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Everything posted by itchboy
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Often people forget Em4 is FAR from realistic. These petty minor shits are pointless, and realism is treated like the holy grail here. Truth is, Em4 is not a simulator and realism is just a word people use to make their mods look better, while ironically not actually being realistic to the real vehicles/location. A lot of people forget that Em4 isnt a simulator, and was never intended to be. Its stupid AI, dumb glitches and poor performance on multicore are a product of that. Em4 is a game with many limitiations that people often forget, which is why I only play 4 mods, 2 of which are mine. The rest just dont play well with my system because of everyone and their 2048*2048 skins and 200 lights and 20k polygon models that use 10 textures each. Your idea adds realism and all that, but it really has no place at all in Em4. Heck, I'm only doing the lights properly on my vehicles because I treat my cars as a work of art. I dont claim to be realistic, I just try to be as close to the real vehicle as possible because I like taking respectable pieces of equipment and translating them through into an 8 year old video game. The bitter pill to swallow is that no matter how much effort I or anyone could put into making a car, 80% of the intricate detail you put into it will be solely ignored when IN GAME and actually playing in freeplay or campaign. The average player won't appreciate the 200 coronas with polygons you made, nor will they appreciate the tiny decal you put into your 4K texture. They will just be after a gameplay experience that draws them in and makes them feel attached to your mod. Once they are sucked in to your mod, only then can they appreciate the details and various little things you put into it.. Its what I feel when playing other's mods. Most of these mods have forgettable reskins of existing vehicles, which turn most players away seeing as how many of them have been so reused over the last 3-4 years. I've seen more than enough of bama's models (no offence, they're good, just overused) and the LA mod ones too (also good). My vehicle pack was simply made to counter this repetition with a bunch of new things that haven't been made or seen in Em4. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Its pointless in Em4. Adds too much effort making so many lights. Also means more lag. More importantly, vehicles in Em4 can only be redirected backwards, not left, right or around. This feature IMO is just one for show and doesnt make a mod better. Remember that less is more in any mod. -
You need to make a units folder and units.xml for each new vehicle. Then you would need to add it to the various files in the Specs folder. http://forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ Refer to that tutorial for adding vehicles For the deck gun, you simply need to go to the editor and then edit the vehicle. Go to the children editor and then the superstructs section. Add the deck gun object and name it "cannon" or something. Forgot exactly what its called.
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Looks nice. I wish the video were in higher resolution though. It would give more justice to your lights and my models.
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Probably not until it is used everywhere by most agencies/departments.
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A bit of a "bonus" thing we included as a way of showing of bama's new vehicle parts and accessories. BCSO and MHP gonna be finally completed in the next version.
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Help With Height of Buildings/Particles
itchboy replied to EMSJenna's topic in Modding Related Support
Just a warning ma'am. You can't change the height of vehicles and persons unless you go and change their object placement from "Custom" to "None" or "Axis Aligned". Buildings and objects can be raised/lowered freely. Just in case you had a problem with vehicles an d persons. -
Only possible in car accidents, not the freeplay based car fires. Sorry. IF someone suggests using a "DriverCar" type vehicle, the person will immediately exit the vehicle when it starts burning, so no entrapment there.
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Import Animations to Zmodeler | Export those to .V30?
itchboy replied to Pottyscotty's topic in Modding Related Support
Zmod2 can create animations but its frame by frame and has a different system than blender. The frames would be exported as separate and individual .v3o's/ You would then need to compile these frames into an animation. Refer to the program and tutorial of Hoppah: http://forum.emergency-planet.com/tutorials/article/2-animating-3d-models/ And who wants to pay 30 or so dollars a MONTH for Zmod3? -
Import Animations to Zmodeler | Export those to .V30?
itchboy replied to Pottyscotty's topic in Modding Related Support
My edit says thank you. This post also says thank you. -
That would be that one Spanish mod. They achieved that by putting a "dummy" hydrant in the water and having the FF's connect to that. Its not actually "true" taking water from a water body.
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Import Animations to Zmodeler | Export those to .V30?
itchboy replied to Pottyscotty's topic in Modding Related Support
Wrong section again Moved by moderator. Thank you. Short answer: No. Long answer: Blended uses a different animation system than Em4. Em4 uses separate individual frames, I don't know what blender uses. When you export it to Zmod, the bleder animations might not make it through due to different systems of those programs. Now, the biggest issue is that when you export a .v3o in Zmod, it does not keep animations. It only exports the static model itself. Any anims you have will be lost. So even if you do get anims into Zmod, you can't get them into .v3o. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
We could use the rear part of the model. PM me for details. We have our own KME Engine that we can use for the cab. -
Kinda looks like it. He could take my lightbar and recolor it, but it appears he has his own already. To the author: Will this mod feature some of the older NFS police cars from the really olden days from my childhood like these: From Need For Speed High Stakes/Road Challenge
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Check if the file is read only. If it is, make it so that it isnt.
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Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Zmodeler2. You interested in learning? The site has some tutorials to get you started. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Skin courtesy of Reaper. Model from LA mod with lots and lots of model edits by me. Special thanks to MikeyPI for his advice in working this one out. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Brooklyn mod. I modelled both Suburbans and the parts associated with them except for the person models. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
More light previews -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Model is from LA mod formerly LAPD SWAT Rescue 1, really really really edited by me into the new 2014 Lenco Bearcat. Skin by EmergencyFan6299. -
[RELEASED] Brooklyn "Borough of Fire" (BOF) Modification
itchboy replied to rafaelmfernandez's topic in Mods
Nice usage of my new Ford Taurus model. Nice screens overall. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Ehem. Take the glory in. Take it whole. LAX Caprice is love. LAX Caprice is life. -
Los Angeles Mod Vehicle Set [STOPPED]
itchboy replied to itchboy's topic in Mod Development and Concepts
Thank you sir. We couldn't have done it without you. More teaser pics -
So because my name was mentioned and to avoid any fallout from this: Listen, this isnt about who has the better mod. Absolutely not. This is about you not crediting us, me and those people that I mentioned and Xplorer4x4. It doesnt matter I have better vehicles or whatever. It doesnt matter that your mod has YouTube videos or a cult following or whatever. Its the fact that you failed to credit us, and thus leading your audience to assume that you created all of this by yourself, when that is not the case. I was alerted to the lack of a readme for my vehicles (as per our agreement) and you also did not include the readme for the LA police upgrade mod. When you asked to use my LA vehicles, I didnt know you'd use them to create your own LA Mod. While I am fine with you doing it, I was irked by the fact that your credits were often vague and made the end user assume you made everything. See those YouTube videos of TheNorthernAlex, AceAlphlax, Patar1441 and WildcatsMike. Your mod is the first search result for "emergency 4". Its a coveted position that earns thousands of views. Now wouldn't it have been easy to at least clarify that not all content was yours and then relay it to the YouTube presenters so that the work of CFD, Goog, Me, Xplorer and others could be recognized? In your excitement to release a mod, you forgot these documentations. Had you simply included these files, your mod would be not in trouble. I did not go out of my way to shut your mod down. Neither did Xplorer4x4. None of us did. We only did what I felt was right and took ownership for the many things that we owned in your mod. I gave you an alternate solution. You could continue your mod, but without my vehicles and Xplorer's scripts and map. It would be easy for you to do that. By your own you have a map you can use thats unique. You could start from there. But it is your choice and only yours to cancel the mod. At the end of the day, it is your mod and your decisions into what you do or put into it. Good luck with your future modding endeavors. To everyone else. Just dont forget to credit people upon release of your mods. WIP's here need to be credited, though not as prudently as an actual release. There's nothing wrong with reporting wrongdoing. All you needed was proof that there was no documentation and then you could have taken it to a mod. This guy didnt get banned or anything, so there is no harm in doing what you feel is right. You just need to be 100% sure that you have a valid reason when you hit that report button or send a message to MikeyPI or NFK.
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Unfortunately, this is something that plagues ALL lighting put into the game. Its an issue that cannot be avoided. I've had many many light setups ruined because of this. The only thing left is to deal with it. The reason the game does this is because it "rounds off" the coronas' position to the nearest whole value. It doesnt seem to like some setups, especially those like yours where multiple coronas are lined up.