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Everything posted by itchboy
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But this means that for example: (using LA Mod units for context) Two engines, one filled with FF PM's, the other, FF EMT's (so 4 PMs and 4 EMTs) An FF PM sets up the wye. The EMT's then attach to it. Then one EMT removes the wye, but the hidden person becomes an EMT. So there are now 3 PMs and 5 EMTs This still isnt the solution. It causes an imbalance of units.
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This is a bug in the water supply script. All mods using the script have this issue. Montana does, my LA Mod does, this mod does. Can't be fixed unfortunately.
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Used the holiday to redo the Taurus model. Now with accurate body edges and shape. Increased polycount to 1713. Gonna take a day off. Gotta do some school shit tomorrow and Friday.
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Hopefully all EM4 Standard players can see this. It will be a revalation to them.
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Whoa. How did you make a deluxe event work in normal EM4?
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Skinned. Now for doors and interior. Ingame, stocked with the usual refinements (doors, interior, etc).
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We actually have some of these running around my city. I've so far seen a Silverado copy and a Hyundai Starex copy http://s1110.photobucket.com/user/fastyoyo/media/JAC%20Refine%20-%20Chinese%20version%20of%20Hyundai%20Starex/jacrefine_02.jpg.html and we have a HiAce copy being used as an ambulance in a neighboring city. Chinese invasion indeed. First they invade our roads, then they will take the Spratly Islands. The new LEDs are Federal Signal products to be used in my LA Mod car pack. Thanks to my sources for finding them for me. Now for a real car. Charger has been UV mapped.
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Looks like the Ford Crown Beluga. Not sure if I want to do that because its something so uncommon apparently. Maybe if a mod I'm working on has one of these then I'll consider making it.
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In my country, pretty much every lightbar in every emergency vehicle is a Chinese fake. Maybe I could start a PH mod in the future and model some of those. If you've got any pics, I might be willing to do one when I'm not busy.
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Some more stuff for the light equipment pack. No, I don't take requests.
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Wanted to keep my 1000th post simple. Polycount at 2344. Subject to change.
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Thanks for the support guys. Means a lot. Hopefully I can complete this by the 24th or 25th (because double national holiday yay) Thanks. I'll PM you with some vehicles I want lighted for my LA Mod vehicles. Just got to finalize some things with them. I think I'll have you do the lights on the Charger (when I finish modelling it and create an LAPD version for it)
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Much better. Appreciate it that you constructively applied and understood our concerns. Excited and patiently waiting for the mod. If you need any new fire engine chassis, I've released my Seagrave and KME engine models in my topic.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
I've already fixed the steady burn light. -
Just had a look and saw the siren script tutorial. Brings me back to the days of when I started scripting EM4 stuff. I can attest that with the right practice, anyone can learn to script through that tutorial.
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So I wanted to show this because I won't be able to do any work today. Very early stages of WIP. I want any criticism and and problems about the model pointed out to me.
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No one is gonna help you unless you at least try to learn a little. Most of the expert scripters here are busy with their own mods (me included) Don't try to PM any of us either because you'll probably get a 'no'. Unless someone contacts you to script for you, you gotta try to learn to script at least the basics of script editing/creating. Don't know of any tutorials on this site though.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Comments like *make x, y and z so that i can blah* are quite annoying. I'd feel better and actually be in the mood to mod stuff. Comments like the ones that were discussing the lights on the LaFrance tiller and Seagrave engine motivated me to actualy finish the lights yesterday. -
I think that the fire stations on the south to east part of the map are too concentrated. Maybe move one to the northwestern neighborhood?
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Fire Station Control Panel Broken in ALL Mods Except Mine?
itchboy replied to Xplorer4x4's topic in Technical Related Support
Hmmm. Only other mods are screwed right? Reinstalling the game doesnt work either? Does this happen to you when loading mods for the first time? -
Fire Station Control Panel Broken in ALL Mods Except Mine?
itchboy replied to Xplorer4x4's topic in Technical Related Support
It seems to give an error in an unrelated script, specifically the NYCToHospital script. Has this script been modified in any way? -
m.EnableHeadLights(false); but for Standard light type
itchboy replied to a topic in Modding Related Support
A bit of context (and an excuse to show off some of my vehicles) The running lights on that LAFD Ambulance are in the headlight group so that I can disable them at startup. This is something I notice with your lighting that the running lights are classed as standard. Not saying theres anything wrong with it. -
m.EnableHeadLights(false); but for Standard light type
itchboy replied to a topic in Modding Related Support
The only way around this is to set the running lights as headlights. -
Good idea for a band name. I'm looking at some of the comments and some bug reports. The wye and extend hose script is top priority for me right now. Its very disappointing that the lag is STILL there. Editing commands doesnt seem to help. A theory I have though. What if there is an object with physics that is trapped underneath the map?
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m.EnableHeadLights(false); but for Standard light type
itchboy replied to a topic in Modding Related Support
He probably wants to have both special and directional lights, but can't have them both controlled by script because of the limitation.