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Everything posted by cletus
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this is true.... i just may have to do that.
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im gussing it did not lol. i have the file that works but not sure if i can release it....
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GameObjectList l4; Game::CollectObstaclesOnVirtualObject(VO_PARK03, l4, ACTOR_VEHICLE); if(l4.GetNumObjects() == 0) { l1 = Game::GetActors(VO_PARK03); ParkinglotFound = true; } if (!ParkinglotFound) { GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_PARK06, l5, ACTOR_VEHICLE); if(l5.GetNumObjects() == 0) { l1 = Game::GetActors(VO_PARK06); ParkinglotFound = true; } if (!ParkinglotFound) { i think i see your issue, your missing 4 and 5. you jumped. also did you create the spots in the editor?
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what do you need help with?
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the la call patrol car script
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i will test that but i changed nothing there. i took one out but the game keeps crashing so i guess it needs all 3
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i have up to ten parking spaces for patrol cars to park. not counting swat parking. here is my script... maybe together we can figure it out. every thing in the script works.the high lighted blue is where if i add anther car it says the statment is too long. if u need a better view let me know. it would not allow me to sent the file to you.
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looks a lot like mine lol. how do you get the vo to rotate? all my cars are parked in the same direction. i also can hold up to 10 cares in mine but my issue is that i can not call the car 9 or 10 in the call patrol script do to the statementbeing to long. is there a way to fix that part of it?
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i like your script already lol. i have been wanting to do someting like that. do you have a pic i can l;ook at to see how it is set up?
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yeah i noticed then stop giving put the editor. i think its nearly imposable with out it unless you are really great at making scripts.
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I have added several police station parking spots in the l.a mod with explorer 4x4 mod. in the script call patrol car i have added all the changes. when i call for back up in the mod i get a error stating that the "statment is to long". is there away to fix that?
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i just added 10 parking spaces but i cant call all the units for back up do to a error.
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im confused... is this now updated to l.a 2.0 or what ever it is?
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i figured it out.... there were additional units submod cars taken out but what i unlocked did not match the portraits file... i still need to test this theroy but im pretty sure thats what it is
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i have a issue when i unlock the units that explorer took out... i use to not have this issue... am i forgeting something? the issue is that once i unlock all of the cars it will not let me dispatch other units
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LA Mod 4x4 w00ds Map v1 Submod Preview
cletus replied to Xplorer4x4's topic in Submods [Not released]
once again i can start working on lights!!! would u like the help? -
LA Mod 4x4 w00ds Map v1 Submod Preview
cletus replied to Xplorer4x4's topic in Submods [Not released]
i know lights if that helps!!! -
the server crashed making the original links dead. i had a copy of the file and posted it how ever that might had been post ago.... i agree with 4x4 on having the link moved to the first post. how ever this is not the only mod that needs this done...
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sweet cant wait!!!!
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so do you need additional help or are we good here?