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About MagnesiumDew
- Birthday April 16
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Thanks Mikey, I think I worded my question wrong As you've said, its the capability that is important. Thanks (I know that the mod is on hold at the present time )
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These aren't really appropriate for the creators of the mod so I decided to post them here. 1. I have had a look through the units in the editor and discovered some completed but unused "toll" officers and swat members. How would I go about adding these to the usable units in missions? (At this point in time, if they are pointed too in the unit xml, the unit doesn't appear in the units menu ingame) 2. I would like to add some vehicles from another mod. Is it the same process as installing new vehicles? 3. Which script (if it is a script) handles which vehicles contain LA mod equipment? I cannot get ballistic shields from any vehicle (a previously known problem). Thanks in advance for the responses (If it makes a difference these changes would be for private use only
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In reference to the boat question, will there be bigger boats for use outside freeplay? Not that its a problem, just that the campaign missions could use a bigger boat. w
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Is there any way to modify response times for vehicles in the campaign?
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Here you go https://www.dropbox.com/s/wrwm8n07r94353q/Starter_manual_RTS_mod.doc?dl=0
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Yep, it's weird that the game kicks you for people dying, Hoppah's mods at least gave the explanation that someone else was taking over.
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Thanks, worked like a treat (again that grates with the dark tone
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Thanks for the response, I found the only the LA Mod missions inside that folder (which is good thanks, they worked . I assume it is the main missions that, once changed, will change for every mod?
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Is there any way to raise the acceptable level of deaths in each mission (I know that sounds incredibly dark, but I'd like a bit more realism)? Thanks peeps
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Los Angeles Mod Vehicle Set [STOPPED]
MagnesiumDew replied to itchboy's topic in Mod Development and Concepts
Thanks again, "cv_" suggested crown vic to me so I skimmed past it -
Los Angeles Mod Vehicle Set [STOPPED]
MagnesiumDew replied to itchboy's topic in Mod Development and Concepts
Thanks for that, I added them to the script and they now work Any way to get the umpc taurus? Can't find it as well as some other vehicles' files in protypes? -
Los Angeles Mod Vehicle Set [STOPPED]
MagnesiumDew replied to itchboy's topic in Mod Development and Concepts
I know we're not supposed to talk about installation here, but I can't get the sirens to work. I've added the vehicle (so far just the impala) and it works fine. However, it does not have a siren. Is there any way to rectify this? Thanks -
I reinstalled Fire Department 3 recently and found that it now only runs in french. Previously it ran in english Is there any way to change it?
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Basically, I booted up EM3 again recently, but found that it takes about a minute to get to the intro videos, about 1/2 minute to get to the main menu after that, and then between 1-15 minutes to load the mod, and then another 5 to load the mission. I used to be able to get into a mission within a minute from the desktop, and now this... Anybody have a fix or has this happened to you? It is probably only a month or two ago since I last played it, so I can't see why its suddenly doing this. Specs: i5 3570k @3.8ghz 8gb Corsair Vengeance @1600mhz HD 7950 with boost My hard drive is a little over half full. I tried turning anti-virus on and off, reinstalling the game, and so far none have worked Thanks
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The firehouses start totally empty and when I call vehicles off map, they can park there. If there aren't vehicles in v2 then thats probably why