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EmC-Unit

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Everything posted by EmC-Unit

  1. HI, you need to convent it to 32 bit WAV mono
  2. Hey guys! Just today founded this error in script, when you get a 2nd fire drum the car where it was placed just disappear. Can anybody help me solve it? // Alle Scripts wurden mit Scriptteilen von THW Teufel,Boogie-Man,GoKa,a-rescue,GrisuStefan,Hoppah erstellt// Script by Hoppah// Verдndert by THW Teufel// Scriptteile by GoKa,a-rescue,THW Teufel// Nutzung laut Em Forum erlaubtobject PickUpHaspel: CommandScript{Vector pos;PickUpHaspel(){SetCursor("install");SetIcon("install");SetValidTargets(ACTOR_VEHICLE);SetGroupID(CGROUP_GETEQUIPMENT);//SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING );}bool CheckTarget(GameObject *Caller, Actor *Target, int childID){if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID()))return false;Vehicle vec(Target);if (Caller->GetObjectType()==TYPE_PERSON && Caller->GetEquipment()!=EQUIP_EMERGENCY_CASE &&vec.IsValid() && (vec.GetVehicleType() == VT_FIREFIGHTERS_GTF || vec.GetVehicleType() == VT_NOSQUAD )){Person p(Caller);if(p.IsValid() && (p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1))return false;return true;}return false;}void PushActions(GameObject *Caller, Actor *Target, int childID){Person p(Caller);Vehicle v(Target);Vector TargetPos = Target->GetTargetPoint(Caller, TARGET_EQUIPMENTDOOR);if(StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Vehicles Objects/Firehose Reel.e4p") == 0){Person p(Caller);p.PushActionMove(ACTION_NEWLIST, TargetPos);p.PushActionTurnTo(ACTION_APPEND, Target);}p.PushActionExecuteCommand(ACTION_APPEND, "PickUpHaspel", Target, 1, false);if (childID == 1){v.PushActionDeleteOwner(ACTION_APPEND);p.RemoveCommand("Haspelstellen");p.RemoveCommand("PickUpHaspel");p.RemoveCommand("GetHaspel");p.RemoveCommand("GetExtinguisher");p.RemoveCommand("GetFireHose");p.RemoveCommand("GetShears");p.RemoveCommand("GetJumppad");p.RemoveCommand("GetChainsaw");p.RemoveCommand("GetAxe");p.RemoveCommand("Verteiler");p.RemoveCommand("Extinguish");p.RemoveCommand("Cool");p.RemoveCommand("AttachFireHose");p.RemoveCommand("RemoveFirehose");p.RemoveCommand("UseShears");p.RemoveCommand("UseJumppad");p.RemoveCommand("UseChainSaw");p.RemoveCommand("UseAxe");p.RemoveCommand("RemoveEquipment");p.RemoveCommand("PickUp");p.RemoveCommand("SendPeople");p.RemoveCommand("DriveAwayPerson");p.RemoveCommand("PutInCar");p.RemoveCommand("ReleaseArrested");p.RemoveCommand("Lift");p.RemoveCommand("UnloadPerson");p.RemoveCommand("Pull");p.RemoveCommand("StopPull");p.RemoveCommand("EnterBasket");p.RemoveCommand("BasketDown");p.RemoveCommand("StopUseCannon");p.RemoveCommand("EnterCar");p.RemoveCommand("EnterHouse");p.SetChildEnabled("Haspel", true);p.AssignCommand("DeleteHaspel");p.AssignCommand("Haspelstellen");}}};// by GoKa | modified by a-rescue & GrisuStefan// Verдndert by THW Teufelobject GetHaspel : CommandScript{Vector pos;GetHaspel(){SetCursor("install");SetIcon("install");SetValidTargets(ACTOR_VEHICLE);SetGroupID(CGROUP_GETEQUIPMENT);//SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING );}bool CheckTarget(GameObject *Caller, Actor *Target, int childID){if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID()))return false;Vehicle vec(Target);if (Caller->GetObjectType()==TYPE_PERSON && Caller->GetEquipment()!=EQUIP_EMERGENCY_CASE &&vec.IsValid() && (vec.GetVehicleType() == VT_FIREFIGHTERS_GTF )){Person p(Caller);if(p.IsValid() && (p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1))return false;return true;}return false;}void PushActions(GameObject *Caller, Actor *Target, int childID){Person p(Caller);Vehicle v(Target);if (childID == 0){Vehicle v(Target);Vector ChildPos = v.GetChildPosition("Haspel1");p.PushActionMove(ACTION_APPEND, ChildPos);p.PushActionExecuteCommand(ACTION_APPEND, "GetHaspel", Target, 1, false);}if (childID == 1){v.PlayAnimOpenDoor(DAT_SPECIAL, 0.6f, 0);p.PushActionWait(ACTION_APPEND, 0.6f);p.PushActionExecuteCommand(ACTION_APPEND, "GetHaspel", Target, 2, false);}if (childID == 2){p.SetChildEnabled("Haspel", true);v.SetChildEnabled("Haspel1", false);p.AssignCommand("DeleteHaspel");p.AssignCommand("Haspelstellen");p.RemoveCommand("GetHaspel");p.RemoveCommand("GetExtinguisher");p.RemoveCommand("GetFireHose");p.RemoveCommand("GetShears");p.RemoveCommand("GetJumppad");p.RemoveCommand("GetChainsaw");p.RemoveCommand("GetAxe");p.RemoveCommand("Verteiler");p.RemoveCommand("Extinguish");p.RemoveCommand("Cool");p.RemoveCommand("AttachFireHose");p.RemoveCommand("RemoveFirehose");p.RemoveCommand("UseShears");p.RemoveCommand("UseJumppad");p.RemoveCommand("UseChainSaw");p.RemoveCommand("UseAxe");p.RemoveCommand("RemoveEquipment");p.RemoveCommand("PickUp");p.RemoveCommand("SendPeople");p.RemoveCommand("DriveAwayPerson");p.RemoveCommand("PutInCar");p.RemoveCommand("ReleaseArrested");p.RemoveCommand("Lift");p.RemoveCommand("UnloadPerson");p.RemoveCommand("Pull");p.RemoveCommand("StopPull");p.RemoveCommand("EnterBasket");p.RemoveCommand("BasketDown");p.RemoveCommand("StopUseCannon");p.RemoveCommand("EnterCar");p.RemoveCommand("EnterHouse");p.RemoveCommand("PickUpHaspel");}}};// Haspelabstellen Script by Notarztblubb,Boogie,THW Teufel// Nutzung per Readmeeintrag freiconst char IMG[] = "use";object Haspelstellen : CommandScript{Haspelstellen(){SetIcon(IMG);SetCursor(IMG);}bool CheckPossible(GameObject *Caller){//CheckPossible Abschnittreturn true;}bool CheckTarget(GameObject *Caller, Actor *Target, int childID){//CheckTarget Abschnittreturn true;}void PushActions(GameObject *Caller, Actor *Target, int childID){Person p(Caller);Vector Pos = p.GetPosition();p.SetPlacement(PLACEMENT_CUSTOM_PLACEMENT);p.SetPosition(Pos + Vector(0.f,0.f,-45.f));Vehicle Haspel = Game::CreateVehicle("mod:Prototypes/Vehicles/Vehicles Objects/Firehose Reel.e4p", "Haspel");float r[9];p.GetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]);float vx = -5.f, vy = -20.f, vz = 0.f;Math::RotateVector(vx, vy, vz, r);Haspel.SetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]);Haspel.SetPosition(Pos + Vector(vx, vy, vz));Haspel.SetSelectable(true);int HaspelID = Haspel.GetID();p.SetUserData(HaspelID);p.SetChildEnabled("Haspel",false); // HIER DEINEN CHILDNAMEN REIN STATT HASPELp.SetPosition(Pos);p.AssignCommand("GetExtinguisher");p.AssignCommand("GetFireHose");p.AssignCommand("GetShears");p.AssignCommand("GetJumppad");p.AssignCommand("GetChainsaw");p.AssignCommand("GetAxe");p.AssignCommand("Verteiler");p.AssignCommand("Extinguish");p.AssignCommand("Cool");p.AssignCommand("AttachFireHose");p.AssignCommand("RemoveFirehose");p.AssignCommand("UseShears");p.AssignCommand("UseJumppad");p.AssignCommand("UseChainSaw");p.AssignCommand("UseAxe");p.AssignCommand("RemoveEquipment");p.AssignCommand("PickUp");p.AssignCommand("SendPeople");p.AssignCommand("DriveAwayPerson");p.AssignCommand("PutInCar");p.AssignCommand("ReleaseArrested");p.AssignCommand("Lift");p.AssignCommand("UnloadPerson");p.AssignCommand("Pull");p.AssignCommand("StopPull");p.AssignCommand("EnterBasket");p.AssignCommand("BasketDown");p.AssignCommand("StopUseCannon");p.AssignCommand("EnterCar");p.AssignCommand("EnterHouse");p.RemoveCommand("Haspelstellen");p.RemoveCommand("DeleteHaspel");p.AssignCommand("PickUpHaspel");p.SetRotation(Caller);p.PushActionSwitchAnim(ACTION_APPEND, "idle");p.PushActionWait(ACTION_APPEND, 3.f);p.PushActionSwitchAnim(ACTION_APPEND, "idle");}};// by GoKa | modified by a-rescue & GrisuStefan// Verдndert by THW Teufelobject DeleteHaspel : CommandScript{Vector pos;DeleteHaspel(){SetCursor("deinstall");SetIcon("deinstall");SetValidTargets(ACTOR_VEHICLE);//SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING );}bool CheckTarget(GameObject *Caller, Actor *Target, int childID){if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID()))return false;Vehicle vec(Target);if (Caller->GetObjectType()==TYPE_PERSON && Caller->GetEquipment()!=EQUIP_EMERGENCY_CASE &&vec.IsValid() && (vec.GetVehicleType() == VT_FIREFIGHTERS_GTF )){Person p(Caller);if(p.IsValid() && (p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1))return false;return true;}return false;}void PushActions(GameObject *Caller, Actor *Target, int childID){Person p(Caller);Vehicle v(Target);if (childID == 0){Vehicle v(Target);Vector ChildPos = v.GetChildPosition("Haspel1");p.PushActionMove(ACTION_APPEND, ChildPos);p.PushActionExecuteCommand(ACTION_APPEND, "DeleteHaspel", Target, 1, false);}if (childID == 1){v.PlayAnimOpenDoor(DAT_SPECIAL, 0.6f, 0);p.PushActionWait(ACTION_APPEND, 0.6f);p.PushActionExecuteCommand(ACTION_APPEND, "DeleteHaspel", Target, 2, false);}if (childID == 2){v.SetChildEnabled("Haspel1", true);p.SetChildEnabled("Haspel", false);p.AssignCommand("GetExtinguisher");p.AssignCommand("GetFireHose");p.AssignCommand("GetShears");p.AssignCommand("GetJumppad");p.AssignCommand("GetChainsaw");p.AssignCommand("GetAxe");p.AssignCommand("Verteiler");p.AssignCommand("Extinguish");p.AssignCommand("Cool");p.AssignCommand("AttachFireHose");p.AssignCommand("RemoveFirehose");p.AssignCommand("UseShears");p.AssignCommand("UseJumppad");p.AssignCommand("UseChainSaw");p.AssignCommand("UseAxe");p.AssignCommand("RemoveEquipment");p.AssignCommand("PickUp");p.AssignCommand("SendPeople");p.AssignCommand("DriveAwayPerson");p.AssignCommand("PutInCar");p.AssignCommand("ReleaseArrested");p.AssignCommand("Lift");p.AssignCommand("UnloadPerson");p.AssignCommand("Pull");p.AssignCommand("StopPull");p.AssignCommand("EnterBasket");p.AssignCommand("BasketDown");p.AssignCommand("StopUseCannon");p.AssignCommand("EnterCar");p.AssignCommand("EnterHouse");p.RemoveCommand("DeleteHaspel");p.RemoveCommand("Haspelstellen");p.AssignCommand("GetHaspel");}}};
  3. Why do you need pedals when there are no gears?
  4. And very big, the game do not want to drop it in the water... I am so bored trying to make it work Edit 08.08.2014: I make it work!!
  5. Ty, get better soon. One of the final units: KrAZ 255b BMK-T ( Photo1, Photo2) Transporter (Moddel Mainzibaer/EmC-Unit, Skin EmC-Unit, Childs EmC-Unit/Fear/Rihis). Boat By EmC-Unit.
  6. Hey! trying to find in game files aimed scope grid. Anybody know where it is located?
  7. Hey, you need to learn how to mod on your own: http://forum.emergency-planet.com/tutorials/article/11-emergency-4-basic-modding-info/ http://forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/
  8. Hey! wana ask for help in conventing some 3d moddels (2.69 mb) from *.max to *.3ds (or anything else for Zm2). Tryed installing different 3ds max for 2 times, and both failed. If you are interested in help, please PM me.
  9. ... Updates: Upgraded front sides so they don't look so ugly: Also a new unit VAZ Lada 2103 Roads Police (Moddel Fear, Skin EmC-Unit, Childs EmC-Unit/Rihis.)
  10. Hey guys, very quick update for you: UAZ 469 Medical (UAZ 469 Bat - removed*) (Moddel Fear, Skin/Childs EmC-Unit.)
  11. Before starting a whole new thread you had to use search or at least check for turtorial section. Here read and sign http://forum.emergency-planet.com/tutorials/article/11-emergency-4-basic-modding-info/ http://forum.emergency-planet.com/tutorials/article/46-transfering-a-model-and-prototype-from-one-mod-to-another/ http://forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ http://forum.emergency-planet.com/tutorials/article/5-editing-your-unitxml-fil
  12. Hi. Here's what you need to explore: http://forum.emergency-planet.com/tutorials/article/11-emergency-4-basic-modding-info/ http://forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ http://forum.emergency-planet.com/tutorials/article/5-editing-your-unitxml-files/
  13. See? It looks way more better and nice! gj
  14. Maybe left Private mods there too? (Just look at a description of Mods section)
  15. Updates: New fire tank taken from DDR mod: BRDM-2 LPS (Moddel Mainzibaer, Skin EmC-Unit, Childs EmC-Unit/Fear.) Zil 131 AC-40 (GTF version) (Moddel Rihis,Skin EmC-Unit, Childs EmC-Unit/Fear/Borjaxmusic.) P.S.
  16. Thanks! Here's some news for you comrades! My very old creation (so old that it has a beard now ) Zil 131 Communal (Moddel Rihis/EmC-Unit, Skin EmC-Unit, Childs Rihis). Also i am updating some skins and moddels, here's a little preview. New wheels
  17. Looks promising , i like the new emboard (but you should delete the remaining part of the old one)
  18. Skins looks better now, nice work Maybe reversed colour scheme would be more fun
  19. Sweet (But maybe you should add more grass/bushes? forest side alway full of them)
  20. New unit: KrAZ 257 PNS-100 (Water pump) (Moddel Mainzibaer/EmC-Unit, Skin EmC-Unit, Childs EmC-Unit/Fear/Rihis/Borjaxmusic). To get you more interested - in real life water pump got a tank engine
  21. Well there are many photos on different ladders on many chasis, i just can say we will be doing one more ladder for shure
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