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Agentchung

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Everything posted by Agentchung

  1. I was messing around in the editor and decided to make a military base as well as a Harbour station. I think i'll make a Technical Base later on if I can get these 2 to work. UPDATE: I have made some minor alterations to the military base, and I have created a new harbour/ USCG outpost on the harbourfront. Here are the new updated screenshots. I have scraped the gate plan for the military base, however I was wondering if anybody would be able to explain how to use virtual objects and alter the scripts to allow the vehicles in my screenshots, to return to their places. Any help would be appreciated. I need help with scripting... Please refer to my post on Page 2.
  2. Oh, very sorry, my mistake. I was misinformed. Apologies for my screw up =P Good to know though. That would make it much easier for the missions in 1.9
  3. Well, if you let the fire burn out, and spread throughout the building, Sometimes it can jeopardize the structure's strength... Which would result in a total structure failure/ collapse, which could result in massive injuries & death... considering if it is in a high populated area. I don't know... different cities/ departments have their own standards. Can't really bunch it all together.
  4. I think it's also mainly a cosmetic thing. I personally haven't noticed a difference, but I could be wrong. Also, like mentioned above, the LAX Crash truck is mainly used for airport fires, and moves quite slowly, and sometimes have trouble navigating the streets considering it is so large.
  5. This is in regards to the bulldozer. I've finally gone back to the campaign missions, however i still have the same problem. On the Polar mission, the bulldozer does not unload from the truck. I know it was a bug, and I have downloaded the patch, however, it still doens't work. All that happens is that it gives the sound of the truck starting, but that is it. (sounds like a truck starting but it has no gas) Any ideas?
  6. I'm pretty sure, in order to have it work, you would have to alter the scripts extensively. You would have to move the virtual objects and everything i'm guessing. Don't quote me though... I only use the original map, and I'm just assuming that's what you'd need to do. Maybe someone has a definate answer?
  7. I'm thinking he may be asking if you have the latest version of the LA mod? (not sure). Also. LA Mod version 1.8.1 is just a mission patch. It allows you to play the original Emergency 4/ 911: First Responders missions using the LA vehicles.
  8. For the EMS SUV addition, what files do we have to overwrite? I basically just took ALL of the files in the submod download and overwrote them into my game files. However, when I'm playing, the doors on the EMS SUV are all wrong. They are in the wrong place, open the wrong way, and it basically looks like a mangled wreak. Anybody have any ideas?
  9. Yeah. I was looking at the ALS engine script as well, but i haven't had any experience with them. So I'm not too sure what to change. I've tried a couple of different things, but they haven't worked... I wasn't going to assign specific spots for each battalion chief, I just wanted them to go to the two spots (whichever car it was) however, if that's not possible... Would you know how to add a parking space in front of the station? (preferably infront of the control box or just beside it). I may want to just park the battalion chief (and maybe a trailer) out front. (I can just move the trailer and unhook if it's not possible). I know you would have to add virtual objects, but would you know how to do that?
  10. I wanted to switch out my HAZMAT Squad for a battalion chief. I was able to get the staffing and car to start there perfectly, however, when I press return to station it says "No room at fire station, vehicle returns to HQ" (Battalion chief at station 1 is there) So basically, I was trying to alter the scripts to allow BOTH Battalion Chiefs to go to their respective stations. Just like how the ALS Engines are able to return to station 1 OR station 2 Does anybody know how I can switch can this happen for the Battalion Chiefs? I've tried comparing the scripts with the ALS parts, however, i'm not seeing it... Can someone help me out?
  11. However, if you wanted, it COULD be done. I currently have a Squad parked in a space behind LAFD Station 1, and one in LAFD Station 2's third bay (replacing the HAZMAT Squad). To do this, you would have to alter the scripts of the game, and add virtual objects.
  12. lol yeah, I think i'm probably the only one who likes to use the trailer =P Oh well, it's not really much of a problem. I will still use it anyways. Lol
  13. I am quite surprised nobody has come across this yet... I used the search function but there was nothing coming up when I typed trailer (& trailer, just incase there were spelling errors) into the search bar. Anyways, I like to use my trailor on the East side of the map, so I leave one outside of LAFD Station 2. I've noticed that the trailors are not actual objects you can say. I can hook them up to cars, and get equipment from them perfectly, however when they are driving, they do not really exist. My trucks and cars that are pulling the trailor goes THROUGH the trailor. An example would be when i'm backing up a truck, the truck reverses INTO the trailor, so basically the truck and trailor are embedded in each other. Even my firefighters run THROUGH the trailor sometimes. Anybody else notice this?
  14. Yeah, I tried to do that, but the script confused me... I tried different things, but I still didn't get the right thing i wanted... I was hoping someone could help me out.
  15. Yeah, It overwrites the files, but I was able to re-edit them. However, I've stumbled upon another problem... Currently, the changes I have made are: - Adding a HES and Brush Truck to the parking lot of LAFD station 1 - Switched out USAR Squad for a Foam Tender in LAFD Station 1 - Switched ou the HAZMAT Squad for a HES in LAFD Station 2 The problem is that my HES will not return to station 2. The HES will return to the parking space at Station 1, however, the other HES says "No room at fire station, Vehicle returns to base!", Even though station 2's bay is free. I'm guessing there is something wrong with the LAtoFireStation script, but i'm not quite sure what to change. Does anybody have an idea on what I can change so that I can have my Heavy Equipment squads return to both the parking space at station 1 AND the bay at station 2?
  16. Oh ok... Never knew that. I just got the game a month or so ago, and I didn't want to do the LA MOD missions before the original missions, so I just downloaded the patch directly after downloading the MOD. Would you by any chance know how to delete the mission patch only? After i'm done the original missions, i want to do the LA MOD missions and mess around with the LASD van and FBI SUV =) Also, would deleting the mission patch mess up the scripts? I currently have altered scripts to have additional personnel on trucks, HES instead of HAZMAT, and Foam tender instead of USAR
  17. Alright, thanks for the help =) Where would I find the save files? I'm looking under the "SAVE" file, but all I see is a file called "campaignprogress" nothing about my game saves.
  18. Thanks Hoppah for this little tutorial. It has really helped. However, i'm having a minor problem with the Battalion Chief dispatching units. I was wondering if you, or another forum member may be able to help me. The current changes that I have made are: - Switching the HAZMAT unit in LAFD Station 2 out for a HES - Switching the USAR unit out for a Water Tender in LAFD Station 1 In addition, I have also switched the manning of the units so that the: - HES has 2 USAR FFs and 2 Paramedics/FFs - Water Tender has 2 paramedic/FFs and 2 FFs/EMTs - Battalion Chief has a chief and a paramedic/FF - Aerial has 2 paramedic/FFs and 2 FFs/EMTs Everything has been working smoothly except for one thing with the battalion chief. When I use the battalion chief to dispatch a Water tender (using the call USAR button), it doesn't work. It always says USAR bought for $3500. Even though my water tender is available. The unit that comes from HQ (which i bought for $3500) is also a water tender, but it is staffed with 2 USAR FFs When I use my BC to dispatch my HES (using the call HAZMAT button), everything works fine. It's just the call water tender (usar) is the only thing i'm having problems with. Hopefully I explained this properly... If you have any questions or if you don't get something, please reply back and I will try and explain it again. Thanks in advance for the help!
  19. Thanks alot MikeyPI!! The second way didn't work, i still had the same message, however the first idea works perfectly. Thanks for the help
  20. You can always try messing with it, just make sure you make a back-up file before you do anything. So just incase something goes wrong, you can just overwrite your backup files over the files you were working with. Practice makes perfect =P
  21. You have a FBI SUV in freeplay?? I thought it wasn't included in the 1.8 mod version.
  22. I'm sure there is a way, if you modified some files, however i don't know how to... I used to use a couple of Unmarked Patrol Cars as SWAT units, and to have your officers have MP5s, I just had a LAPD SUV meet up with them, I armed the men with MP5s, and then I just put them back in the car. The SWAT officers will always have MP5s until you remove them, or send them back to HQ.
  23. If I have altered some scripts. (ex. Switching the HAZMAT truck out for a HES in LAFD Station 2) can I still download this map? Would any of the files conflict?
  24. I'm not an expert myself, but I'm pretty sure you have to do alot more then just saving it in the editor. You have to alter the scripts for the game the station scripts and firestationstart script... I'm sure there are alot more. Maybe another member would know more. But yeah, but think about it. To SWITCH the HAZMAT with an HES, you have to change like 4 scripts. to ADD vehicles i'm guessing you need to change a whole bunch including adding virtual objects. Also, I'm not sure if you can put different trucks in the same bay. (how would they get out if you needed them) That's all I know... Did you back up your files? Try removing the changes you did in the editor and save it.
  25. I have a question. I currently have my game changed so that a Heavy Equipment Squad goes to LAFD Station 2 instead of the HAZMAT unit. If I replace my game with these files also, would it work? Or would these files conflict with the change I've made already? I want to have both. =)
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