How to create Alpha Refelections: 1.) If you have finished your skin, save it in the Bitmap-Format (*.bmp). Example: myskin.bmp 2.) Copy the first file and name it similar to find it better in theDxTex-Tool. Example: myskin_alpha.bmp 3.) Open the second file (myskin_alpha.bmp). 4.) Colour all parts which should not reflect black. If the parts should reflect only a little bit, colour them dark grey. 5.) Colour all parts which should reflect white. If the parts should reflect not very strong, colour them bright grey. 6.) Save the file. 7.) Now you have to open the DxTex-Tool and to do the further steps: - "File" -> "Open..." - choose "myskin.bmp" - confirm with "OK" - "File" -> "Open Onto Alpha Channel Of This Texture" - choose "myskin_alpha.bmp" - confirm with "OK" - "Format" -> "Generate Mip Maps" - "File" -> "Save As..." - Choose the folder of your skin - Save as "myskin.dds" (DDS-Format) - Done wink 8.) To check if the links of the model-files (*.v3o) are correct, open the file with a text editor. If necessary unpack the file in the Emergency-Editor (Modifications -> Unpack File). Please make sure that the name and the suffix of your skin in the model-file consider with the name of your skin. 9.) Finally you have to activate the Alphareflextions in the Emergency-Editor. PS Translation by Luigi © (for me) i am not owner of this wayting for a beer from you