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Hoppah

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Everything posted by Hoppah

  1. Topics merged. @ Soulbody: Did you already try to create something by yourself? I am not going to make new scripts for YOUR submod, but I am willing to fix problems in your script if you made one.
  2. Exactly, I can also cancel the map and begin working on the 2 million stupid ideas, because I can't do both at the moment. This idea wouldn't be a useful addition either. It requires weeks of scripting and then what? WHAT makes this idea so good?
  3. Same thing for loading the mod in the Modifications window. I wish that people had a little more patience. The new installer provides an option to install a desktop icon to start game + LA mod at once. When you click the icon you will get a black screen as long the game is loading the mod. I wonder how many topics will be opened about that. Hoppah
  4. Hoppah

    DUTCH MOD!

    ? Netherlands Modification: http://forum.emergency-planet.com/index.php?showforum=74
  5. Thanks for the extra information, Mikesphotos. Topic is reopened. I'd like to await what Mofugga has to say about this. Best topic of the year by the way. Hoppah
  6. My work is my intellectual property. I worked on it through my own efforts so I own my work under protection of the law. I have the original files to prove such to be the case, you don't. Copyrighting is designed for corporate use. They pay for copyrights to protect a product which you have to pay for in a final product. Do you want my mod to became incorporated, so I have to copywrite/patent everything custom I made? Besides this, there are still end-user licensing agreements. My mod doesn't have them yet, but I might add them to the new installer I've made. You agree to the terms and conditions even if you refuse to read it. On the other hand, it's a also a matter of showing respect to the author. If people would take anything from my mod they want I would stop modding before you even know it. Hoppah
  7. I wanna punch slow people in the back of the head I wanna punch slow people in the back of the head I wanna punch slow people in the back of the head I wanna punch slow people in the back of the head I wanna punch slow people in the back of the head I wanna punch slow people in the back of the head
  8. Maybe because people like to show what they've made? Maybe because other people like to see what others did? I wonder why you are suddenly so BOLD. You know, my copyright rules have been the same since I started modding. I just wanted to clear it up today, so I've rewritten the rules. AT least it worked for you now. Hoppah
  9. Wrong topic and secondly, I've provided 2 links in my previous post with an explanation. Read and learn. Well the progress is I made poopy in the toilet! Mommy was soooo proud!
  10. A concept that will probably never go into production. It's still in develpment, but with the current economic situation PD's will never purchase them. Most American PD's still use Impala's and Crown Vics and these are fine. They don't need to be replaced yet. That car is armored, has many futuristic and expensive parts and will be rare (law enforcement only). My guess is that you can probably buy 5 new Crown Vics for the price of 1 E7. The integrated pushbumper looks awfull by the way. I wonder why they have added LED lights to it. One PIT maneuver and they're gone.... Total waste of money. Welcome to America the 21th century...
  11. <unit id="DIVE_RESCUE_6"> <campaign> <missions value="1 2 3 4 5 6 7 8 9 10 24 25"> <prototype name="mod:Prototypes/Vehicles/02 Ev Fire Department/dive_rescue_6.e4p" /> <price value="600" /> <speed value="120" /> <space value="4" /> <loadspace value="0" /> <personnel> <unit id="FF_DIVER"> <defaultcount value="2" /> </unit> <unit id="FF_EMT"> <defaultcount value="2" /> </unit> <unit id="FF_EMT_SCBA" /> </personnel> <equipment> <unit id="FIRE EXTINGUISHER" /> </equipment> </missions> </campaign> <freeplay> <missions value="1 2 3 4 5 6 7 8 9 10 22"> <prototype name="mod:Prototypes/Vehicles/02 Ev Fire Department/dive_rescue_6.e4p" /> <price value="600" /> <speed value="120" /> <space value="4" /> <loadspace value="0" /> <personnel> <unit id="FF_DIVER"> <defaultcount value="2" /> </unit> <unit id="FF_EMT"> <defaultcount value="2" /> </unit> <unit id="FF_EMT_SCBA" /> </personnel> <equipment> <unit id="FIRE EXTINGUISHER" /> </equipment> </missions> </freeplay> </unit> Changed <unit id="FF_DIVER" /> to <unit id="FF_DIVER">. Without that "/" symbol. That slash closes the <unit id> code. That explaines why FF_EMT_SCBA has a slash and FF_EMT and FF_DIVER don't. The <unit id> codes of FF_EMT and FF_DIVER get opened to set the <defaultcount value>. Therefore the code of FF_EMT and FF_DIVER get closed by </unit>.
  12. Mission patch quote: So, you have to reinstall the mod.
  13. To make it more clear for users, I've changed the topic's title to 'private mod'. A submod is an additition to the official LA mod. This one is private and not to be released. Check out the Copyright topic and Approved submods topic for more information. Hoppah
  14. To make it more clear for users, I've changed the topic's title to 'private mod'. A submod is an additition to the official LA mod. This one is private and not to be released. Check out the Copyright topic and Approved submods topic for more information. Hoppah
  15. To make it more clear for users, I've changed the topic's title to 'private mod'. A submod is an additition to the official LA mod. This one is private and not to be released. Check out the Copyright topic and Approved submods topic for more information. Hoppah
  16. "may I release it, Hoppah?" Few question before I let you: 1. Is it fully working ingame? 2. Did you create unit images for the ingame menu? 3. Do you know how to seperate the changed/added files and create the correct folder structure? (see LA Mod Patch as example) If 'yes' to all questions, you are allowed to release it. Also, granted permission doesn't mean you can expand your mod with whatever you want. Example: Replacing your PI vehicles with reskinned Crown Victoria's will terminate the permission immediately. Same thing also counts for the other approved mods. See the Copyright topic for more information. Hoppah
  17. I've rewritten (= not changed) the rules in the first post of this topic. I am going to hurt myself if they are still not clear. To Xplorer4x4: Ofcourse I don't allow people to release LA Mod textures which represent other cities. If you can you show some of your own 3D-models (for that same mod), you might get permission to use some of my vehicles in yours. For your information: I've had 100's of messages from people who want to reskin everything in my mod to NYC emergency vehicles. How much easier can it be?? Changing vehicles skins is basicly a piece of cake compared to other modding aspects. And I'd like to add something else: 1. NYC vehicles look different than LA Mod vehicles. That means new models are necessary. 2. If you don't even want to learn 3D-moddeling you're lazy (in my opinion) and not capable to create a new mod, ever... It's simple. Sorry for sounding harsh, but I thought I was clear about this. Hoppah
  18. I don't allow reskins from any other city besides LA. See first post for reasons. Create that submod as a private mod first, present it (in 1 topic!!) somewhere on the forum and then we'll see if it can be released.
  19. Charger I hate people who forget capital letters. . . . . . . . . . . . .
  20. The size must be a multiple of 512 and 8192 pixels is the largest possible (8192 can also be divided by 512 = 16, so that's a correct size).
  21. Nothing wrong with the lights. First car waited until the lights were green and the barrier was down. The second car had to wait until the lights become green again, because that's the whole point of the barrier; 1 car at a time. The lights were red when the second car hit the barrier. These barriers are designed to prevent people from taking alternative routes (besides highways) during rushhours. Welcome to the Netherlands.
  22. You didn't copy my text. That code in your quote is still not fixed correctly: you missed the red "/". <personnel> <unit id="FBI_AGENT"> <defaultcount value="2" /> </unit> <unit id="FBI_AGENT_TAC" /> <unit id="SS_AGENT" /> </personnel>
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