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EmC-Unit

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Everything posted by EmC-Unit

  1. Hey guys, i know many of you are waiting for the mod, so i got a new unit for you ,it was doned long time ago (we wanted to show it up as SRT pack, but...) Sterling Acterra Police SRT Credits to me, rihis for the cab face, lightbar and Hennefer95 for the childs.
  2. Glad to see old friendly faces. Welcome back
  3. Hey have a quick question, what i am doing wrong when i add a paramedic team and when they try to lift victim - they stuck and replay animation? (even when i copy VMO file)
  4. Thank for the info. Will try to sort it out. Btw the last one tweaked:
  5. Select the area you want to be skinned, add a new layer and so on, or just play with tolerance like itchboy said
  6. You can raise the helicopter moddel on the axis higher than ground, than setup it like TLF (but i don't think you will be able to land it or use animations of rotor)
  7. uh, well the script use standart FF with scba... i will try to fix, but i don't trust in that by myself. thx for the info
  8. Could you give much more info? Also do you have any crashes? Thx, and allready told that in tips
  9. With so a few information i don't really care if i am wrong guesing. - I had same problem on my laptop and a reason for that was active bit locker.
  10. Open it in the editor than open traits, and mark "Custom" physics.
  11. When you copy lines with paths to prototypes selection may chose " too and you might get it deleted, try again with caution. Oh i have missed that you have added a script in attachments As i see you got ...== 0 in the last StrCompare when it has to be == 0) Example not right: } int soundID; Vector CarPos = v.GetPosition(); if (StrCompare(v.GetPrototypeFileName(), PROTO_DPL01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_DPL02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_FRU1) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_IRU01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USAR01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_DLK) == 0 {Examlpe Right: } int soundID; Vector CarPos = v.GetPosition(); if (StrCompare(v.GetPrototypeFileName(), PROTO_DPL01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_DPL02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_FRU1) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_IRU01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USAR01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_DLK) == 0) {
  12. Quick tweaks: -Welders can now enter back; -Fire splitter returned to previous traits (*so people don't complain it don't works sometimes). Download
  13. It looks just perfect Btw what for those white lightabrs used? (like on a jeep higher)?
  14. In case all other texts are fine, check in unit.xml for erors
  15. At the end (hour before release) i have added entercar script from LA mod... Will fix that soon, thanks for feedback
  16. Won't say for all, but i dobut people will do a mod for you. Just start something, and people might see nice paint schemes and join you.
  17. USSR Mod v1.0 Released!! Download now))

  18. USSR Mod v.10 Released!! Download now))

  19. Version 1.0 Released! So finally i can present you my creating! it took me like month of polishing it. I hope you enjoy it and give your feedback. In my view it is very fun to play, and even more on multiplayer where you can balance players roles. So you can get: - About 60 real units of all kinds to explore; - New useful scripts; - New real sirens sounds; - Full ingame units graphics; - Fun multiplayer; - Stable gameplay without crashes. And much more... Download: Em-Planet | 4shared | File-Upload SendSpace | 4shared | File-Upload (*units texts still in english) Tips: P.S.: In the near future i will release patch with scripts tweks and new sirens, so stay tooned. © SLUM modding Team Productions 2014.
  20. My new photos (just to bump the topic):
  21. Maybe lets change the rulles a bit? don't find this topic-game much popular...
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