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ENG51INE

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Everything posted by ENG51INE

  1. That's a new one, thank you. I will fix that
  2. You really need to pay attention to what other people have already pointed out. Why don't you take a deep breath and WAIT FOR THE UPDATE.
  3. And if you look at the other posts, that has been fixed in the update.
  4. As discussed elsewhere in this post, no. The script fire not currently allow for more than one prototype of tanker
  5. Ahh that makes sense... they are ALL red. Thanks. I'll take a closer look at it
  6. Yeah, like I said, I have all the streets set up. Not really sure what the issue is still.
  7. So in the recently released Mayberry Mod, the biggest issue I'm having is trying to fix the problem with player controlled vehicles not following paths. For example, if you send an engine from the east side to the west side for a fire, it will try to drive straight across the entire map and not follow the roads. The same thing happens when you send it back to the station or tell it to go home. I have all the roads marked out in the paths and streets, I just don't know if I'm missing something.
  8. I am working on that today actually, you read my mind
  9. In the V1.1 update that bug is fixed, however, you still can not link engine to engine or tanker to tanker
  10. So I fixed the extra "=" in all the applicable lines, and I was able to load my mod, however I lost all limited water supply commands. I have no idea what is wrong without at this point. Normally I'm pretty good at troubleshooting and can at least look at a similar script and figure out my issues, but in this case I have not found anything similar. In game, I keep getting "water tank empty" and "tanker water tank empty" being displayed over and over again at the bottom left of the screen.
  11. Wouldn't let me this far. There is an update coming out tomorrow night anyways
  12. if (v.GetVehicleType() == VT_FIREFIGHTERS_GTF && StrCompare(v.GetPrototypeFileName(), PROTO_WATER_TANKER) !== 0 || StrCompare(v.GetPrototypeFileName(), PROTO_WATER_TANKERA) !== 0 || StrCompare(v.GetPrototypeFileName(), PROTO_WATER_TANKERB) !== 0 && v.IsInstalled()) Line 130 from the code above
  13. Any line where multiple prototypes are being listed. I don't know if I'm just not adding multiple prototypes correctly or what.
  14. I have tried many times to get this script to work, but I have run out of options. I am also wondering if anyone has/ knows of a script to allow fire engines to supply other fire engines and ladder trucks. I have tried adding my other tankers to the following script, but I either keep getting a syntax error, or one of the lines fails. Any help is greatly appreciated, thanks.
  15. That would require the tanker script to accept more than one prototype which we currently have not been able to accomplish... And requires more scripting knowledge than I have
  16. You can not pump from one engine to another... I am not aware of a script that currently allows that otherwise it would be done
  17. yeah I have to turn it down. I used the same file from the Manchester amid when everyone was complaining that there was too much time between incidents.
  18. You should have one person left over that belongs on the tanker. I have not yet seen this issue yet. If you connected the hose using the rapid deploy button, then you should be able to manually disconnect it
  19. The readme specifically answers this question. You must use the rapid deploy button otherwise the hose connections get stuck
  20. The mod folder is inside a parent folder that contains the mod and the corona update
  21. If you need some assistance I am willing to help. I am going to be working on the update for my Boston Mod within the next month or so as well.
  22. Mega and I will attempt to upload it to the downloads section here on Emergency Planet
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