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itchboy

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Everything posted by itchboy

  1. MP Compatibility is something bama and me have to look into. In the mean time, keep on going with your series. Its great. I'd recommend River Falls as a substitute. I'm working on it too and I believe MP is planned for it.
  2. Yes. This is the right way to do it. You seem to know what you're doing. Here's a preview of the updated LAPD units.
  3. Is this the primary reason you guys can't make a series out of the mod?
  4. Having to work to get the models is what I intended from the beginning. Can't really help with the issues you're having. Others can get it to work, and Zmod is not needed at all to get them working.
  5. The rotors are scratch made. Copying the A lines will ruin it. I gotta make them myself.
  6. The rotors for all new helicopters have not been animated. I'm supposed to that, but I can't because I am unable to get the animations to work properly
  7. Are Montana's bugs causing you guys issues? Let me know in PM.
  8. You're welcome. She looks beautiful.
  9. The tail lights are indeed wrong. Just noticed that now. Will fix. Didn't know this. I only used SXT because that is what I used on the Chargers in my LA mod vehicle pack.
  10. I know and I appreciate people's opinions. I'm just gauging which vehicle needs to be given more bugfixes and updates.
  11. Don't want to do any fictional stuff. Too much work to do another one.
  12. Do any police version SRT8's exist outside of Need For Speed games? As in actually used by police and not a show car or a demo vehicle made by a tuning company.
  13. I got a few more from my personal LA Mod: Car accident cleanup Shooting at dockyard Car fire
  14. Looks better. Another thing I noticed is that the real vehicle does not have a stepboard. The stepboard on the model can be easilly removed without losing anything important.
  15. Sorry to disappoint, its just an SXT.
  16. Ingame. And then there was three. Which one's your favorite?
  17. Model finally skinned. Doors and interior coming up next.
  18. void EnableTrafficLight(TrafficLightType type_); TrafficLightType type_ can be the follwing and only the following: TLT_NONE, TLT_GREEN, TLT_YELLOW, TLT_RED Use TLT_NONE to disable all lights. I think this is what works. Tbh, I only tested the script once and can't remember if it works or not.
  19. An example you could look into is the Border Patrol Dodge Charger from my LA Car pack. It has that set up, but only I have the script necessary to make it work.
  20. Thanks to the mod who moved this. There isnt really a way to "subclass" special lights. My technique is to use special lights for the directional lights, and Trafficlight green for spotlights. I then modify the flood light script to recognize cars that have the double configuration and code the script to enable the green traffic lights of the vehicle.
  21. Are you referring to EM4 or EM5, because you're in the wrong section if its for EM4.
  22. Thanks for all the support. Mapping complete. Model to be skinned next.
  23. I"d recommend using different wheels. The ones here seem to small IMO. The rim is also quite big compared to the tire. Here's what an Expedition would probably have for wheels.
  24. I tried my own method. Its a bit intrusive though. Normal method of placing wye/water supply BUTOnly the FF who set up the supply/wye/extension can remove itIf you select the wrong FF, the game will script the right one for youThe problem lies here. It isn't obvious that another FF has been selected, so he may be in the middle of doing something else important when you send him to remove the thingAlso, the FF would have to be on the map in the first place. Can't send him away otherwise -GAME CRASH-
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