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Everything posted by itchboy
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Getting equipment from certain Places
itchboy replied to Pottyscotty's topic in Modding Related Support
You would have to give the locker a firehose in the editor. Look at EM4's Oil Rig Mission. The player can take fire hoses from the red boxes on the walls oil rig. Throwing this out as a hint for anyone having difficulty with the mission. Looking at the code, it appears that the getFirehose commands allows for the person caller to get equipment from vehicles and objects. For whatever equipment script you have, you need to set the possible target as vehicle and object. -
Getting equipment from certain Places
itchboy replied to Pottyscotty's topic in Modding Related Support
I think the game is hardcoded to target specific places on a vehicle. You can theoretically change it this way though using a script: Declare person as caller, vehicle as target Person moves to vehicle, target on vehicle could be any of the following TARGET_ANY, TARGET_EQUIPMENTDOOR, TARGET_SHEARSDOOR, TARGET_PASSENGERDOOR, TARGET_REARDOOR, TARGET_FIREHOSE_HOOKUP, TARGET_ENGINE, TARGET_EXTINGUISH, TARGET_ENGINE_EXTINGUISH, TARGET_DLK_BASKET, TARGET_LOADUP, TARGET_DLK_BASKET_BASE, TARGET_TREATMENT, TARGET_UNLOAD, TARGET_ENTRY_WINDOW, TARGET_INSTALL_FGRB, TARGET_DLK_EXTINGUISH, TARGET_FREE_CONNECTOR, TARGET_RANDOM, Person does whatever thing you want him to do. Enter car, or get a certain equipment. You can make custom equipment by looking at the code for the LA Mod ballistic shield, traffic cones and flares. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
So this is the metal 'roof' placed above the hoses? A screenshot would help me understand. Its alright. I was confused too when you mentioned the Seagrave. Haven't touched the model since February. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
What are crosslays? The divider between the yellow and white hoses? -
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
itchboy replied to rafaelmfernandez's topic in Mods
He has the unreleased beta version. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Thanks Alex. Congrats on the 100th. I wish we could've finished the RCMP mod in time for it. Maybe my vehicles could make it into the next 100 videos. Both engines done. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Thanks. I'm very excited to see what you can come up with. Its gonna be aweome. I know it. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
None of the pics you gave were of this specific unit. I chose not to do the Ram because its an older model which no one has put ingame or modelled in this community. This specific unit looks like its still in a shop. It isn't even done yet lol. Why did I even consider making it now. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Yes, the new KME, Seagrave + old Pierce engines, and possibly the older Seagrave engine. It could be 4 or 5. This doens't include the USAR or Hazmat, which would bring the counter to 6 or 7. ...and to think I just made a Brush Truck ...they make a new one and I'm gonna have to make this one too. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Pierce Arrow XT and Pierce Rainbow Dash USAR up next. Both models need their base skins done. Teaser pics: -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Reworked Pierce Arrow XT model. Original by MikeyPI/Hoppah. The next vehicles to be reworked are the original FD vehicles. This is gonna be the LAFD Engine 1. Engine 2 and USAR coming up next. Would be cool if MikesPhotos were still around and could assist me with making these units as accurate as they could be. -
To expand on this: In context to #3: Not skilled enough to develop full mod, which is why they only take content from other mods (*ehem* LA *ehem* Mayberry) and do reskins on the vehicles. This is what has killed EM4 modding. Its gone full circle. EM4 modding started with reskins, went to bigger mods, peaked with LA mod, ERS Berlin, RTS mod, and now we are back to reskins. There are a few outliers such as myself, but the only person who burst onto the modding scene like I did is me. It bothers me that people like #1 and #2 are the ones calling for people to make mods for EM5.
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Hoppah and most of the pro modders have said it before that they are too busy these days to make something as big as the LA Mod was at the time. EM5 itself hasn't proven to be the most friendly or easy to use thing ever, and it will take time for the EMP modders to catch up. The Germans probably will make an epic mod to kickstart EM5 modding, just as they did with the Winterberg mod back in 2006. This is exactly what happened 10 years ago when EM4 modding began. Germans started some things and only by 2006 -2007 did the EM4 LA Mod become as good as it is. I am tired of people wishing "Hoppah will make LA Mod for EM5". No, he said he won't. It would have to be someone else with the time and patience to get into EM5 modding, and most of the pros have no more time to do that. Combined with the fact that EM5 did not live up to the hype and presented itself in a less than desired way, people who know modding well know that EM5 as of right now is not worth the time and effort to build stuff into it. Also, because the game has very limited appeal and only fans of the old games would be interested in it, the pool of talent is quite limited and outsiders who otherwise would have the time and skills for modding the game would be turned off by the overall package of EM5.
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Probably not. We already decided that the MPFD had enough vehicles. And programming in more volunteers is a pain in the ass. Little to no work has been done on the mod since the update, we're just a bit busy with life and stuff. The mod is still alive though.
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This and despite the dozen gamekilling bugs we left in it because we're so busy with our real lives.
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Me and bama made the decision to make the units freeplay only so that there would be something special in the freeplay mode. And besides, the missions do not support the volunteer FF script.
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Red units only work in freeplay. Those are MPFD units. They are a: Freightliner *something* EngineFord Expedition Battalion ChiefInternational 7400 Engine
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Short and easy answer to your question: Nothing. No progress on it since 2011. Next time, use the seach function on the top right of the site. Questions about the LA Police Upgrade are not related with this topic. I did NOT make that mod and I have no participation in it. -
Looks like each vehicle has its own execution stack within the game and each execution stack stores an int value RelativeWaterLevel. The childID int for each push action function is then assigned to be equal to the RelativeWaterLevel so that each time the water script runs again, the water level is passed to the function and processed by the script to either go lower or higher depending on number of hoses or water cannons (or both) and the prescence of a supply line.
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Yes. The cool thing is that even though one selects the attachfirehose to the engine, the FF's connect to the invisble one instead. This is achieved by the SetUserData() and GetUserData() functions. The mod also disables some commands (moveTo, goHome, any functions involving vehicle movement) as long as the invisible GTF exists. Very innovative solution. Now for the inverse of this. If you're using LA Mod with Limited Water script, then the engines are now GTF types with the default connectors (like original EM4). To make them function with water cannons, an invisible TLF vehicle is created that has a water cannon. The water cannon on the GTF vehicle is just a prop and serves no function.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
The 'new' old LAFD Ambulance. Original model by LA Mod team, modified by me. I did the fitting, UV Mapping and skin. Mx7000 lightbar also by LA Mod. Whelen 900's by me. Rear lightbar also by me. Its transparent btw. -
My Dodge Magnum is the newer model. PM me for more details and if you want doors installed on it.
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There are many tutorials on this site that will teach you how to make mods and stuff for this game. Nobody will make anything for you, especially with that attitude. You gotta do everything yourself. In the first place, you said you wanted a custom pack. A custom pack of what? Chocolate? CVPI's?
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This guy gets it. We're not making ERS Surrey mod. Not even a bit. The mission script is mine (and bma's) creation and it is what we want it to be with a little input from you guys. All these suggestions coming up sound as if they'll actually make it into the mod, when quite a few have already been deemed impossible to do in EM4 as explained by MikeyPI back in 2008. http://forum.emergency-planet.com/topic/3436-modding-concepts/ Just let us (programmers + scripters of RCMP) do the callouts first. We'll worry about vehicles and other gameplay bits later.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
That's alright. You have a unique vehicle nobody else has despite it being fictional. Mine aims to replicate the real thing. Would love to see more updates from your personal mod. I enjoy what you do with my vehicles, especially the lore friendliness of your descriptions. Brush truck now complete. Skin by EmergencyFan6299, lightbar by LA mod team, modified into Code 3 360 into me.