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itchboy

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Everything posted by itchboy

  1. And now I have to model it. Maybe I can use the Mx7000 and rework it into that shape?
  2. It appears to protrude at the edges of the lightbar. And suddenly the most unused police car in the game becomes desireable. Base vehicle model by me. Skin by EmergencyFan6299. Federal Signal Valor by cops. Spotlight and ALPR by bama. Featuring new antennas modelled by me.
  3. Sent you a PM. A lot of the on site tutorials help. And my updates aren't actually as frequent as you think. I do most of my work on the weekends and slowly reveal them throughout the week. Sorry I didn't finish your KME Engine yet. I realized that I would have more time on my hands if I finished my own stuff first. I'm just after the exact lightbar used by the real vehicle. Doesn't look right IMO with an LED lightbar And the winner for the SAR Van poll is the LAFD Van. Stay tuned for final pics.
  4. Something to replace the Brush truck. It will no longer be owned by LAFD but rather LA County FD. Need info on lightbar. Still needs a skin too. Cab by Ubisoft, modified into 2 door by me. Rear part by me with spool, boxes, misc equipment and handle bars by THVFD.
  5. Ingame pic of unmarked patrol cars Here's another with one of the candidates for SAR Van. LAPD SWAT @ hostage taking
  6. There were some useful hints and tips some pages back. Summarized verison would be this: You need to get the pack to work correctly in the editorYou need to make unit.xml's for each vehicleYou need to edit files in Lang and Specs folderSo I need some feedback from you guys. Which vehicle should be the new USAR Dog Van? White is LACOFD, Red is LAFD. Both models + skins WIP, no lights yet on either.
  7. You have to call them into the map just like original EM4 with no mods. Lower left buttons on screen?
  8. We could release an MP version without the mission script and new callouts. Just imagine base LA mod with RCMP vehicles.
  9. Light preview part 2: Lights on KME Engine and Tiller trailer by Flnn RescueLights on Seagrave by Mentor, modifed by meSkins on all FD units by Reaper except Ram SquadAll other skins are either by me or EmergencyFan6299Lights done by me, with edits suggested by askjeeves and EF6299SWR 88 model by MikeyPI, used with his permissionLaFrance model by EM Brasill, modified heavilly into LTI by meSetina pushbar and ALPR by bama1234, modifed by me
  10. Won't release my version. Its final that people gotta learn how to install the vehicles themselves.
  11. Soo...to add to this message. You guys want all kinds of stuff. I obviously can't add them all. My judgement tells me that I should only make 6 medical callouts at this current stage of production. Of these 6, 1 will be minor, 1 will be vanilla EM4 style, 2 will be moderate and 2 will be severe callouts (which have complex stuff in them) Of each callout, there will be a further 3 variations of each, except the complex ones. The complex ones will only have 2 variants. So the math is this: (4 of the callouts * 3 variants) + (2 callouts * 2 variants)12 + 4 = 16 different callouts. This isn't easy or simple. But I'll do what I can. Vanilla EM4 will be simply having a random person on map get injured. I will add some variation in it. Some patients are already dead, others are just minorly injuredThe other specific events will take place inside OpenHouses and make use of props (people trying to help, bystanders that need to be questioned, objects relating to the medical event, etc) So why are we only doing medical calls now? Because the scripting portion has just started and I'm still finding the limits of this game. I choose to focus on medical calls because they are relatively easy to script compared to other calls. Even PD calls are harder.
  12. Multiple suspects is possible, but multiple callouts at once are not. Bank robbery seems like a good idea. Maybe CFD should compile list of events people want.
  13. The crash itself could be possible but the blowing up part, not so. Here's some proof of concept: Persons can be injured via script.
  14. ...and now I have so much to script. To everyone else. Your ideas are helpful. Just try to keep it realistic and not mention something like a zombie outbreak or something. Nothing too large either because spawning too many objects causes the game to crash on weak systems. Just letting it be known that I'll try my best to keep performance decent on most systems. I myself have a 5 year old PC and know what its like to experience lag.
  15. I animated those ladders. Thats what you need to do to fix them. Any issues you're having with the animations besides them being looped? Do the legs stick out to far or do the legs not work on uneven terrain? THVFD modelled the ladder but his name doesn't appear in the credits.
  16. Haha..I knew you'd come and voice your input about this issue. Thanks for changing my perspective on it.
  17. I intentionally did that so that people would learn how to install and add cars themselves instead of everything being handed out like candy.
  18. You won't get it faster with this kind of attitude.
  19. Thanks for the advice and help with these. Will do these changes.
  20. You can only have so many conditions in a single line. I think 13 (unlucky number lol) is the limit. I went around that by making another else if statement with a return true value.
  21. This is what I'm running with too. A few of my LA Mod vehicles will have this kind of light setup, but it will be up to the users to make their own script. Just giving these incase someone with the patience and talent sees it. EnableBlueLights(); EnableTrafficLight(); EnableHeadLights(); People, please don't PM me about this like last time.
  22. Caprice was uploaded a long time ago. Charger and Taurus still WIP. No release for them yet.
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