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SirMoo

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Everything posted by SirMoo

  1. All of this over a sport? o.O I can think of better things to protest against.
  2. I expect that the person who wasted money on concert tickets is being tried for fraud? But why couldn't a small tax be added to fix this problem? Or has the whole fire service been struggling for a while?
  3. Thats a lot of pr0n.I have a 2tb hard drive that I split 50/50 half having linux the other hold other files like WoW. It's Hitachi I think. On windows I use iobit software. I noticed a small improvement after using it to clean up files.
  4. Want to post a video for those of us who actually don't use facebook? (Yes, there ARE some of us who don't...)
  5. This is not possible due to the fact that I don't think the hospital has an interior built. It's just a skeleton. It takes a lot of time to build buildings where you can enter them, thus is why only a few have that feature.
  6. Were the lights for the LAAP SUV ever fixed? And what about the fire station there? Get that stupid gate working?
  7. ... Wow. I was kind of expecting a real issue, not you simply not loading the modification. This is sort of the basics. :/
  8. Try this. Took an easy google search to find.
  9. As a friendly reminder this is more then likely not the best place to ask a question. But none-the-less... Assuming you copied over all the files for the mods, what do you mean by 'extra options'. They are not extra things they should simply be working and overwrite the current. However, you're mentioning multiple mods and a lot of times these are not compatible together. It would be best for you to read all the documentation that comes with it as well as in the threads for each mod to see which ones work together. Which are you adding first? And are you manually adding them to prevent overwritting needed files for each one?
  10. How goes it with the database?
  11. I assume it's not in this one, but a fun feature about the w00ds version (and I hope you don't mind me mentioning this Xplorer) is that the paramedics have 3 (maybe 4) outs that they turn out in. Each vehicle is randomly staffed when you call it. I really love this aspect. One may be in turnout gear while the other is wearing the blue outfit.
  12. The city I live in we have an Emergency Alert System (which I guess would be for air-raids/tornado ). It sounds a lot like thunderbolt siren (posted by billy) for the first few moments but then drops matching some fire engine sirens more then a raid siren, and after a few moments it makes this little tune ( ) and the guy comes on and says "This is a test of the emergency alert system". It echoes like hell as I think there are a couple in the area. It's actually one of the nicer sirens I've seen and I was unable to find it on youtube. And then we have this on TV. Freaking annoying: http://www.youtube.com/watch?v=hpnbtogOYyg
  13. ... Rain is normal. Honestly, I hate it as it puts a lot of lag on the graphics engine... But yes, you should randomly at times get rain.
  14. If it's for a game you may want something like this: http://www.sqlite.org/ I'm not 100% sure if it's compatible for VB programs, however it's a self contained variation for of SQL which would be better than having to ship out a game stuffed with MySQL, which is the leading alternative to MS Sql.
  15. Why not just delete, and re-add the files for that unit?
  16. You need to copy all the amr files from all three... Models, Prototypes and Units. Then you need to look at the freeplaybase.xml files and add the following lines to it: <vehicle prototype="mod:Prototypes/Vehicles/01 LA Ambulance/amrambulance01.e4p" count="2" /> <vehicle prototype="mod:Prototypes/Vehicles/01 LA Ambulance/amrambulance02.e4p" count="2" /> And now you need to add the following to LASiren.script This part should go with the other ones that look like this near the top area. const char PROTO_AMRAMBULANCE01[] = "mod:Prototypes/Vehicles/01 LA Ambulance/amrambulance01.e4p"; const char PROTO_AMRAMBULANCE02[] = "mod:Prototypes/Vehicles/01 LA Ambulance/amrambulance02.e4p"; Then you need to add the following near where the other ambulance sirens are, you'll need to find them yourself, but their named easy to figure out. StrCompare(v.GetPrototypeFileName(), PROTO_AMBULANCE02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_AMRAMBULANCE01) == 0 || Now, there are some errors doing it this method, and you may need to add in some of the commands you want to use. Also, the AMR ambulance will not go on patrol/return to the station/base after it drops off a patient, it will simply sit in the hospital ambulance bay. I've not figured out what causes this. :/
  17. Till its finished. It's been months in progress and if you'd read the previous posts you'd realize there have been some workers on it missing with parts of work complete...
  18. As said here, but to further, you'll need to copy over all the AMR files, then add the ambulance to your unit list as well as add it to the sirens file. This will give you two, the vintage and the regular ambulance.
  19. Normally it's best to have a somewhat finished project before you release it to the public to play in cases like these. He may have a change of heart, but I some how doubt he'll release it just yet.
  20. So after reading this I looked it up and played the demo. Really neat game. Enjoyed the demo, but could not stand the camera controls...
  21. I still have a couple of problems with the traffic on this map. :/ I guess I should send you a PM 4x4, but there are certain areas where the traffic can get jammed and it messes up the whole map almost to a level where it's unplayable. Then there is also a huge area (front of that house that gets riots) where it gets no traffic and looks VERY bare.
  22. Is that LASD in front of the CHP vehicle? Are you going to actually make this sub-mod status worth by making the vehicles able to spawn and drive back? Or is this a 1 time use only mod for short 5 minute game play?
  23. Even the ones done by Ocram and others?
  24. Now it would very much depend on the situation, however... I would most certainly sue the city. First off, it's a breech of contact. The film crew has a contract for that road. Second, if the city revoked their license that would be a secondary breech of contract. Third, immunity? There is no immunity. He disrupted a set and cost them tens of thousands of dollars. Assuming they were not using 100% digital film, thats a MASSIVE cost. One filming crew charges it's actors what... 100 dollars if their cell phone rings simply to cover the costs of film. Regardless if the bomb was real or not, the cop is by fault and thus the city would take care of it. So... If the city does pull the permit they'll pay money... if they get sued... they'll pay money. But I can't find any legal files on it at the moment so I doubt the film crew decided to do anything about it... or it was something done in private to make things simple.
  25. Which units exactly are you going to be working on?
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