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itchboy

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Everything posted by itchboy

  1. Around 10 AM South East Asia. Cant wait.
  2. Hmm...did you save it as a DXT3 or DXT1 or DXT5 .dds? If you saved it as DXT1, then you will have to start over. DXT1 basically made all the parts transparent because it "rounds off" the transparency from the original to 0%, so now everything except the badges are see through. The original was almost completely transparent and the only opaque things are the badges and patches on them.
  3. Turn off alpha reflections on that person. If you want to make alpha reflections, there is a long lost tutorial on this site on how to do it. The reason alpha reflections are activated is because those units have reflective stripes which glow in the dark which are basically what alpha reflections are. This is something A LOT OF MODS these days do not have. In fact, LA was pretty much the only one that had this awesome feature.
  4. Take a look at my signature. There's a link there to the new LA mod vehicles. As for the mod itself, I have no plans. Its no different from the original except the new cars and a few scripts that a lot of mods use.
  5. Personal LA mod of mine. The top ones are several months old, while the coroner's van pic until the bottom are newer.
  6. I've got a few screens from my imgur. Might as well continue. I think this place should be a general screenshot thread, while this: http://forum.emergency-planet.com/topic/16055-show-here-your-documentaryrepo-about-editoringame-call-outs/ should be for "stories" made in EM4. Here they are: Aftermath of a gas explosion Assault suspect in custody Angry husband shoots wife and daughter LAPD responding to report of woman placing a suspicious package Man goes on shooting spree at shopping center. (More ambulances of screen) Body found in river. Long live the car crashed hearts Showing off some of the newer models from my LA Pack.
  7. But it would still take a long time for people to figure out modding EM5.
  8. That's something me or bama never thought about. A readme would definitely be a good idea. It would have to be me to make it though because I am the one responsible for making the scripts, therefore I know how they work best.
  9. We don't know. Maybe one day, someones gonna do it. Could be Hoppah, me, or even some random guy who suddenly bursts onto the scene, who knows.
  10. The chief is technically an off map unit. They are only called when necessary. For the first release (since you people voted to release it in 3 days) the chief is spawned on the map at startup and he and his vehicle may be called by the player for any reason. The vehicle may NOT be sent off map. For the future version, there are plans to tie them into the volunteers that can be called.
  11. Wegberg uses a mission script based freeplay. It looks and plays absolutely awesome but it would be very very hard to replicate it into one of our US style mods here. Someone gonna have to create a new method which is tied to the siren script.
  12. One of them has the jaws of life. You may call off map units if the on map units are busy.
  13. I've been trying to achieve this for years now. So far, the most efficient way I found was to create an invisible object that constantly follows the vehicle. This object will detect any nearby civilian vehicles and order them to pull to the side using the EulerToMatrix() function. They will then go back to the nearest point in their path. But this may cause lag and the AI going back to their pathing might cause more issues than it solves due to EM4's shitty AI. And no, this will not appear in any mod any time soon.
  14. Damn. Just wow. Once again, it is a pleasure and a privilege to be working with you. I promise to do my best to get this mod out in time.
  15. In 0.5, most of the stations are broken. When I am finished with my duties, there will be SEVEN fully functional stations in the map. 5x FD and EMS, 1x PD and 1x TEC
  16. Thanks for the feedback. Work will be slow here because my priority is with the civil car mod. Maybe if someone could volunteer their time and effort, then this could be done faster.
  17. Yo, did you get permission from CFD? He owns most of the vehicle lightbars (Arjent, Liberty) and the various parts (antenna, oval thing, pushbar, LED flashers) Me and him agreed that it would only be me who could release those parts.
  18. I'd like to present a little side project I've been doing besides the cars and scripts. I simply aim to make the majority (NOT ALL) of EM4's houses enterable. So I basically have to model their interiors, doors and separate their walls and doors. This isn't easy. Much help would be appreciated in making interior layouts, finding textures and setting these buildings up ingame. I would also need a lot of help in identifying what necessary furniture models need to be modeled and what exists in the game. Are we ready EMP? Here's the first. A Petrol Station. Comments and feedback welcome. Now can anyone answer how I can make those windows and one sided polygons render from behind? They appear from the front but not in the backside (like cars and objects)
  19. You might convince me to make a 2015 Tahoe/Suburban when I am done with all these mods.
  20. Preview of TEC station. Orignal model is the tutorial station hangar by 16 Tons. Heavilly modified into openhouse by me. Yes, those windows are transparent too. Will contain several tow trucks as well as at least one engineer's van. Will have animated gates pretty soon.
  21. You get my permission. BUT you need to take it up with CFD for usage of the lightbars and childs from the police upgrade mod. You MUST also properly credit every single model. That means I get credit and the game studios who own the converted models get credited. Be sure to credit some of the users on this site too whose content I borrowed from. You are also to include proper credits in all documentation, videos and releases that you will give. I won't need to tell you which models are mine and which are converted.
  22. Was the model done completely in Zmod or done in another program and then exported?
  23. What is the background? You modelled it and saved it, and you can't open it afterward?
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