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buonggiorno

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  1. Hi to all, is there anyone that still play a EM4 multiplayer? Im looking for some multiplayer fun with this great game, so if someone want, can contact me for playing
  2. HI to all, i have problem, in free play ( never ending game ) i have only basic cases like some medic calls, GasExplosion, fire by drop cigaret, but i dont have hostage situation, protests, and other calls like bomb explosion etc. I have all medals and my freeplayparameters file is like this: <freeplayparameters> <Seed value="0"/> <BuyFactor value="10.0"/> <SellFactor value="0.5"/> <GlobalEventFrequencyFactor value="1.7"/> <TimeSpeedFactor value="1.0"/> <StartBudget value="500000"/> <MaxBudget value="160000"/> <Earnings value="25000"/> <SquadPriceGrowth value="60.0"/> <ChallengeInitialEventFrequencyFactor value="0.7"/> <ChallengeEventFrequencyGrowthPerMinute value="4.0"/> <ChallengeMaxBurningHouses value="10"/> <ChallengeMaxDeadPersons value="10"/> <ChallengeMaxInjuredPersons value="15"/> <InitialEventFrequencyBoost value="100000.0"/> <InitialEventWaitDuration value="8.0"/> <!-- score --> <InitialScorePerMinute value="500.0"/> <InnocentPersonWoundedPermanentPenalty value="75.0"/> <InnocentPersonKilledPermanentPenalty value="90.0"/> <InnocentVehicleShotPermanentPenalty value="75.0"/> <BurningHousePenalty Basic="75.0" PerObject="0.0"/> <BurningObjectPenalty Basic="50.0" PerObject="0.0"/> <InjuredPersonPenalty Basic="75.0" PerObject="0.0"/> <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0"/> <DeadPersonPenalty Basic="90.0" PerObject="0.0"/> <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0"/> <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0"/> <ArmedGangsterPenalty Basic="90.0" PerObject="0.0"/> <HostagePenalty Basic="50.0" PerObject="0.0"/> <!-- misc --> <ContaminationRange value="10.0"/> <!-- in meter --> <TrainCycle value="150.0"/> <!-- in seconds --> <!-- JH --> <RandomFire AverageFrequency="0.1"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- JH --> <FireByDroppedCigarette AverageFrequency="0.3" MaxDropDistance="10.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- MaxDropDistance: in meter --> <!-- JH --> <HeartAttack AverageFrequency="0.3"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- JH --> <FlashStrike AverageFrequency="10.0" DamageRadius="5.0"/> <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") --> <!-- DamageRadius: in meter --> <!-- AE --> <GasExplosion AverageFrequency="0.1"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- DG --> <PickPocketing AverageFrequency="0.3" MaxDistance="35.0" Armed="10.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- MaxDistance: in meter (max. distance between committer and victim) --> <!-- Armed: probability in percent --> <!-- AE --> <RunningAmok AverageFrequency="0.1" ReactionRange="25.0" ShootRange="20.0" Spread="5.0" ShootPower="250" ShotDuration="1.0" SightAngle="120.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- ReactionRange: in meters --> <!-- ShootRange: in meters --> <!-- Spread: in degrees --> <!-- ShootPower: in percent --> <!-- ShotDuration: in seconds --> <!-- SightAngle: in degrees --> <!-- AE --> <Murderer AverageFrequency="0.3" MaxDistanceToVictim="25.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- MaxDistanceToVictim: in meter --> <!-- DG --> <TrafficLightFailure AverageFrequency="0.2"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- DG --> <RailwayCrossingFailure AverageFrequency="0.1"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- JH --> <ShopLifting AverageFrequency="0.3" IsArmed="0.4" VictimWaitTime="5.0" VictimMoveDistance="4.0" VictimWaveTime="120.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- IsArmed: probability in percent --> <!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) --> <!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) --> <!-- VictimWaveTime: in seconds (time the victim waves for help) --> <!-- JH --> <CarTheft AverageFrequency="0.8" MaxRadius="50.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- MaxRadius: in meter (max. distance between committer and car) --> <!-- DG --> <SuicideDrowning AverageFrequency="0.1"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- DG --> <CarAccident AverageFrequency="0.1" SafetyRadius="6.0"/> <!-- AverageFrequency: average number of events per 10 minutes --> <!-- SafetyRadius: in meters --> <cleanup> <wait min="300.0" max="600.0"/> <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0"/> <killedperson safetyradius="20.0"/> <deleteobject safetyradius="20.0"/> <deletewreck safetyradius="20.0"/> <unburnobject safetyradius="100.0"/> <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0"/> <sliceablecar waitmultiplier="5"/> </cleanup> <timezones> <!-- night (normal) --> <timezone starttime="06:00"> <pickpocketing factor="0.5"/> <runningamok factor="0.5"/> <murderer factor="1.0"/> <shoplifting factor="0.0"/> <vehicletraffic factor="1.5"/> <persontraffic factor="1.5"/> <weather changeduration="15.0"> <fog intensity="0.5" color="a0a0a0"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- rush hour --> <timezone starttime="07:00"> <pickpocketing factor="0.5"/> <runningamok factor="0.5"/> <murderer factor="0.5"/> <shoplifting factor="0.5"/> <vehicletraffic factor="0.8"/> <persontraffic factor="0.8"/> <weather changeduration="60.0"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- normal day --> <timezone starttime="10:00"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="1.0"/> <vehicletraffic factor="1.2"/> <persontraffic factor="1.2"/> <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <timezone starttime="12:00"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="1.0"/> <vehicletraffic factor="1.0"/> <persontraffic factor="1.0"/> <weather changeduration="60.0"> <fog intensity="0.1" color="a0a0a0"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <timezone starttime="13:00"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="1.0"/> <vehicletraffic factor="1.2"/> <persontraffic factor="1.2"/> <weather changeduration="60.0"> <fog intensity="0.2" color="a0a0a0"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <timezone starttime="15:00"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="1.0"/> <vehicletraffic factor="1.4"/> <persontraffic factor="1.4"/> <weather changeduration="20.0"> <fog intensity="0.3" color="7F7F7F"/> <rain intensity="0.5"/> <storm intensity="0.1" speed="0.2"/> <flash frequencyfactor="0.0"/> <sound name="mod:Audio/Ambient/rain01.wav"/> <sound2 name=""/> </weather> </timezone> <!-- thunder storm --> <timezone starttime="15:20"> <pickpocketing factor="0.5"/> <runningamok factor="0.5"/> <murderer factor="0.5"/> <shoplifting factor="0.5"/> <vehicletraffic factor="2.0"/> <persontraffic factor="2.0"/> <weather changeduration="5.0"> <fog intensity="0.4" color="606060"/> <rain intensity="1.0"/> <storm intensity="0.5" speed="0.4"/> <flash frequencyfactor="1.2"/> <sound name="mod:Audio/Ambient/rain02.wav"/> <sound2 name="mod:Audio/Ambient/thunder02.wav"/> </weather> </timezone> <!-- rush hour --> <timezone starttime="15:50"> <pickpocketing factor="1.0"/> <runningamok factor="1.0"/> <murderer factor="0.8"/> <shoplifting factor="3.0"/> <vehicletraffic factor="1.0"/> <persontraffic factor="1.0"/> <weather changeduration="5.0"> <fog intensity="0.2" color="a0a0a0"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- evening --> <timezone starttime="18:00"> <pickpocketing factor="3.0"/> <runningamok factor="1.0"/> <murderer factor="1.0"/> <shoplifting factor="3.0"/> <vehicletraffic factor="1.0"/> <persontraffic factor="1.0"/> <weather changeduration="25.0"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- night (dangerous) --> <timezone starttime="21:00"> <pickpocketing factor="2.5"/> <runningamok factor="2.0"/> <murderer factor="3.0"/> <shoplifting factor="0.0"/> <vehicletraffic factor="1.2"/> <persontraffic factor="1.2"/> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> <!-- night (normal) --> <timezone starttime="02:00"> <pickpocketing factor="2.5"/> <runningamok factor="1.5"/> <murderer factor="3.0"/> <shoplifting factor="0.0"/> <vehicletraffic factor="1.5"/> <persontraffic factor="1.5"/> <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> </weather> </timezone> </timezones></freeplayparameters>can any one help me to edit this and get calls like hostage situation, protests and others? tnx a lot EDIT: Its not default file cause i edit some things like start budget, parking places and other little things, so dont let that to confuse you
  3. I done like he say in topic you give me, now i found freeplay parameters file but what to edit? wich line to edit? - <freeplayparameters> <Seed value="0" /> <BuyFactor value="10.0" /> <SellFactor value="0.5" /> <GlobalEventFrequencyFactor value="1.7" /> <TimeSpeedFactor value="1.0" /> <StartBudget value="60000" /> <MaxBudget value="160000" /> <Earnings value="25000" /> <SquadPriceGrowth value="30.0" /> <ChallengeInitialEventFrequencyFactor value="0.7" /> <ChallengeEventFrequencyGrowthPerMinute value="4.0" /> <ChallengeMaxBurningHouses value="10" /> <ChallengeMaxDeadPersons value="10" /> <ChallengeMaxInjuredPersons value="15" /> <InitialEventFrequencyBoost value="100000.0" /> <InitialEventWaitDuration value="8.0" /> - <!-- score --> <InitialScorePerMinute value="500.0" /> <InnocentPersonWoundedPermanentPenalty value="75.0" /> <InnocentPersonKilledPermanentPenalty value="90.0" /> <InnocentVehicleShotPermanentPenalty value="75.0" /> <BurningHousePenalty Basic="75.0" PerObject="0.0" /> <BurningObjectPenalty Basic="50.0" PerObject="0.0" /> <InjuredPersonPenalty Basic="75.0" PerObject="0.0" /> <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0" /> <DeadPersonPenalty Basic="90.0" PerObject="0.0" /> <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0" /> <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0" /> <ArmedGangsterPenalty Basic="90.0" PerObject="0.0" /> <HostagePenalty Basic="50.0" PerObject="0.0" /> - <!-- misc --> <ContaminationRange value="10.0" /> - <!-- in meter --> <TrainCycle value="150.0" /> - <!-- in seconds --> - <!-- JH --> <RandomFire AverageFrequency="0.1" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- JH --> <FireByDroppedCigarette AverageFrequency="0.3" MaxDropDistance="10.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- MaxDropDistance: in meter --> - <!-- JH --> <HeartAttack AverageFrequency="0.3" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- JH --> <FlashStrike AverageFrequency="10.0" DamageRadius="5.0" /> - <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") --> - <!-- DamageRadius: in meter --> - <!-- AE --> <GasExplosion AverageFrequency="0.1" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- DG --> <PickPocketing AverageFrequency="0.3" MaxDistance="35.0" Armed="10.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- MaxDistance: in meter (max. distance between committer and victim) --> - <!-- Armed: probability in percent --> - <!-- AE --> <RunningAmok AverageFrequency="0.1" ReactionRange="25.0" ShootRange="20.0" Spread="5.0" ShootPower="250" ShotDuration="1.0" SightAngle="120.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- ReactionRange: in meters --> - <!-- ShootRange: in meters --> - <!-- Spread: in degrees --> - <!-- ShootPower: in percent --> - <!-- ShotDuration: in seconds --> - <!-- SightAngle: in degrees --> - <!-- AE --> <Murderer AverageFrequency="0.3" MaxDistanceToVictim="25.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- MaxDistanceToVictim: in meter --> - <!-- DG --> <TrafficLightFailure AverageFrequency="0.2" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- DG --> <RailwayCrossingFailure AverageFrequency="0.1" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- JH --> <ShopLifting AverageFrequency="0.3" IsArmed="0.4" VictimWaitTime="5.0" VictimMoveDistance="4.0" VictimWaveTime="120.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- IsArmed: probability in percent --> - <!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) --> - <!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) --> - <!-- VictimWaveTime: in seconds (time the victim waves for help) --> - <!-- JH --> <CarTheft AverageFrequency="0.8" MaxRadius="50.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- MaxRadius: in meter (max. distance between committer and car) --> - <!-- DG --> <SuicideDrowning AverageFrequency="0.1" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- DG --> <CarAccident AverageFrequency="0.1" SafetyRadius="6.0" /> - <!-- AverageFrequency: average number of events per 10 minutes --> - <!-- SafetyRadius: in meters --> - <cleanup> <wait min="300.0" max="600.0" /> <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0" /> <killedperson safetyradius="20.0" /> <deleteobject safetyradius="20.0" /> <deletewreck safetyradius="20.0" /> <unburnobject safetyradius="100.0" /> <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0" /> <sliceablecar waitmultiplier="5" /> </cleanup>- <timezones>- <!-- night (normal) --> - <timezone starttime="06:00"> <pickpocketing factor="0.5" /> <runningamok factor="0.5" /> <murderer factor="1.0" /> <shoplifting factor="0.0" /> <vehicletraffic factor="1.5" /> <persontraffic factor="1.5" /> - <weather changeduration="15.0"> <fog intensity="0.5" color="a0a0a0" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- rush hour --> - <timezone starttime="07:00"> <pickpocketing factor="0.5" /> <runningamok factor="0.5" /> <murderer factor="0.5" /> <shoplifting factor="0.5" /> <vehicletraffic factor="0.8" /> <persontraffic factor="0.8" /> - <weather changeduration="60.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- normal day --> - <timezone starttime="10:00"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="1.0" /> <vehicletraffic factor="1.2" /> <persontraffic factor="1.2" /> - <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <timezone starttime="12:00"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="1.0" /> <vehicletraffic factor="1.0" /> <persontraffic factor="1.0" /> - <weather changeduration="60.0"> <fog intensity="0.1" color="a0a0a0" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <timezone starttime="13:00"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="1.0" /> <vehicletraffic factor="1.2" /> <persontraffic factor="1.2" /> - <weather changeduration="60.0"> <fog intensity="0.2" color="a0a0a0" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <timezone starttime="15:00"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="1.0" /> <vehicletraffic factor="1.4" /> <persontraffic factor="1.4" /> - <weather changeduration="20.0"> <fog intensity="0.3" color="7F7F7F" /> <rain intensity="0.5" /> <storm intensity="0.1" speed="0.2" /> <flash frequencyfactor="0.0" /> <sound name="mod:Audio/Ambient/rain01.wav" /> <sound2 name="" /> </weather> </timezone>- <!-- thunder storm --> - <timezone starttime="15:20"> <pickpocketing factor="0.5" /> <runningamok factor="0.5" /> <murderer factor="0.5" /> <shoplifting factor="0.5" /> <vehicletraffic factor="2.0" /> <persontraffic factor="2.0" /> - <weather changeduration="5.0"> <fog intensity="0.4" color="606060" /> <rain intensity="1.0" /> <storm intensity="0.5" speed="0.4" /> <flash frequencyfactor="1.2" /> <sound name="mod:Audio/Ambient/rain02.wav" /> <sound2 name="mod:Audio/Ambient/thunder02.wav" /> </weather> </timezone>- <!-- rush hour --> - <timezone starttime="15:50"> <pickpocketing factor="1.0" /> <runningamok factor="1.0" /> <murderer factor="0.8" /> <shoplifting factor="3.0" /> <vehicletraffic factor="1.0" /> <persontraffic factor="1.0" /> - <weather changeduration="5.0"> <fog intensity="0.2" color="a0a0a0" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- evening --> - <timezone starttime="18:00"> <pickpocketing factor="3.0" /> <runningamok factor="1.0" /> <murderer factor="1.0" /> <shoplifting factor="3.0" /> <vehicletraffic factor="1.0" /> <persontraffic factor="1.0" /> - <weather changeduration="25.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- night (dangerous) --> - <timezone starttime="21:00"> <pickpocketing factor="2.5" /> <runningamok factor="2.0" /> <murderer factor="3.0" /> <shoplifting factor="0.0" /> <vehicletraffic factor="1.2" /> <persontraffic factor="1.2" /> - <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone>- <!-- night (normal) --> - <timezone starttime="02:00"> <pickpocketing factor="2.5" /> <runningamok factor="1.5" /> <murderer factor="3.0" /> <shoplifting factor="0.0" /> <vehicletraffic factor="1.5" /> <persontraffic factor="1.5" /> - <weather changeduration="15.0"> <fog intensity="0.0" color="ffffff" /> <rain intensity="0.0" /> <storm intensity="0.0" speed="0.0" /> <flash frequencyfactor="0.0" /> <sound name="" /> <sound2 name="" /> </weather> </timezone> </timezones> </freeplayparameters>
  4. Oooh, that so :\ Tnx for answer and sorry for my late replay
  5. Hi guys, i just install la mod and its perfect, i have just one question. When i response to call, and send units to the scene, after i done everything i click on units to go back to station, and there is problem. units just enter the base area and i need manualy to park every car/truck on it starting postion ( postion where they is when you start LA mod ). is it any way to car go automaticly on its starting postion? tnx for answer
  6. Hi guys, im prety new in emergency 3. I play only free mode and i have problem, i always have same "basic" missions, little fire's, some pocket stealing, crazy rampage, some medical cases, but i dont have any other. Why? i see that some others have and hostage situation, and other interestng actions. why i dont have all situations in free play mod? what i need to do? Btw i unlock all missions and all medals
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