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Dosedmonkey

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Everything posted by Dosedmonkey

  1. I know CO19 is london only, but I decided it will make for an interesting unit for now lol. As for the tazer, anything is possible in mods, its just wether people figured out how to do it or not! Officerule, thanks for your support, just a bit confused though, cornwall is on the south west coast, not east, hehe. Just found this very cool video of onboard camera on a Atlantic 21 Inshore lifeboat in the solent... http://www.youtube.com/watch?v=gxm9FtGqUCQ http://www.youtube.com/watch?v=U4JNDb1F9Sc
  2. What is the minimum files you need to add a new person? Just the model/skin/prototype and xml?
  3. On mine, its only when I change the actual unit id between normal policeman and my armedpoliceman ones that it crashes. What could be the problem, considering it crashes when selecting the vehicle on the buying tab. Something in the personnel xml, or what other personnel code files do i require?
  4. Well go through the downloads page, that has al the mods you can download almost, and theres a fair few there!! Latvia mod now has a release also, thats well worth trying. Also there are a variety of submods for LA mod, although these aren't really my kind of thing. But tbh, if you want something to fill your time til more mods come out, try modding or mapping for yourself hehe, it helps tie you across til your next EM4 mod fix!!
  5. MP5s are already in the mod, only CO19 officers will get them in the initial release. I know of a way to do tazers, however its going to take a lot of work, so defenetly won't be in the first release.
  6. I have placed some custom scripts in, plan to do more, but my biggest enemy at the moment is the fact I am doing this mod single handed. So I plan to get all the vehicles and personnel in first, before playing with too many more scripts! As for buildings, in the first release no, it will just be vehicles and personnel, then the second release will be for custom maps, including a coastal freeplay map.
  7. Its actually 99% animation, it'd be quite time consuming for a relatively experienced animator. Personnel are great, as they have rigs (like skeltons) so you can animate them to do a lot of things, sadly most people good at animation mod games like Battlefield 2.
  8. I recommend finding someone who can model and script, or atleast have an understanding of it, first, then this person will be able to tell you how many people you need for your mod, as you have your 'estimations' (word used loosely) wrong. I'm not trying to be rude, but without first finding this person who has the skills and understanding to lead the mod, you are just writing a thread, deciding a mod name, and posting photos off the internet, and the mod will never materialise, most 6+ year olds can do that these days. Topic: Places for mods
  9. It wouldn't surprise me, they are not economical for fuel or repairs. Plus the ground clearance is too low for most police chases!
  10. I don't know much about slovakia but this mod is great! What scripting do you need done? So we know the exact task.
  11. Also check the physics type and the collision box of the prototype are on the correct tick box, its in the top submenu of the prototype, I forget what its called off the top of my head.
  12. Well I followed the basic adding a car tutorial and did it much the same, however, now when I click the vehicle in which the personnel is in, on the buy/request vehicle bar on the left, it crashes the game. If anyone could give a quick explination to the files I need to change, I can check through and make sure I have done them all correctly, and it should help Andrew also, thanks.
  13. This mods coming on really well, just ask if you need any help putting this stuff in game. (Also I thik the hampshire mod is dead, for now, it seems, and my mod is also a British mod technically hehe).
  14. Cops - Thankyou, but yes its a bit too american for my mod. Also a tip, there is some rule of thumb to modeling, i forget the exact rule, but its something along, each flat surface (polygon) should only have three or four vertices, to stop this glitching surface you can see in your screenshots, if someone can correct me on the exact rule I think it will help Cops a lot in modeling. Private R Clark - Those are the ones matey, yep, finding the time to sort them out, I think I have the coding down for them though, just the modeling/skinning side I need some more time/help for, as I am very busy at work at the moment. Officerrule - You lead me to my latest update; Some of the stuff in this screenshot has been in the mod for a while now but not shown it, somethings I just added when I had a few hours free yesterday. So Ambulance and SO19 lightbars, Sosi, Police Extinguisher, Wheeled Stretcher, MP5. (Need to skin the stretcher into modern UK colours yet) A question for the community, where is a good copyright free place to get UK Siren sounds from? Anyone able to help, that would be apprecaited.
  15. In the original Emergency game there was an accident on a motorway with like a coach and several cars crashing, the coach ended up on its side in the forest next to the motorway, passengers everywhere, not wearing their seatbelts i guess. You had to put out the slow down signs on the motorway, otherwise further collisions occured.
  16. An additional modeler able to make two or three models for me, would speed up releasing this mod quite a bit. Thanks.
  17. Hoppah, I'm going to be taking the base of your MP5 script, and adapting it for my mod, on here you say thats not a problem, I will modify it for my mods use though, just giving you a heads up, thankyou.
  18. Some more of the essential units done, make sure you payyour road tax and car insurance otherwise the old bill is going to tow your car hehe!
  19. I'd like to say not much to do until first release now, but really keep thinking of little things I want to add, and its going to depend on how much time I have free. Thanks for the support, glad you guys like what I have done so far.
  20. Quick preview of some of the new personel.
  21. Ok managed to get a fair bit of work done on this mod in the last week. Coded Fully In Game - HM Coastgaurd Helicopter - HM Coastgaurd Response 4 x 4 - Dorset Mercedes Ambulance - Dorset Mitsubishi Paramedic 4 x 4 - Standard UK Fire Engine - Ford Focus Police Car Personnel In Game (Screenshots coming soon) - Coastgaurd/Winchman - Paramedic - Ambulance Technician (Stretcher crew) - Fireman - BA Fireman - Police Officer Planned additions to mod - RNLI Inshore Lifeboat (Rib) - RNLI Off-shore Lifeboat - MCA contracted tug, with watercannon. - Fire Brigade Water Bowser - Police Van - Sea King Rescue Helicopters RAF & RN
  22. What do you exactly mean by the 'mod' mod? Is this just some confusing name, or does it actually mean modification which runs using another previous modification by someone else?
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