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cletus

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Everything posted by cletus

  1. have u played it before with out crashing?
  2. all files were lost i think... but any ways this is what u need, i had it saved before the original crashed. this is the original file. Unmarked_units_1.1.2.zip
  3. first of all sorry about the double post crazy thing went out of control the file needed to download this mod is on this page on topic number 94. id make a link to it but not sure how.
  4. LA_Lifeguard_for_911FR.rar original/ 911 first responders
  5. i just found my file i can upload if u like?
  6. here is the original Occram_\'s_Lights_Part_1.zip
  7. i have the link as long as its ok to post.
  8. With_Additional_Units_Submod_V1.6.1.rar New_LED.rar
  9. there are two and just the prototype folder? o i c what u need lol. i forgot that the links died
  10. i agree with 3 but maybe leave the others as a additional ambulance just in case u dont want the mcu or vans
  11. ha your last post was a big help.... i was pulling the wrong file but is fixed now i appreciate all your help. i would had never seen that if u had not told me to check:) u seem to help me alot and its great...
  12. sounds complicated hmmm ill look but i may need further detail....
  13. i added the truck so it would not replace engine 1. funny that u mention number 7. thats what i called it. i payed attn. to your instruction and it still says its missing model and has the famus blue box. the truck will show up on map and the truck also has the fadded lights but no image of the truck.
  14. is there a way to make your fire engine by it self? i renamed it and the image comes up in the dispatch folder, but it says mod file is missing. this is for the 1_90_mod.
  15. is there a way to make your fire engine by it self? i renamed it and the image comes up in the dispatch folder, but it says mod file is missing. this is for the 1_90_mod. i hit the wrong key
  16. mine did the same but now its working..... confusion.....
  17. hmmmm thats strange can i send me screen shoots?
  18. i had this issue... i had went to the editor opened modifications tab and loaded the la mod 2.0 the prtotypes folder should automaticly be displayed. go to vehicles then la fire dept. in the prototype folder. scroll down intill you see tiller cabin. click on it. another screen will appear saying prototypeat the very top. at the very bottom thereis the word complete. there will be words and chack boxes next to it. every box should have a circle in it. the fire is differant. this should be checked with a x. if this is not marked click in the check box next to fire intill there is a x. repeat for tiller trailer and tiller trailer installed. mine worked fine after this.
  19. ha i think i figured it out... its not blown up yet after i made a few changes.
  20. i added somethings and changed a few things.... how ever non of theses effected the tiller.... makes me sad when it blows up. did not use to do this
  21. im trying to figure out how to stop the rear end of the tiller blowing uo when its to close to fire with out redownloading the mod again.
  22. can u make the fire opional... like add the units with the new light bar like u did with the pd? i think that will give some option on what people are looking for
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