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Everything posted by amuchalipsis
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just add on the personnel section: <unit id="HERE THE ID OF THE UNIT(FOR EXAMPLE, VIP)"><defaultcount value="HERE THE DEFAULT NUMBER" /></unit>
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ok follow these steps: 1-go to "Los Angeles Mod v2.1\Units\Personnel\Police" and copy one of the folders twice (doesnt matter which one except "010Policeman", "020Shooter", "030Sharp Shooter", "040Scout", "050Profiler"), and rename them to "250vip" and "260general" (you can change the name, just dont touch the numbers) 2-go to "250vip" and open "unit" and replace this: <unit id="SS_AGENT"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> to this: <unit id="VIP"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="0"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="1"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="2"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="0"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="1"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="2"/><prototype name="mod:Prototypes/Persons/06 Civil/vip.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> 3-go to "260general", open "unit" and replace this: <unit id="SS_AGENT"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> to this: <unit id="GENERAL"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="0"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="1"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="2"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="0"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="1"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="2"/><prototype name="mod:Prototypes/Persons/06 Civil/general.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> 4-go to "Los Angeles Mod v2.1\Specs", open "portraits" and add this in the personnel section: <portrait prototype="mod:Prototypes/Persons/06 Civil/general.e4p" big="norm" unit="GENERAL" text="GENERAL"/><portrait prototype="mod:Prototypes/Persons/06 Civil/vip.e4p" big="norm" unit="VIP" text="VIP"/> 5-go to "Los Angeles Mod v2.1\Lang\en", open "portaits" and add this: <string name="ID_PORTRAIT_GENERAL">US Army General</string><string name="ID_PORTRAIT_VIP">Very Important Person</string> 6-open "infotexts" and add this: <string name="ID_NAME_VIP">Very Important Person</string><string name="ID_PURPOSE_VIP"> </string><string name="ID_TOOLTIP_VIP">Very Important Person</string><string name="ID_NAME_GENERAL">US Army General</string><string name="ID_PURPOSE_GENERAL"> </string><string name="ID_TOOLTIP_GENERAL">US Army General</string> 7-go to the editor and edit these units: -go to "traits" and change person role from "civilian" to "squad", set them as police, set the material from "person" to "EMPerson_01b" -go to "commands" and the commands you want (MoveTo, EnterCar, EnterHouse, Arrest, DrawWeapon...) As I dont know which pilot you refer to I didnt add it in this post. Anyway I think you will manage to add it, you just need common sense to edit a bit this game
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which peds?
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ok, follow these steps, but remember to backup your files: 1-go to "Los Angeles Mod v2.1\Units\Vehicles\Police\980secretservicesuv" and open the unit.xml file with the notepad and change this: <unit id="SS_SUV"><campaign><missions value=""><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> to this: <unit id="SS_SUV"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> 2-go to "Los Angeles Mod v2.1\Units\Personnel\Police\240ssagent", open again the unit.xml file with the notepad and replace this: <unit id="SS_AGENT"><campaign><missions value=""><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> to this <unit id="SS_AGENT"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></campaign> <freeplay><missions value="22"><prototypes><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="0"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="1"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="2"/><prototype name="mod:Prototypes/Persons/07 Government/secret_service_agent.e4p" level="3"/></prototypes><price value="700" /><space value="1" /></missions></freeplay></unit> what we have done is to unlock the secret service SUV and agent on the campaign mode and freeplay mode. now we must add the limos 3-you must copy THREE TIMES the "980secretservicesuv" folder on "Los Angeles Mod v2.1\Units\Vehicles\Police" and rename them to any name, just remember you must add a number, which says the order of preference when seeing the dispatch menu on the left. the higher the number, the nearer it will be on bottom of the menu. i recommend you to name them "985dtsadip", "990dtsdip" and "995dtsp" but the names dont matter 4-go to "985dtsadip" and open unit.xml file with the notepad (yeah, again, you may realise this is really boring ) and replace this: <unit id="SS_SUV"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> to this <unit id="DTSADIP"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsadip.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsadip.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> 5-go to "990dtsdip" and open unit.xml and replace: <unit id="SS_SUV"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> to this <unit id="DTSDIP"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsdip.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsdip.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> 6-go to "995dtsp" and open unit.xml and replace: <unit id="SS_SUV"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> to this <unit id="DTSP"><campaign><missions value="1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 23 24 25 26 27 28 29 30 31 32 33 34 35"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsp.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></campaign><freeplay><missions value="22"><prototype name="mod:Prototypes/Vehicles/09 Government/dtsp.e4p" /><price value="1000" /><speed value="120" /><space value="4" /><loadspace value="2" /><personnel><unit id="SS_AGENT"><defaultcount value="2" /></unit></personnel><equipment><unit id="ROAD BLOCK" /><unit id="FLASH GRENADE" /></equipment></missions></freeplay> </unit> ok, the same as when adding the agent and the SUV, we added these vehicles to the campaign and freeplay mode. now we have to set them as available on the freeplay map 7-go to "Los Angeles Mod v2.1\Specs" and open freeplaybase.xml with the notepad and add this (it doesnt matter where): <vehicle prototype="mod:Prototypes/Vehicles/09 Government/secret_service_suv.e4p" count="2" /><vehicle prototype="mod:Prototypes/Vehicles/09 Government/dtsadip.e4p" count="2" /><vehicle prototype="mod:Prototypes/Vehicles/09 Government/dtsdip.e4p" count="2" /><vehicle prototype="mod:Prototypes/Vehicles/09 Government/dtsp.e4p" count="2" /> you can change the number in count="2" if you want, this says how many vehicles you will have at the beginning. if you set this to 0 you will have to buy it before dispatching we made the units available for the freeplay mode. now the next steps are optional, but highly recommended: 8-open "portraits.xml" with the notepad and add this in the vehicles section (doesnt matter where, just inside the vehicles section): <portrait prototype="mod:Prototypes/Vehicles/09 Government/dtsadip.e4p" text="DTSADIP" unit="DTSADIP"/><portrait prototype="mod:Prototypes/Vehicles/09 Government/dtsdip.e4p" text="DTSDIP" unit="DTSDIP"/><portrait prototype="mod:Prototypes/Vehicles/09 Government/dtsp.e4p" text="DTSP" unit="DTSP"/> 9-go to "Los Angeles Mod v2.1\Lang\en" and open "portraits.xml" and add this anywhere: <string name="ID_PORTRAIT_DTSADIP">DTS Armoured Limousine</string><string name="ID_PORTRAIT_DTSDIP">DTS Diplomatic Limousine</string><string name="ID_PORTRAIT_DTSP">DTS President Limousine</string> 10-open "infotexts.xml" and add this ON THE TOP OF THE FILE AFTER "<strings>": <string name="ID_NAME_DTSADIP">DTS Armoured Limousine</string><string name="ID_PURPOSE_DTSADIP"> </string><string name="ID_TOOLTIP_DTSADIP">DTS Armoured Limousine</string><string name="ID_NAME_DTSDIP">DTS Diplomatic Limousine</string><string name="ID_PURPOSE_DTSDIP"> </string><string name="ID_TOOLTIP_DTSDIP">DTS Diplomatic Limousine</string><string name="ID_NAME_DTSP">DTS President Limousine</string><string name="ID_PURPOSE_DTSP"> </string><string name="ID_TOOLTIP_DTSP">DTS President Limousine</string> 11-open the editor and edit the limousines: go to "traits" and where it puts "No Squad Vehicle" change it to "Police GTW". then go to "commands" and add the basic commands (GoHome, EmptyCar, MoveTo) and others if you want and if you know what youre doing. just remember not to remove the default commands i hope this served you, now if you excuse me im going to an interview in the Guiness World Records for the largest text ever posted
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i thnk it says its an unnamed object. but i think. im not a programmer
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Firestation spawning empty and personnelspawn commands not working
amuchalipsis replied to DMC's topic in Alteration Help
then i cant help you, sorry. i guess others can, but not me -
Volume "stacking" problem
amuchalipsis replied to A_StandardToaster's topic in Technical Related Support
yes, but i dont care if it is louder or not, i just keep playing -
Firestation spawning empty and personnelspawn commands not working
amuchalipsis replied to DMC's topic in Alteration Help
maybe you removed the control panel of the fire station, it executes the command VcmdStart, the one that spawns the vehicles. without it the vehicles dont spawn. look at this, this is a piece of the script call fp_freeplay.script in the folder Los Angeles Mod v2.1\Scripts\Game\Mission: void start(){GameObjectList l1("fire_station_controlpanel");GameObject Obj = l1.GetObject(0);Game::ExecuteCommand("VcmdStart", &Obj); it says it needs an object called fire_station_controlpanel to execute VcmdStart PS: check if your tiller trailer spawns when you call the tiller cabin -
[WIP] Manhattan Modification [The Upper East Side] *New Video*
amuchalipsis replied to Dyson's topic in Mods
Another song is c'mon c'mon, from the Von Bondies. I remember it is from a TV serie called Rescue Me. It was about the life of a fire fighter. -
London Mod Freeplay... No Traffic
amuchalipsis replied to BeastyBill88's topic in Mission Related Support
youre welcome -
London Mod Freeplay... No Traffic
amuchalipsis replied to BeastyBill88's topic in Mission Related Support
you could add more paths by editing the map -
will you make the models from GTASA, GTA 4 or both?