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Kingairway

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Everything posted by Kingairway

  1. on a vehicle or on an object on the map? If there is a police car already on the map and you want its lights on at the start of game that is a script issue that you need to deal with.. not to sure what your trying to do
  2. Well.. first your question is weird. or maybe just poorly worded, but when you add a corona to a vehicle in the editor depending how what you selected it to be itll show up differently What I mean by that: Bluelight = Emergency lights Special lights= directional lights/hazards Headlight= Headlight Blinker L and R= what they mean. so if you add a Bluelight with a red corona; all of this changeable in the editor when editing lights on a vehicle(prototype). You would see that light that you made on your vehicle next time you start the game or if you select the prototype/vehicle on the editor and place it on the grid map and look at the bottom of the screen and select game light on/off/bluelight (W.E its called) you might have to cycle through those 3 first to see the new light on your vehicle appear, but trust me its there.
  3. Update as of 18/06/14: -Tasers added -Station bugs fixed, all units able to return with no issues. -New Audio for when Taser is deployed. -New youtube video with features in action. -3 MVI's have been added where time is critical and pt's require immediate attention, along with vehicle fire endangering entire city blocks. -50% of buildings have had hidden dangers added to them when a fire is present and can result in catasrophic injury -More People, now explosions/stolen cars/demonstrations and fires cause more casualties.
  4. Question for you kind sir, My CCAR_(#) just appears at the start of game? what am i doing wrong? do I need to select something special? my CCARD and CCARP are hidden of course but the main vehicle doesnt show? anyone have an idea how to make it the trigger vehicle but not appear at start of game so it actually is a triggered event!
  5. Is Anyone still active on this Modification that is able to give permissions for distribution out on certain parts of the modification? If so please PM !
  6. Just waiting till the rest of the units are done and then ill post an updated Personnel picture.
  7. Polls have shown what you guys want to see! New pics on page 1 of all units being used in game, minus 5 or so that are being reskinned as we speak. UPDATE: Once the skinning and last minute touch ups have been done, this modification will be ready for release! I will not give a timeline but if all goes as planned this summer will be exciting one.
  8. Thanks for that bugi, ill hopefully be using that in this modification as well!
  9. Check out the polls! and get Voting! You'll see the most requested item as soon as Tonight (16/06/14)! If atleast 20 people vote! If not early tomorrow!
  10. New ALS BCAS unit, with credit going to Itchboy's new American vehicle pack. Ignore the FF/Paramedic Personnel they are currently being re scripted to only Paramedic.
  11. Thanks for your help, New question, I am looking for the Child ID of my paramedics but I cannot find them, the paramedics are what I want to spawn in my Ambulances so far its just FF/Paramedics- not want I want lol
  12. 3 Part special being uploaded as we speak check back soon for some footage of all 3 First Responders!
  13. I can guarantee that Tasers will be added into the modification if permissions are granted from the creators of the script/files. Thanks for your continued support everyone, more spoilers coming with an Updated BCAS unit. Want more Footage? or are you liking the pictures? Have fun out there everyone.
  14. Sounds good, There is already some units that are from different departments/organizations.
  15. Em4 2014-06-15 01-24-11-05 by BC_PCP, on Flickr New Look at the New Ambulance Station 1 BLS 1 ALS and Supervisor.
  16. As a member of BCAS, I have tried to do exactly what you mentioned since day 1 of creating this modification, to keep it simple.. Falls are BLS, Most of the other stuff gets layered like your Man down BLS+ALS and of course ALS cancelled. .. as for implementing a CCP or ITT car, most likely thatll be the helicopter that responds. Rewording of the Calls has been completed. A new Ambulance station was added to the map so there is now 3 BLS and 1 ALS along with a Supervisor which is usually ALS. There are a few ways to make it work, 1 BLS dont have kits and if they need one they call for ALS to make it seem some what realistic. 2, The BLS units heal slower than the ALS units. | personally prefer the first way, but let me know what you guys think.
  17. Matthew I like where this is going, are you looking for different color lights and if so what kind? or just units with better lighting? Nice ideas Ace, for now the map wont change to much other than different/new buildings compared to the original, the new Civilian cars are being implemented into this modifcation just looking at some of the traffic bugs, and as for the police back up that's a good idea ill add that to the list of possibilities. The Canadian Coast gaurd helicopter will be added into this game, and as for volunteer units are you talking about the Fire Depart? police? Ambulance?
  18. I know this doesn't have a huge fan base yet. (hopefully) but what do you guys want to see in this modification! besides having its own West Coast Canadian Flare what do you guys want to see implemented! Best Ideas go to a poll and will be featured with a shout out Easter egg in the modification.
  19. Check out some custom personnel in the WCCModifcation. Also a closer look at some of the P.D units that will be available in game. At this time the seeking of Beta Testers is closed!. The Modification is in its final phases of "modifiying" and will be released to select beta testers sometime this summer. Once this is done we will be able to release V1.0 Em4 2014-06-12 15-18-13-60 by BC_PCP, on Flickr Em4 2014-06-12 15-17-01-50 by BC_PCP, on Flickr
  20. As for making Polygons that match the shape of a lightbar/light which is what you mentioned at the end.. that is skill, the White Dot/ cross is where the light goes, Increasing the size of it by increasing the Corona size makes the light bigger and if you want it to flash you increase the frequency, and the offset is when you have multiple lights going you can alternate the flash. To make a polygon, add a corona and put it where you want, then go to Add polygon and click where you want the shape to be, then fiddle around with it, it takes skill and practice to make them look really good, but youll get the hang of it.
  21. Possible considering having Victoria most likely some Crown Vics or Dodge Chargers as mutual aid/ or the Crash team in the sierra
  22. I do like that idea, I looking into doing it like skidmarks... But no .v3o FILE for skidmarks!!! even though the prototype links to one being in objects/debris/skidmarks.. there is no such folder that i can see
  23. Check out the Units as they are now, Much more to come!!! Em4 2014-06-04 18-28-20-16 by BC_PCP, on Flickr Em4 2014-06-04 18-26-14-95 by BC_PCP, on Flickr Em4 2014-06-04 18-25-29-81 by BC_PCP, on Flickr
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