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Everything posted by Hoppah
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All pics from me are in the first page already. I think you already know the answer. I just replaced the taxi with a Crown Vic model. A Dodge Charger taxi is not realistic.
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The .eft files in de /Maps/ folder. .eft files can't be opened. You need to download the original map files in .jpg format from our download database. You can change and convert them to .eft later. It's not possible to convert from .eft back to .jpg or .tga
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There isn't that much new to see. I've added some new stuff, but these area's aren't finished yet. When there are new pictures I will post them.
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You're basicly free to release your OWN models as a submod for the Los Angeles Mod. They're not made by me, so they can be released (either as a new mod or a submod). Just... nobody actually tried to do that yet, Hoppah
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Yes it was based on a Ford. I made it a very long time ago and used only 1 photo to create the older vehicle.
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That's the Chevrolet Caprice model made by me and can found in the mod as a taxi.
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That was probably the intention of the perpetrator. He died in the hospital last night and is the sixth confirmed death now. He lost his job and couldn't afford to pay the rent for his home anymore. That might have caused the 'mental breakdown'. He probably tried to commit suicide and wanted to gain public attention by crashing into the crowd.
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I was just heading for Amsterdam to celebrate Queens Day when it happened. Youtube vids: http://www.youtube.com/watch?v=VgBOt7db0n (very disturbing)
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No, if you only change the text between the brackets of these hints it should be ok. It was easier for me to not to add these hints to the .xml files when I was building the scripts. If people get weird problems, let me now, because it's easy to make mistakes in script files. Sorry for my late reaction. Hoppah
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It's ok as long you can release the changed files only. And don't forget the few script files which have some text in them too (they're called 'hints'). Check out this topic to find out which scripts files need to be changed. I will add this topic to Approved Submods when you are ready to release the files. Hoppah
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Control Panel -> Software -> Uninstall EM4 or 911:FR After uninstalling. make sure to double check the folder where the game was installed to make sure nothing stays behind (some uninstallers do that on purpose). Final step, install the game as usual. Hoppah
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@ nfspsd: It's fine as long to they keep the mod private. We're trying to do strict controls to prevent people from doing so. Posting screenshots of the reskins shouldn't be really a problem and isn't illegal. It keeps the forum a bit alive while I am working on the new map. I've refered all people who wanted to use the Ford Crown Victoria in their mod for non-private purposes to you and lash00t0ut. @jab16: Please calm down a bit. I am trying to solve this little conflict. It's a misunderstanding in my opinion. Most of the people should know how I think about reskins after the last discussion. Nobody has permission to release skins. The Ford Crown Victoria might be owned by nfspdf and lash00t0ut, but the texture is still made by me. In any case: screenhots do not cause any harm except a few discussions like this one. That's all I wanted to say. Hoppah
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Programs you need to use or want to buy: - Emergency 4; editor is already included - WordPad; for editing .xml and .script files. - Zmodeler2; Registered version. Zmodeler2 is relatively cheap and has the .v3o plugin to be able to export and import .v3o files. - Adobe Photoshop (recommended by most people including me) or Paint Shop Pro Best way is to start with the easy things in the following order to learn modding. 1. Changing textures to learn working with software like Photoshop. 2. Emergency 4 coding; How mods are set up. And how to do things like adding cars, changing lights on cars and changing maps. Basicly to get used to the Emergency 4 editor. 3. 3D-moddeling. Use my tutorial or different tutorials available on the internet. Try to make small things first or try to edit existing models. Try to make bigger models later. Don't stop until you are able to make 'acceptable' models for this game. 4. UV-mapping. Creating textures for your models. You already should know how to use the software (step 1). 5. Adding new vehicles to mods and make them work ingame. Read the 'Adding vehicles' tutorial to understand that. 6. (optional) Scripting. Takes about a year before you will be able to create simple scripts if you don't have C++ experience already. Scripting is trial and error; even for me Good luck, Hoppah
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Each person has its own 'healt gain' and 'drain' values. Go to the editor, load a map, select a person, press Properties, then Traits and edit the value. You can't do that for freeplay, since the persons spawn and the events happen randomly. Best way is to edit the script which is quite hard to do. But you might want to take a look at LAHeal.script in the LA Mod.
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I am not in the fase where I am going to add accidents yet, but I'll take this into consideration.
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There isn't. Most codes are selfexplaining anyway. I only use the site as reference when I forget how to write or use a certain code.
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Scripts aren't important in the very first fase of the mod. Create all the units first.
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I know it was unintentionally. That's why I didn't warn you.
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http://www.emergency-wiki.de/index.php/Kategorie:Scripts learn that
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Small update on the new civilian cars. I replaced the former taxi model (Chevrolet Caddilac) with a Ford Crown Victoria. I've also added a couple of new civilians cars. Screenshot: 1. 2006 Ford Econoline by MikeyPI 2. 1994 Chevrolet Caprice by Hoppah 3. 2007 Chevrolet Tahoe by MikeyPI 4. 2002 Honda Accord by MikeyPI 5. 2008 Mitsubishi Lancer Evolution X by Martijntjuh 6. 2002 Ford Crown Victoria by nfspsd, lash00t0ut & Hoppah 7. 2006 Cadillac DTS Sedan / Limosine by MikeyPI 8. 2007 Dodge Charger by Hoppah New cars are in production and planned. I hope to add a couple of pick-up trucks soon. Hoppah
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VehicleList l1(VT_POLICE_STW, VT_POLICE_STW); for (int i = 0; i < l1.GetNumVehicles(); i++) { Vehicle *v = l1.GetVehicle(i); v->PushActionWait(ACTION_NEWLIST, 0.1f); } This code finds all vehicles of the type STW. Or if you already have specified the vehicle you can do this to check its role/type: Vehicle v(Caller); if (v.GetVehicleType() == VT_AMBULANCE_RTW) { v.PushActionWait(ACTION_NEWLIST, 0.1f); }
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They would add absolutely NOTHING besides eye-candy.
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Then you messed with the Data folder. NEVER touch the data folder. Reinstalling the game might be the only sollution.