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Everything posted by EmC-Unit
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Always worked for me just randomly choosing
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I got a suggestion, could we get an option to pick a "header" image for the downloads.
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The last unit i was talking about: KAMAZ Crane: (Moddel: RussianRescueR/EmC-Unit, Skin: EmC-Unit, Objects: Em4 standart.)
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Thanks for the warm comment guys! Here's something new: IL-76 Fire Plane
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Hm, used a google, idk if thats helps: http://tidybugequipment.com/wp-content/uploads/2014/01/5356-11.jpg http://rigstrader.com/upload/trucks/2003-mack-600-le600-for-sale-in-miami-301.jpg http://rigstrader.com/upload/trucks/2003-mack-600-le600-for-sale-in-miami-298.jpg http://www.morethantrucks.com/detail-2004-mack-le613-25yd_heil_rear_loader_tandem_axle_garbage_truck-used-11466488.html
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Crash to Desktop on EM4 LA Mod when loading freeplay
EmC-Unit replied to TheHaydenator's topic in Technical Related Support
Hello! Are you running clear LA mod? it might be some sub mods conflict... or some missing parts like water cannon, witch crash without anything in log file. Can't find anything wrong in your one. -
The 3 top units looks solid and nice. Don't like black and blue colours combo. Also you are using lightbar reversed (red part always stay on left at the driver) Glad that you are not using any copyright text, will draw conclusions for the future.
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I like it! Everything is perfect! Good luck you with it! And pls upload updates here (or like on i.mgur) so it don't open in new window.
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THVFD and Ghost Graphic Designs got 6\6 ?
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Hey! Today i would like to congratulate every Ukrainian people with 23th independence day! Added a news today: read more here P.S.
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It said many times, well you know modelers have a real life and not a lot of free time, also modding alone suks. @Ghost Graphic Designs - Haven't seen a half of the thread, skins looks sweet and perfect! I love the red AMR ambulance very much! every single part fits there perfectly! From the things i don't like: Taurus with a orange russian Elina led lightbar (There are way more better options); Private Ambulance - RapidCare (Saw simple skin on german fake ambulances); Tranperent windows on some a few units? - there are no driver )) and they are combined in the way we can't see the interiors
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This vehicle need a coub! \o/ first time doing that: http://coub.com/view/2y0z2
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Updated skin on the Mi-2 hellicopter (and added med version): (Moddel: LanRacer, Skin: EmC-Unit, Objects: BorjaXmusic.)
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Use this to vote :{D
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HELP to reskinning ATF Agent
EmC-Unit replied to Wan Golden Chersonese's topic in Modding Related Support
Open the file, press save, than chose another alpha channel , like here -
I belive when i will say something bad everybody will blame me, but goddess how i hate physic like in rescue 2014 when one car goes through another, fuu All other looks great!!, exept for the personel witch act too slow
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Some updates before i left: Quick video showing a BMK-T working! It took me a huge amount of time to make it work) Fire boat based on em4 standart moddel:
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HI, you need to convent it to 32 bit WAV mono
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I hope so...
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Hey guys! Just today founded this error in script, when you get a 2nd fire drum the car where it was placed just disappear. Can anybody help me solve it? // Alle Scripts wurden mit Scriptteilen von THW Teufel,Boogie-Man,GoKa,a-rescue,GrisuStefan,Hoppah erstellt// Script by Hoppah// Verдndert by THW Teufel// Scriptteile by GoKa,a-rescue,THW Teufel// Nutzung laut Em Forum erlaubtobject PickUpHaspel: CommandScript{Vector pos;PickUpHaspel(){SetCursor("install");SetIcon("install");SetValidTargets(ACTOR_VEHICLE);SetGroupID(CGROUP_GETEQUIPMENT);//SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING );}bool CheckTarget(GameObject *Caller, Actor *Target, int childID){if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID()))return false;Vehicle vec(Target);if (Caller->GetObjectType()==TYPE_PERSON && Caller->GetEquipment()!=EQUIP_EMERGENCY_CASE &&vec.IsValid() && (vec.GetVehicleType() == VT_FIREFIGHTERS_GTF || vec.GetVehicleType() == VT_NOSQUAD )){Person p(Caller);if(p.IsValid() && (p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1))return false;return true;}return false;}void PushActions(GameObject *Caller, Actor *Target, int childID){Person p(Caller);Vehicle v(Target);Vector TargetPos = Target->GetTargetPoint(Caller, TARGET_EQUIPMENTDOOR);if(StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/Vehicles Objects/Firehose Reel.e4p") == 0){Person p(Caller);p.PushActionMove(ACTION_NEWLIST, TargetPos);p.PushActionTurnTo(ACTION_APPEND, Target);}p.PushActionExecuteCommand(ACTION_APPEND, "PickUpHaspel", Target, 1, false);if (childID == 1){v.PushActionDeleteOwner(ACTION_APPEND);p.RemoveCommand("Haspelstellen");p.RemoveCommand("PickUpHaspel");p.RemoveCommand("GetHaspel");p.RemoveCommand("GetExtinguisher");p.RemoveCommand("GetFireHose");p.RemoveCommand("GetShears");p.RemoveCommand("GetJumppad");p.RemoveCommand("GetChainsaw");p.RemoveCommand("GetAxe");p.RemoveCommand("Verteiler");p.RemoveCommand("Extinguish");p.RemoveCommand("Cool");p.RemoveCommand("AttachFireHose");p.RemoveCommand("RemoveFirehose");p.RemoveCommand("UseShears");p.RemoveCommand("UseJumppad");p.RemoveCommand("UseChainSaw");p.RemoveCommand("UseAxe");p.RemoveCommand("RemoveEquipment");p.RemoveCommand("PickUp");p.RemoveCommand("SendPeople");p.RemoveCommand("DriveAwayPerson");p.RemoveCommand("PutInCar");p.RemoveCommand("ReleaseArrested");p.RemoveCommand("Lift");p.RemoveCommand("UnloadPerson");p.RemoveCommand("Pull");p.RemoveCommand("StopPull");p.RemoveCommand("EnterBasket");p.RemoveCommand("BasketDown");p.RemoveCommand("StopUseCannon");p.RemoveCommand("EnterCar");p.RemoveCommand("EnterHouse");p.SetChildEnabled("Haspel", true);p.AssignCommand("DeleteHaspel");p.AssignCommand("Haspelstellen");}}};// by GoKa | modified by a-rescue & GrisuStefan// Verдndert by THW Teufelobject GetHaspel : CommandScript{Vector pos;GetHaspel(){SetCursor("install");SetIcon("install");SetValidTargets(ACTOR_VEHICLE);SetGroupID(CGROUP_GETEQUIPMENT);//SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING );}bool CheckTarget(GameObject *Caller, Actor *Target, int childID){if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID()))return false;Vehicle vec(Target);if (Caller->GetObjectType()==TYPE_PERSON && Caller->GetEquipment()!=EQUIP_EMERGENCY_CASE &&vec.IsValid() && (vec.GetVehicleType() == VT_FIREFIGHTERS_GTF )){Person p(Caller);if(p.IsValid() && (p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1))return false;return true;}return false;}void PushActions(GameObject *Caller, Actor *Target, int childID){Person p(Caller);Vehicle v(Target);if (childID == 0){Vehicle v(Target);Vector ChildPos = v.GetChildPosition("Haspel1");p.PushActionMove(ACTION_APPEND, ChildPos);p.PushActionExecuteCommand(ACTION_APPEND, "GetHaspel", Target, 1, false);}if (childID == 1){v.PlayAnimOpenDoor(DAT_SPECIAL, 0.6f, 0);p.PushActionWait(ACTION_APPEND, 0.6f);p.PushActionExecuteCommand(ACTION_APPEND, "GetHaspel", Target, 2, false);}if (childID == 2){p.SetChildEnabled("Haspel", true);v.SetChildEnabled("Haspel1", false);p.AssignCommand("DeleteHaspel");p.AssignCommand("Haspelstellen");p.RemoveCommand("GetHaspel");p.RemoveCommand("GetExtinguisher");p.RemoveCommand("GetFireHose");p.RemoveCommand("GetShears");p.RemoveCommand("GetJumppad");p.RemoveCommand("GetChainsaw");p.RemoveCommand("GetAxe");p.RemoveCommand("Verteiler");p.RemoveCommand("Extinguish");p.RemoveCommand("Cool");p.RemoveCommand("AttachFireHose");p.RemoveCommand("RemoveFirehose");p.RemoveCommand("UseShears");p.RemoveCommand("UseJumppad");p.RemoveCommand("UseChainSaw");p.RemoveCommand("UseAxe");p.RemoveCommand("RemoveEquipment");p.RemoveCommand("PickUp");p.RemoveCommand("SendPeople");p.RemoveCommand("DriveAwayPerson");p.RemoveCommand("PutInCar");p.RemoveCommand("ReleaseArrested");p.RemoveCommand("Lift");p.RemoveCommand("UnloadPerson");p.RemoveCommand("Pull");p.RemoveCommand("StopPull");p.RemoveCommand("EnterBasket");p.RemoveCommand("BasketDown");p.RemoveCommand("StopUseCannon");p.RemoveCommand("EnterCar");p.RemoveCommand("EnterHouse");p.RemoveCommand("PickUpHaspel");}}};// Haspelabstellen Script by Notarztblubb,Boogie,THW Teufel// Nutzung per Readmeeintrag freiconst char IMG[] = "use";object Haspelstellen : CommandScript{Haspelstellen(){SetIcon(IMG);SetCursor(IMG);}bool CheckPossible(GameObject *Caller){//CheckPossible Abschnittreturn true;}bool CheckTarget(GameObject *Caller, Actor *Target, int childID){//CheckTarget Abschnittreturn true;}void PushActions(GameObject *Caller, Actor *Target, int childID){Person p(Caller);Vector Pos = p.GetPosition();p.SetPlacement(PLACEMENT_CUSTOM_PLACEMENT);p.SetPosition(Pos + Vector(0.f,0.f,-45.f));Vehicle Haspel = Game::CreateVehicle("mod:Prototypes/Vehicles/Vehicles Objects/Firehose Reel.e4p", "Haspel");float r[9];p.GetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]);float vx = -5.f, vy = -20.f, vz = 0.f;Math::RotateVector(vx, vy, vz, r);Haspel.SetRotation(r[0], r[1], r[2], r[3], r[4], r[5], r[6], r[7], r[8]);Haspel.SetPosition(Pos + Vector(vx, vy, vz));Haspel.SetSelectable(true);int HaspelID = Haspel.GetID();p.SetUserData(HaspelID);p.SetChildEnabled("Haspel",false); // HIER DEINEN CHILDNAMEN REIN STATT HASPELp.SetPosition(Pos);p.AssignCommand("GetExtinguisher");p.AssignCommand("GetFireHose");p.AssignCommand("GetShears");p.AssignCommand("GetJumppad");p.AssignCommand("GetChainsaw");p.AssignCommand("GetAxe");p.AssignCommand("Verteiler");p.AssignCommand("Extinguish");p.AssignCommand("Cool");p.AssignCommand("AttachFireHose");p.AssignCommand("RemoveFirehose");p.AssignCommand("UseShears");p.AssignCommand("UseJumppad");p.AssignCommand("UseChainSaw");p.AssignCommand("UseAxe");p.AssignCommand("RemoveEquipment");p.AssignCommand("PickUp");p.AssignCommand("SendPeople");p.AssignCommand("DriveAwayPerson");p.AssignCommand("PutInCar");p.AssignCommand("ReleaseArrested");p.AssignCommand("Lift");p.AssignCommand("UnloadPerson");p.AssignCommand("Pull");p.AssignCommand("StopPull");p.AssignCommand("EnterBasket");p.AssignCommand("BasketDown");p.AssignCommand("StopUseCannon");p.AssignCommand("EnterCar");p.AssignCommand("EnterHouse");p.RemoveCommand("Haspelstellen");p.RemoveCommand("DeleteHaspel");p.AssignCommand("PickUpHaspel");p.SetRotation(Caller);p.PushActionSwitchAnim(ACTION_APPEND, "idle");p.PushActionWait(ACTION_APPEND, 3.f);p.PushActionSwitchAnim(ACTION_APPEND, "idle");}};// by GoKa | modified by a-rescue & GrisuStefan// Verдndert by THW Teufelobject DeleteHaspel : CommandScript{Vector pos;DeleteHaspel(){SetCursor("deinstall");SetIcon("deinstall");SetValidTargets(ACTOR_VEHICLE);//SetRestrictions(RESTRICT_NOTDESTROYED | RESTRICT_NOTBURNING );}bool CheckTarget(GameObject *Caller, Actor *Target, int childID){if (!Caller->IsValid() || !Target->IsValid() || (Caller->GetID()==Target->GetID()))return false;Vehicle vec(Target);if (Caller->GetObjectType()==TYPE_PERSON && Caller->GetEquipment()!=EQUIP_EMERGENCY_CASE &&vec.IsValid() && (vec.GetVehicleType() == VT_FIREFIGHTERS_GTF )){Person p(Caller);if(p.IsValid() && (p.IsCarryingPerson()||p.IsLinkedWithPerson()|| p.GetFirehoseID()!=0 || p.IsPulling() || p.GetEnteredCarID() != -1))return false;return true;}return false;}void PushActions(GameObject *Caller, Actor *Target, int childID){Person p(Caller);Vehicle v(Target);if (childID == 0){Vehicle v(Target);Vector ChildPos = v.GetChildPosition("Haspel1");p.PushActionMove(ACTION_APPEND, ChildPos);p.PushActionExecuteCommand(ACTION_APPEND, "DeleteHaspel", Target, 1, false);}if (childID == 1){v.PlayAnimOpenDoor(DAT_SPECIAL, 0.6f, 0);p.PushActionWait(ACTION_APPEND, 0.6f);p.PushActionExecuteCommand(ACTION_APPEND, "DeleteHaspel", Target, 2, false);}if (childID == 2){v.SetChildEnabled("Haspel1", true);p.SetChildEnabled("Haspel", false);p.AssignCommand("GetExtinguisher");p.AssignCommand("GetFireHose");p.AssignCommand("GetShears");p.AssignCommand("GetJumppad");p.AssignCommand("GetChainsaw");p.AssignCommand("GetAxe");p.AssignCommand("Verteiler");p.AssignCommand("Extinguish");p.AssignCommand("Cool");p.AssignCommand("AttachFireHose");p.AssignCommand("RemoveFirehose");p.AssignCommand("UseShears");p.AssignCommand("UseJumppad");p.AssignCommand("UseChainSaw");p.AssignCommand("UseAxe");p.AssignCommand("RemoveEquipment");p.AssignCommand("PickUp");p.AssignCommand("SendPeople");p.AssignCommand("DriveAwayPerson");p.AssignCommand("PutInCar");p.AssignCommand("ReleaseArrested");p.AssignCommand("Lift");p.AssignCommand("UnloadPerson");p.AssignCommand("Pull");p.AssignCommand("StopPull");p.AssignCommand("EnterBasket");p.AssignCommand("BasketDown");p.AssignCommand("StopUseCannon");p.AssignCommand("EnterCar");p.AssignCommand("EnterHouse");p.RemoveCommand("DeleteHaspel");p.RemoveCommand("Haspelstellen");p.AssignCommand("GetHaspel");}}};
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Why do you need pedals when there are no gears?
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And very big, the game do not want to drop it in the water... I am so bored trying to make it work Edit 08.08.2014: I make it work!!
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Ty, get better soon. One of the final units: KrAZ 255b BMK-T ( Photo1, Photo2) Transporter (Moddel Mainzibaer/EmC-Unit, Skin EmC-Unit, Childs EmC-Unit/Fear/Rihis). Boat By EmC-Unit.
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Founded it. Thanks!