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itchboy

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Everything posted by itchboy

  1. Because I never actually showed a pic of the completed BEAR Model originally by LA Mod Team, heavilly modified into correct specs by me, with assistance from MikeyPI Due to recent events surrounding this LA vehicle pack, I feel that I no longer wish to release this pack. I have a big modding project coming up soon and I don't want to spoil the mod and its vehicles that I will be making. I want to preserve the uniquness of these vehicles and wish to improve the modding community by not handing out content so easilly anymore. Its about time we ended this reskin mod ********* and actually had a set of unique, tasteful and special mods. We need to go beyond repainting a car and calling it a mod. The existing release is still going to be available in its current form, BUT THE RULES I SET STILL APPLY, but the new version won't be coming out.
  2. Hell yes, but only in certain circumstances IMO. All the moderators want is at least mentioning who made the model and what part of the work was done by you. Thats it. Take a look at the Kent(UK) Mod for examples on how to do it right. Ive gone and re edited my LA vehicles topic just to fix the credits there.
  3. Looks like its one of mine chief. With a Federal Signal Legend by cops. The Impala model is by Ubisoft with the conversions and all the good stuff done by me. Obviously it was taken from the download center. Just like the lightbar. ....I wish more people would come up with scratch content.
  4. Hmmm.....did you replace the headlight textures being used directly? Pics would help. And you're in the wrong section. This is for Em4, not Em5.
  5. Scripting IMO would be the best tutorial. There's very little outside of EmP or emergency-forum.de that covers scripting. Even in each site, there is little to go on. In our little community here, there are probably 10 members including myself who know how to create scripts from scratch. There are no existing YouTube tutorials available dedicated specifically to Em4 scripting. Honestly, a competent scripter who can make custom content should at least have basic experience with C programming which is what Em4 is built on. I personally had a year of college in a Computer Science course (but left due to personal reasons) There are plenty of tutorials that cover how to model vehicles/objects/houses in outside websites. I personally used the Zmodeler car tutorial to do my first car. The hardest part though is figuring out to make the flat sided polygons into a 3 dimensional vehicle, especially transitioning from side to front On most cars, its quite hard for a begginer to pull off. It was quite hard for me. And even tutorials in modelling dont explain in depth how to get the shape and contour of each vehicle right. You need to learn how to apply your technique to other cars you make. Tutorials in my case got me started, and yes some were videos. I never understood the way of translating a piece of flat polygons into the car you see above. Not until I decided to try making a simple fictional car out of nothing. I understood through that exercise how to achieve a car shape in Zmod, and in other 3D editing programs. For beginner modelers, squarish simple cars with sharp edges are the best way to go IMO. An example from one of my own:
  6. It does. It means that I don't want my hard earned work going to some random reskin mods. Means I have security over my content. I don't actually want to release it anymore. I just want to keep it as a bunch of pictures for people to look at so that they can use it as a guide to make their own new content.
  7. That's your decision. I still ain't giving my LA units if this is a factor in your decision. At least indicate that your mod is private in the title. IMO, you have all the time in the world to do your modding. You just need to budget your time. Personally, I'd not have started another mod if I was already committed to another mod/project.
  8. Noper. You're gonna have to construct your own set of LA vehicles if you wish to achieve total accuracy.
  9. Awesome. You'll have to do a lot of modelling if you want to get accurate LA County units. I'd like to make a point that this is the 5th LA mod on here so far. The original, mine, LA County Submod, yours then the LA City mod.
  10. If you already hadn't understood, it isnt going in the mod.
  11. Oooh La la. Pretty. Tell me, how did you achieve this? Is there any performance drop? Is it easy to install? Is this even released?
  12. Lol. This thread blew up. No replies for 3 months and then this many in 6 hours. Listen guys, tbh, I'll only do a new Explorer or Tahoe if any of the agencies in my LA mod will use them. Its pretty much down to that. Even if everyone else uses them, if LA don't use them, then I have no reason to make a base for those new vehicles. It depends on my mood too. If I feel like modding and am bored, you'll get a new shiny car. If I don't, then you'll get nothing.
  13. What software you using to model? Some pics would be cool. I'd honestly go into Em5 if it would work on my PC and if someone could figure out the model and scripting aspect of modding it. To save you the effort, I'll give you and only you permission to convert/rework my stuff. You must credit me though. PM for additional details.
  14. Here's some context. My LA mod vehicles uses an HD skin for the LA mod Charger. Resizing the dds made it far worse, so I decided to create a new layer and trace over the important bits. If you're planning on doing skin fixes, the best way to do it is to double the resolution of the texture, then save it as a .png. Only then should you start cleaning up stuff. Then lastly assign the model(s) to use the new .png texture. Then your all set.
  15. Once they become .dds, they're smudged forever. Only the person with the original copy has original quality.
  16. Its an unfortunate effect of using .dds textures. png and jpg dont bleed, but eat more memory and have greater filesizes. .dds compresses the textures when saved and depending on the type of compression, you'll have more or less bleeding, but there will always be bleeding. Em4 actually blurs the textures a bit when ingame or in the editor. It does that to improve performance, so the smudgey appearance gets worse when ingame.
  17. Changed that for you. Thats why I make the long posts. Because real units are awesome, but of course we should all be aware of the limits of Em4 and not use too high poly models, super HD skins or have 300 lights on a vehicle.
  18. In freeplay? You need to edit the freeplay specs. Make the starttime be 0:00 and set TimeSpeedFactor to be 0.0
  19. So here is my obligatory long post where I suggest stuff to authors because I want to improve their mods: This should be enough to cover just PD and EMS. NJ State police CVPI Recommended model: Ford CVPI by NnicoLightbar is a Whelen Liberty - I have an unreleased oneHas a spotlight. Use bama's equipment packHas a rambar, looks custom, you're gonna have to make one yourselfMonmouth police CVPI Nnico CVPI modelWhelen Liberty LightbarHas a spotlight, use bama'sNot sure if there is a rambar, couldnt find other picsMiddletown Police Ford Taurus Use the Taurus from my Ford Car PackCode3 21TR lightbar from my equipment packUse bama's spotlightHas a rambar, also available in bama's packMONOC Ambulance Ford E450 model available in my ambulance packHas LEDs in the grillRelevant links: Site tutorials if you need help in modelling and adding parts to vehicles:http://forum.emergency-planet.com/tutorials/category/1-english/ My lightbars pack:http://forum.emergency-planet.com/files/file/579-light-equipment-pack/ My ambulanceshttp://forum.emergency-planet.com/files/file/572-ambulance-pack/ Bama's police equipmenthttp://forum.emergency-planet.com/files/file/609-american-police-vehicle-accessories-pack/ My Ford vehicle sethttp://forum.emergency-planet.com/files/file/568-ford-car-pack/
  20. Looks like blue and red are reversed on the lightbar.
  21. Unfortunately, what your doing requires a constantly checking script that would eat a considerable amount of FPS. Instead I propse this: Hi. I would like to know if it's possible (I'm almost sure they all are): Force a squad vehicle to disable the headlights when inside a VO (and enabling when it's outside that VO). Force a VO to change from "Freely Accessible" to "Barricade" with a trigger (by squad vehicle). Play a looped sound while the pump switch (from the Limited Water Supply mod) is active.I also request some guidelines on how to do this. Just tell me what to edit and I'll do it, I'm kind of experienced with script editing. Thank you for reading. In your ToStation script, when the vehicle is in the station at the start of the game, disable its headlights. Then when you send them out through a script, enable their headlights. Then when you send them back into station, disable their headlights. These are all manually done and not automatically when the vehicle leaves the VO. Use this code: void EnableHeadLights(bool enable_);For the trigger thing, it isnt possible in normal freeplay. The game does not recognize triggers in freeplay, only mission scripts. So you'd have to just set it manually instead of relying on a trigger. bool SetVirtualObjectTerrain(const char* terrain_);
  22. My vehicles are scaled to Nnico's CVPI, so I'd go with at least 3 inches.
  23. Note that what you see is just a group of well placed coronas and lights. Thats not an actual object that rotates like the real thing. It would be way too much work to get the animation of that thing spinning to sync with the lights. I'd suggest the author should just fake it as shown in the video. Just pointing out that it doesnt actually "work" in the aspect that it does in the real world. This thing would be very easy to get ingame. Just use the LA Mod Dodge Charge model, give it an LED lightbar and then reskin it. Not to mention give it some steel black wheels.
  24. The point here is that if you want to at least generate interest, you should show what you have created so far. If you have nothing, then nobody is willing to start from the ground up with you or for you. You need to at least show what abilities you have in Em4 and what content have you been able to generate. That way the community can at least judge if your project is worth spending the time, effort and labor in assisting in. More importantly, a lot of the younger less mature members (esp. those with no skills whatsoever) of the site will PM you offering help, but will stab you in the back and steal whatever content you give them. Em4 mods are a long drawn out process that takes a lot of effort and time. How can anyone be willing to put time for you if you won't put time in yourself?
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