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Everything posted by itchboy
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Name the vehicle you want to smoke "ccars_xx" with xx being the number ID of the wreck. See sample usage in LA Mod Freeplay map or EM4 Vanilla Deluxe map. Be sure to set the SmokeTime higher than 7.0 otherwise the car will probably explode before any units get to it.
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Thanks for the advice. This is going to take a while before I can complete all of these vans. So far, 5 in total. Here is the first one. I secretly (well not so secret no more) hope that this would make it into the Brooklyn mod or the new Manhattan mod as one of those NYPD vans. This is the regular length version btw.
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I am not aquainted with the MANY variants of trucks there are. I think I will just leave this to the end user to modify the length of the box to his suiting.
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Very well then. Everyone, here's the Dodge Ram SSV. I will be doing vans next. The Econoline and Express vans along with the Dodge Caravan. A question though. What kind of vans do most police and fire departments use? Extended length or regular length?
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Is this on the negotiator unit? Or on the police helicopter? EM4 with NO MODS? The negotiator can only use the megaphone in hostage situations where he will use it to communicate with the hostage taker. For demonstrations, he can only talk to one protester at a time and the effect is that it will pacify the protester for several seconds, but he will still fight units. If you use this command on the lead protester with the sign, there is a small randomly calcluated chance that he or she will leave the area and the protest will disperse by itself. Most of the time though, it has no effect and in fact aggravates the demonstrators to start throwing molotovs. There is no other function in game with the megaphone except this. The sound file unused and intended to be on the helicopter ordering a building to be evacuated. Someone with scripting abilities can VERY EASILY create a custom script that allows police to use megaphones and issue commands but someone would need to create the audio files for that. And yes, this is in the right place.
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That looks great! Fits my model very well.
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Hmmm.....Im thoroughly confused as to how an original EM4 script can be broken without touching it.
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I have a similar set up to my LA Mod, but I kept the vehicles unlimited. A batallion chief and paramedic are spawned at every station via script at the start of the game. I probably have a call script for most commonly called vehicles. Other special vehicles like the LRA, HES, SWR, rescue crane and the US Government vehicles are still called from the units menu though. We should collaborate on making a Winterberg style dispatch for LA Mod soon.
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Would it be possible for you to explain in detail what was modified in the drop equipment script and what its intended fucntions are?
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Yeah. The fact that the batallion chief script is one of the largest scripts in the LA Mod says that Hoppah really put a lot of work into making it and its such a shame very few people use it. Maybe if there were an on map dispatcher that could call units, then maybe more people would have bothered using it. I personally never used the automatic call command until I decided to place a batallion chief unit on the map and assigned it to the shortcut key #1.
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I can send it to you ahead of release date...you want me to? I will be doing just that these next few days.
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I've been seeing some mods using F150s as emergency vehicles. For their sake, I've made this: Will be included in the upcoming update. Dodge Ram will be done this afternoon.
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Yeah....That is what you would need to do. You will need to change the prototype paths in the script though. You also need to copy from the US Army mod the M4 sound and the command icons as well.
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The sniper rifle mechanics are hard coded and cannot be changed. You are going to have to modify the M4a1 script to work with those guns.
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The red case has some drugs. Mainly for reviving persons who are flatlined. This is found in the RTW and used by the ambulance crew or NEF driver. The specialist doctor with the white case and different uniform is only called on some major events, such as car accidents, severe injuries, dead bodies found, and persons who are in cardiac arrest. He or she has the main supply of drugs.
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Some things I've found in the internet over the last few years: Password for computer: QmLnpP Drugs in the white case of the doctor (only available on someBelloc - typo it should read Beloc and is used for high blood pressure and angina. Coradarex- a.k.a. Dobutamine is used for congestive heart failure to raise the blood pressure. Some protocols say to use it when the blood pressure is greater than 100mmhg. Ebrantil- Used to control a hypertension emergency. Etomidate- Is a short acting intravenous anesthetic agent used for the induction of general anesthesia and for sedation for short procedures such as reduction of dislocated joints, tracheal intubation and cardioversion. It has a safe cardiovascular risk profile, and therefore is less likely to cause a significant drop in blood pressure. Use on patients with traumatic brain injury because it is one of the only anesthetic agents able to decrease intracranial pressure and maintain a normal arterial pressure. Ketanest- a.k.a Ketamine or Special "K" is an anesthetic and analgesia agent, in the game one dose will sedate the patient and another dose will induce anesthesia. When used at anesthetic doses, it will usually stimulate rather than depress the circulatory system so it is used in emergency medicine for entrapped patients suffering severe trauma. Because of those characteristics it is also sometimes used in anesthesia for emergency surgery when the patient's fluid volume status is unknown e.g. traffic accidents. Lastic- Used for Congestive heart failure/ Pulmonary Edema. Noradrenalin- a.k.a Norepinephrine is used to treat congestive heart failure/ Pulmonary Edema by raising the blood pressure when it is below 70mmhg. Valium- a.k.a Diazepam is used to control seizures and as a pre treat before cardioversion along with morphine; however I don?t know if the game accepts this as being correct. Asystole would be Atropin. (Recognised as a flat line on the ECG.) Heparin should be used to treat a Myocardial Infarction Drugs in the second section of the Red case that can be administered by the ambulance crew without the doctor present, (click the small arrow icon on the red case to access them):Sultanol- a.k.a subutamol is used to treat asthma. Epinephrine- Used to control allergic reactions, it increases the heart rate, constricts blood vessels and dilates airways. Pulmicort- Treating asthma. Infectokrupp Inhalant- An inhalant version of Epinephrine. Diazepam tube- a.k.a Valium is used to control seizures etc. Nitro Spray- is used to treat a heart attack and/or chest pain it may lower blood pressure and increase heart rate. Panadol- fever and pain I assume? Rectodelt- to treat asthma. Vfib would be Cordarex (Recognised as a wavy jagged line on the ECG)
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There is. It is in Models/Objects/Equipment/rifle.v3o The M4 takes the place of the sniper rifle in that mod. The model, sound and muzzle flash effect were changed into a rifle type.
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You mean make them have the shooting dynamics of the US Army Mod M4? So you basically want enemies to be able to use those specific guns, and you also want units to be able to automatically use their weapons once threatened? This will take a lot of scripting to be able to implement unfortunately. But if you want a quick and dirty solution, you could simply replace the model file of the default ingame rifle with the one you desire. Note that all persons whether your units or criminals will use that same rifle. So if you want them to be different, you would have to script that.
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RCMP mod is almost coming out. They have Silverado models. I dont consider making one because of this. But what you've made is great. Good improvisation of reusing an older unit and just modifying it a bit to suit your purposes.
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What's a rescue? This right? If so, then this is what I plan on making....hopefuly.
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YES! Thank you for releasing it. I hope I was able to help you.
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Pic? I guess I wont need to be doing that then.
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I fixed it? Cool. I did something! What minor error would that be?
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So I guess there was a mix up when they packaged the mod. Someone should let the developers know. Unless of course this copy of the mod was modified in some way.
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He said he was using Boston Mod. I didnt know that it was possible to switch the xml's on those. Its a good possibiliy that is what may have happened.