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THVFD

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Everything posted by THVFD

  1. I'm assiting freakinfuzzball in his making of models he sent me the model below to see if i could uv map it bc he couldnt uv map it so i fixed the model added quit a few polygons and when i go to uv map them they dont show up in uv mapper view in zmodeler2 and another question how can i fix the strecthed looking polygons in the uv mapper view what i'm talking about is in the picture below
  2. is the festival going to be a new misson with the other shifts or is it going to be like freeplay that is where i'm a bit confused
  3. here are the proper credits for the model and original skin Model: RD_Saarland Texture: RD_Saarland & MibblitzTires: Wittenthe reskin and the lights done by me and added LED lighting
  4. thank you i'm looking forward to lighting this model but i cant clam credit for it other then adding the lightbars and the reskin all ik is this model is from the german forums
  5. i've added some led lightbars to this model and after i added them the model is on its side i've moved its pivit point and rotated it several times and when i export it it is still on its side anybody know what i'm doing wrong here is a pic of the problem
  6. can't wait love the models and the lights havent seen that map this mod is going to be amazing when its released
  7. lightbars seem easy to model but they are not lol i can only uv map still improving modeling skills in zmodeler though
  8. i have a model that i took from one of helljumpers models he released i uv mapped it with a texture from manhattan mod with slight edits as long as the manhattan mod team dont care i'll gladly provide it
  9. 1 i've rotated the station in all directions and tryed to see if that fixed the problem and as for 2 the ff gose through the wall
  10. yea i've got VO's to determine the walls of the station but the chief's car still gose around to the side of the station and it will sit there bc of the VO's being a block to allow no vehilces
  11. i have VO's that are barracades so that the vehilces cant go through it
  12. looking amazing itchboy i also see you have some vary intresting scripts put in the la mod
  13. i've changed the location of where a battalion chief and an engine park on map by using the montana mod 2 bay station and moving the virtual objects the trigger vo has been moved along with the parking vo when the battalion or engine gets to the station they will turn like they are going to back in but then they drive to the side and try to go through the wall dose anyone know how to fix this
  14. great job itchboy now i've just got to get a scratch model made lol
  15. can't wait Bama sounds like its going to be amazing
  16. Yes he did a great job with the uv mapping and vary easy to reskin
  17. it is the camera hack in startup you have to play around with it and get used to it it might take some time but a lot of people like the camera hack
  18. i changed the name of a unit in the unit .xml file and its just like the others and its telling me ID_TOOlTIP how can i get it to the name i want it as
  19. i'm starting off of the LA Mod with the wood map floor i'm wanting to change the wood map floor(this is in freeplay btw) to the hacker misson map floor as the freeplay map floor
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