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itchboy

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Everything posted by itchboy

  1. White Impala = Unmarked car? A suggestion also. It would look cooler if they had spotlights, antennas and other equipment on them.
  2. Yeah it appears to be the one from that mod. Model originally by helijumper. So far, two strikes on the vehicles including my own claim.
  3. Some of these appear to be from my LA Police Upgrade mod. Specifically, the Caprice, Taurus, HD Charger skin and Tahoe. CFD only allowed me to use and release his lightbars, antennas and spotlights. Do you have his permission for release? Besides this, you have basically taken the skins I made for my vehicle pack and simply replaced the LAPD and LASD logos. At least change it to something more original. Even the roof numbers are the same. You do get my permission to use the models I made/converted.
  4. itchboy

    Taser X26

    Version 1.0

    494 downloads

    I made this while I was bored. Its the Taser X26 used widely by police and law enforcement around the world. Model scratch by me. Textures found from around the web. Included only are the model and texture file. Credit me if you use this in your mod.
  5. http://nrw-modifications.com/filebase/index.php/Entry/132-USA-Mack-Engine/ There are also several old school US vehicles availble for download there.
  6. I like what you did with my ambulances. Always wanted to have my own factory of ambulance makers. I also like the backstories of each vehicle in the Facebook page.
  7. Goog1967 and the RCMP mod team are going to do that. http://forum.emergency-planet.com/topic/14957-la-mod-20-police-unit-upgradenew-fire-engine-pics-added/?p=267332
  8. Don't tase me bro! Just a little something I made while waiting for my college's online enrollment. Not really a car but I think it could be useful for the taser script. Download me here for only 0 payments of $24.99
  9. For some reason, I am unable to send you any PMs.
  10. Did you give the freeplay map spawn points in the Map Properties Menu? Or is this referring to the backup call commands?
  11. The german forums have this: http://www.emergency-forum.de/index.php?page=DatabaseItem&id=2218 But you have to create the ambulance box yourself.
  12. Unfortunately no. Freeplay is limited to just one hostage taker. The hostages can be as many as you like though.
  13. The yellow green hybrid thats being pulled over? By Ubisoft converted and converted by me.
  14. I'm also giving you options: P.S. The front parts on that new one are all 3D
  15. Hands down, the best anyone's made out of my Tahoe model.
  16. Thanks for the advice guys. I have fixed my issue by adding some compensation to the mapping (moving it a bit to the left than intended), which is explained by what Hoppah said about the mapping being rounded off. I never thought that the numbers in the .v3o file could have meant that much to appearances. Thanks also to EmC and bma for trying to help also.
  17. How are you doing this? Using a mission script or is it in freeplay?
  18. I'll give that a try. Thanks for the help from the both of you.
  19. I see. So that is the cause. I have been moving some parts because I modified the shape of the rear a bit and had to change the mapping. The problem has been slightly aleviated by adding a bit of "compensation" to the mapping. I moved it a bit to the left of where I want it to actually be and when it was exported, it came out much better (but still a bit curved).
  20. The line is quite visible when I play, especially in the E350 I have modified to be used as a playable unit. Also, any text or lettering on the rear side would be skewed a bit. Basically, this texturing issue would cause issues when people start putting their "decals" and emergency logos, stripes etc.
  21. Yes. Many times I have tried, and nothing changes. Neither does copying the object into a fresh .z3d file.
  22. That would be it. The line was set straight in Zmod yet in the v3o file it is curved.
  23. I have been stuck with this problem since yesterday. Zmod fucks up the mapping of the E350 model when it is exported. Screenshot: Can anyone help. Fixing this problem would make the release date of my mod come faster.
  24. Just a sliding door texture in the van pack, but not an actual playable sliding door.
  25. Yeah. I see. Wasn't there a ban on sketchup models here many years ago? My only issue is that people often forget to credit the game studios who made the orignal base models which I converted. At least some mods were kind enough to include the readme files from my car pack which had lists of authors in them.
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