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Posts posted by willowfork fire capt
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They are still WIPs but you can be a beta tester for when the betas are complete
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I don't want to be rude or anything but if you use the search bar you will probably find it
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Website- http://texasmoddingc...ity.weebly.com/
If you want to join the modding team apply on the website.
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I have decided to put all the mods made by my modding team on this one thread
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Then maybe you should say so. Instead copping and attidute with people trying to help. Go fix it your self then. And stop asking for help. If you going to be rude!
Exactly
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Amazing
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F5
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Thanks helped alot
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I have the virtual objects set up but how do i get the script to let them go to station, Im using the mayberry mod as a base for my mod and im trying to get LADDER 10 and SQUAD 10 to work
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Must be a 24-bit .tga
What is the size of the map texture. Maximum is 8192x8192 even one pixel larger will crash. If each dimension is not divisible by 8 it will also crash.
everything is right but it still crashes
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Edit > Terrain > Import Texture > freeplay.tga, save as freeplay.eft and it will update the texture
i tried that and it crashed to desktop
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Edit > Terrain > Import Texture > freeplay.tga, save as freeplay.eft and it will update the texture
thanks
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I edited the freeplay.tga file but it doesn't show up in the editor anyone have any ideas?
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Lights for pov 6 done by me.
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Right.....that is exactly my point. All I ask is that you ask first....not hard.
srry
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Where did you get the International Engine from?
its the one from the ocean city mod
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I started in this mod based in my Fire Dept during last summer but didn't finish so I have decieded to restart the mod here are some pics of my work.
Damon Vol. Fire Dept.
Stations from left to right
http://www.dropshots.com/joshuapeavler1051/date/2015-01-20/20:28:10
Station 11- E11 E101(WIP) L1 C1 S1(WIP)
Station 22- E22 E211 L22 S2 B2
Station 30- E30 S3 T3(WIP)B3
Station 4- F1(WIP) F2(WIP) T104(WIP) Station 4 will be off map because it is mainly a forestry station
West Columbia Vol Fire Dept OFF MAP (WIP)
Needville Vol Fire Dept OFF MAP (WIP)
EMS
http://www.dropshots.com/joshuapeavler1051/date/2015-01-20/20:35:11
Twin River Fire Dept Squad 3
Sweeny-West Brazos EMS
Medic 8
Medic 3
This Mod will be released only if I can get the permissions for all the models.
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You have to edit the virtual objects
Sent from my iPhone using Tapatalk
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Even though it doesn't look like you borrowed any of my content, you get my permission anyway.
i used your tahoe and thx
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http://www.dropshots.com/joshuapeavler1051/albums/485982
Link to my dropshot album for the Houston Mod
First is a pic of E68 going interior L68 doing horizontal ventilation and S68 on R.I.T.
2nd pic is of the new loading screen tell me what y'all think.
Also do you guys think i should release a beta this month if I can get permission from the authors of models/base-mods that i have used?
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Pictures aren't showing :/
try refreshing the page
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HFD on scene of structure fire
http://www.dropshots.com/joshuapeavler1051/date/2014-12-27/01:34:28
http://www.dropshots.com/joshuapeavler1051/date/2014-12-27/01:32:46
http://www.dropshots.com/joshuapeavler1051/date/2014-12-27/01:32:39
http://www.dropshots.com/joshuapeavler1051/date/2014-12-27/01:34:00
Personnel entering vehicle help [RESOLVED]
in Modding Related Support
Posted
I have edited the unit.xml of Hazmat 8 to were ff_emt and ff_emt_scba personnel can be spawned in the vehicle from the call out menu,I have changed it to be a rescue truck I have but once the ff_emt or ff_emt_scba get out they can not get back in any help is greatly appreciated.