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Everything posted by Hoppah
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I already explained that in the update post of the tiller:
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Like I said, you will be able to park either the tower or tiller in the fire station, but the tower will still spawn in the beginning, because that one has less issues. I still need to change that though. Something killed my Vista installation (probably a virus or a small hdd crash) and I am busy reinstalling Vista for the second time within a month.
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I don't think so. You ever made a trailer playable ingame? Go ahead and try it.
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Good to have you back Mike 2.
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Date: 'Jun 11 2009, 05:02' Got my new videocard like 2 weeks ago. Better talk Dutch, because I have no idea what you mean. Right.... competition between a mod that has been released almost 3 years ago and a mod which has just been started.
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If you know how.
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Recorded and uploaded a short video of the tiller on the new map: Download it here: Tiller Video Size: 14 mb Format: .wmv Duration: 01:55
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Yeah sorry about that.
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The scripts are not extremely complex like the fire station scripts, but it took me a while to make the install/deinstall scripts. Happy birthday btw. I will see if I can make a video later.
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It's ok if you destroy the trailer. The cab can be send home without it. Still need to figer out what to do if the cab gets destroyed. Although, if the cab explodes the trailer will most likely follow when it's still attached.
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I kept this secret until I made it working, but I managed to make a tiller! It has it's flaws as explained in many topics before. The model is highly detailed. It has about 8100 polygons including the 6 wheels and all other parts belonging to the vehicle. Ingame, it works pretty well. There are a couple of points I'd like to mention: - The trailer has no physics when it's not installed and attached to the tractor. - The ladder can't reach windows. For now, you can only use it to extinguish fires. - Because of the long size, the trailer makes weird swings when it takes a turn. - The trailer logic created by Bass-ti, might be buggy on slower computers The tiller will be a new vehicle', so it doesn't replace the tower in the Los Angeles Mod. Because of the disadvantages explained above the tiller won't spawn in the big fire station for default, but I might make it able to park on the same spot as the tower. Pictures: The tiller ingame (on the new map): The reason I made it is because I found a way to spawn the trailer on the tractor when it arrives on the map after being send using the menu. The cool looks makes it a great addition to the mod. The tiller will be the only new addition to v1.9 besides the new map. I hope it's worth it. Hoppah
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My dad was involved into a similar smaller accident years ago. He wrecked his car, because some people started to hit the brake hard on a slippy road caused by glazed frost. Not funny.
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I just wonder what the point of topics like this is. The goal obviously is to start an argue. Why? Trying to provoke certain reactions, because you are trying to hurt peoples feelings? Well you didn't come even close to mine. Nobody is perfect.
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I am not American and I don't care what other people think of me. Good topic.
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Maybe he thought fires missions can fail in real life too?
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Changing scripts is ok. w00d got permission for this too.
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Reskins are changed textures. Read the copyright topic for more information regarding this.
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Looks pretty good. Impressive. When I was young, I used to make huge Medieval castles including walls, stables, prisons, secret places. I also once made an AWESOME Roman galleon. For Lego fans, this is quite interesting/cool: http://www.thebricktestament.com/
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About the foam tender: It's called that way because it USUALLY sprays foam to cover burning objects. Although Mikesphotos told me once it can spray water without the foam substance too. That means the foam truck in the LA mod isn't even that unrealistic. About a portable watercannon: It's possible, but I do not feel like to add one. The gated wye is already bugged. I don't want to spend hours on something what will probably have its flaws too.
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Yeah, mostly apartments and some offices need replacements. Although reskins (lighter colours) might work too.
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Looks good, but try add some more detail by adding more objects or changing the floor texture. Don't forget to add all the virtual objects (the blue boxes) which are required to make the scripts work.
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EM4 Editor -> Edit -> Terrain -> Import (floor) It's something like that.
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Deluxe
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I have that too. Has to do with the freeplay events. Select one of them and press properties. They're named 'ccarp'. They only appear in the editor though, so it's not a big deal.