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Dosedmonkey

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Everything posted by Dosedmonkey

  1. Use the tutorials on the webpage to edit the lightbars using zmodeler. As for animating a horse in game, that would be very cool, but animation is very hard in EM4 compared to other games, and walking animations are the hardest to get right!
  2. Check the stickies, there is already a map code generator been released for a few months
  3. Just been working on some of the first signage for the mod.
  4. Its partly done by editing the map and partly custom scripts i believe.
  5. This game was so amazing when it came out like five and a half years ago or something like that lol, downloading it again, for good memories sake!
  6. Got the first one with my PC and haven't played it yet lol, didn't know the sequels exsisted?
  7. Wish we had them on board ships to fight fires!
  8. The powder is a potassium based compound. It is safe and non-toxic. It is, however, an irritant - much like accidentally breathing flour dust would be. Any time firefighters are involved with fires and Fire Interruption Technology, demonstration or otherwise, they recommend you wear your SCBA.
  9. If I can get it working, module 2 will unload (and actually contain bits of equipment from module 1, 2 & 3). Module 4 is the one that carries the digger, this will most likely just have a ramp on the rear, at first atleast.
  10. You need a registered version of zmodeler to convert the models anyway, so you may as well buy it. Only $30.
  11. I was just being a pain in the ass haha! Sorry! Looks great!
  12. Yeah doors are pretty important, nice one. Does the boot open?
  13. Well we're adding the RN Bomb Disposal Pinzgauer 6x6 so i'll make a conversion from that into the Rural Fire Fighting one.
  14. Thanks for all the compliments guys. Hope I can get it in game with minimal hassal! If I put it into the mod, which I hopefully will do eventually, I will use the trailer for the mobile hydrants, as the actual panzig 6x6 does not have a pump on board I believe. So remember to hitch it!
  15. A quick WIP, finished the model of the Sea King, doesn't look like much without a skin though, but hey here it is anyway as randomperson139 asked.
  16. Map Creator would be a tool to help you make the base map layout and such, which isn't possible in the current editor I imagine they mean.
  17. Well if you had a proper dispatch system, it could be combined with when you press dispatch button, but would get annoying if it was too repetative, or constant I feel.
  18. 4 & 5 sound the most interesting.
  19. I'm Marine Engineering Officer, but because of the nature of ships I'm trined in, Advanced Fire Fighting And Command, Advanced First Aid, Sea Survival and Proficiency in Rescue Boats and craft. Most of our fire training and situations are in enclosed ship mock ups, very small rooms, except engine room where its a couple or few stories with gantries running around it, so watch out for from fire below, large enclosed Class B (Oil) fires are scary as hell and you end up swimming in foam, one time we had to enter through a shaft just big enough to crawl though in BA gear, and I was No. 3 in the team, so third back, in the middle of the shaft tunnel type thing, and i liturally couldn't see anything but foam, would of drowned if i didn't have BA gear!
  20. Aha yep Hamburg 2.0, here's the vid I remembered...
  21. Oh they are seperate? I thought they were identical, both made by you, sorry.
  22. There is a broken video link on their, on the 3rd page, so is possible. Hmmm! I think I've searched just about every other mod thread and had no luck of finding it the last couple of hours. Bad times.
  23. Follow these tutorials Hoppah has made, carefuly, any problems in zmodeler, just google them, there are plenty of good tutorials for zmodeler, it will take time and practice to figure out how to use it correctly, but just keep following the tutorials and you'll get the hang of things.
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