-
Posts
4,420 -
Joined
-
Days Won
635
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by itchboy
-
m.EnableHeadLights(false); but for Standard light type
itchboy replied to a topic in Modding Related Support
He means the lights set to Standard in the editor. Not common emergency vehicle lights. -
m.EnableHeadLights(false); but for Standard light type
itchboy replied to a topic in Modding Related Support
Standard lights don't appear to be toggleable by script. I only found functions for headlights, bluelights, turn signals and stop lights. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Maybe firetrucks are an exception because there wouldnt be such thing as a fake firetruck, especially a tiller ladder. So they made an exception for that vehicle. The engine responding with it appears to have 2 red lights on the lightbar. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Doesnt appear to have one -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
No love for the SWR? Have some lights then. All done by me (WIP) with inspiration from some of the old LA lighting packs from 2010. High quality preview available here: http://gfycat.com/ComplexMaleGoldenretriever -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Wanna skin this? PM me for details. -
Hartsdale Valley mod &on hold, first post more info$
itchboy replied to marcoclusius1's topic in Mod Development and Concepts
No offense or anything but this is the second mod of nypdofficerxx to have been lost in a hard disk failure. I figure he or you would've learned to back your files up after the first time it happened. Its inexcusable now that this happened again. To all mod makers: Please back your content up! -
This is a scripting issue. You gotta give the police officer the command to pickup the barrier and return it to the truck. This isn't about visibility or appearance, but rather the inability to pickup barriers placed by the player units.
-
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Some ingame screenshots of the latest vehicles. Lights on the Seagrave aren't done yet. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
FD units so far. KME, Seagrave and Tiller skins by Reaper Suburban by me. (no modifications since previous release, its already perfect) Ram Squad skin by EmergencyFan6299 -
So if I will post that I'm stopping a mod, or doing a major change, then it goes to the front page and any details you guys can insert into 2nd or third post? I understand. Thanks for doing this for us.
-
So this means if I post anything new, I can't make a new post about it anymore?
-
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
ITS DONE Gfycat link (high quality, high FPS preview) http://gfycat.com/AcclaimedAccomplishedBluefish Skin by EmergencyFan6299 with template and main texture by me. Rear cab by LA Mod team modified by me. I also released the KME and Seagrave chassis in my Civil Car Pack Topic. -
They're not exactly engines...more like chassis. But you guys wanted them, so here they are.
-
A lot of you wanted me to do fire engines....so I give them to you now. KME Predator and Seagrave Marauder. Conditions for release: These are only the front cabs. No bumpers, rear, mid, wheels, emergency lights, or misc parts seen in pics. Those is to be added by you people for your own mods/needs.Can only be released with credit by me.Let me know any issues with them.
-
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
A picture would be helpful. All I can find are pics of the 2013 model. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
I think the front looks better, but the rear is now uglier. Looks too much like a Range Rover Evoque also. If there is huge demand for it, then I'll probably do it. Gonna take a lot of work though. Let me know when any of these departments start using them for real. I'll definitely be doing the new one as soon as these three start using them. But as you said, I shouldnt rush because they wont be upgrading immediately. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Almost done. Anyone want to add the decals and stripes? PM me. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
These will be out when they are ready. But other released mods cant use them. -
You can edit the WaterSupply script to make the capacity of the tanks to be higher, or to make the water used by firefighters to be lower. I won't explain how.
-
It looks great....but dont you think it would fit better if it had a river and a water fall in it?
-
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Still being worked on it if anyone's asking. Anyone got good pics of the rear and sides of this thing? -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Another UMPC car probably because we can't determine if its SWAT or not. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Nope. People gonna have to figure it out. Don't want to make it too easy. I think I might make a new one, but not replace the existing one. And I admire your dedication that you actually watched through a random Korean TV show just for that. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
I would rather the people learn how to implement scripts into their own mods instead of me having to fit it into this car pack.