you want them to be different, you would have to script that.
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RCMP mod is almost coming out. They have Silverado models. I dont consider making one because of this. But what you've made is great. Good improvisation of reusing an older unit and just modifying it a bit to suit your purposes.
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What's a rescue? This right? If so, then this is what I plan on making....hopefuly.
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YES! Thank you for releasing it. I hope I was able to help you.
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Pic? I guess I wont need to be doing that then.
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I fixed it? Cool. I did something! What minor error would that be?
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So I guess there was a mix up when they packaged the mod. Someone should let the developers know. Unless of course this copy of the mod was modified in some way.
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He said he was using Boston Mod. I didnt know that it was possible to switch the xml's on those. Its a good possibiliy that is what may have happened.
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Not in a while. A long while. I dont know how to model firetrucks yet. The most I'll probably be able to do are brush trucks or light rescue vehicles. Based on pickup trucks from my mod.
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I do have a plan on modifying the LaFrance fire engine into an LAFD tiller for my LA Themed vehicle pack. This civil car pack gets priority though.
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Its actually done. You want it?
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The SetRotation function is pointed to float childRot. This float value is unassigned. Use the float value used in the p.GetRotation. Try this for the variable spray: Spray.SetRotation(r[0], r[1], r2], r[3], r[4], r[5], r[6], r[7], r[8]);
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Anyone still planning to mod EM4 when the new game releases?
itchboy replied to Terrow's topic in General Talk
Hopefully EM5 lives up to the high expectations we've set for it. In fact, most of the first EM4 mods were in fact just reskins. Hopefully models and everything else can be ported over. Upgrading one's PC is an issue as well. My PC can barely reach the specs, so I guess I'll wait until my money tree grows back before I consider my options with the game. -
Anyone still planning to mod EM4 when the new game releases?
itchboy replied to Terrow's topic in General Talk
This is just my opinion as of now: I dont necesarily plan on migrating immediately to EM5. I will wait and see its modding capabilities before getting on the bandwagon. Honestly, I dont think any of my models and car packs are going to make it into EM5 simply because of how detailed the default models appear to be. I will definitely be learning the new scripting language of EM5 though. Hopefully we can recreate our beloved LA Mod into EM5 with what we already have. We have the technology. -
Strange....multiplayer and endless should NOT give failing screens. Can anyone else shed some light on to this weird behavior?
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Here are the new wheel textures on the Ford Police Interceptors. The Explorer's wheels have also been scaled down a bit. New update coming soon. And presenting to you (especially European modders) the new-ish Range Rover model up close. And the new roof setup of the E350 Ambulance And the bus is done:
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Not Emc, but here's my opinion: Seems a bit highpoly for a small prop that you can barely see from up in the air, but I wont judge you. Overall, it seems suitable for usage ingame. Just note that too detailed props might increase chances of game crashes. This is why I do not use any custom fire extinguisher, jaws of life, axe, etc, models.
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Didn't know how to attach Flickr images. Thanks.
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What about this? Replacement for GTW bus. Excuse the small image. Couldnt find any bigger. Thanks for the hint in color.
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Waiting for a skin.
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When Montana Mod goes live, then I will continue this mod, but so far, little progress has been made. Began UV mapping the bus. Other than that, nothing new.
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I don't actually make firetrucks. Well, not yet .
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Awesome. Never thought that I would see that lowpoly CVPI preferred over Nnico's model. Your imgur gives this message: Sawdbuster's images are not publicly available.
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Wait? From the utility truck, but raised up a bit? I see. I guess I'll just model a new one myself in a month or so.
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Looks great. Now for you to UV map it. I'll probably make my own in the future.