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Hoppah

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Everything posted by Hoppah

  1. Will add 'Paramedic' to Engine 1. Not sure about the other thing yet.
  2. Haha, so when an officer asks you to HALT you run away? Right.... And what has to be fixed? There is not wrong with the way everything works.
  3. Zou dat veel uit maken? Uiteindelijk is het toch mijn keuze of het script in de mod komt of niet. Er zit op dit moment ook niet echt haast bij.
  4. Did you already try to play without the LA Mod or reinstall the game + mod? Although, I don't think this has anything to do with the mod or even the game. Maybe it's a virus or something else. Did you recently change/add hardware in your computer? Some people have crashes to desktops after playing freeplay, but the computer should NEVER restart and that's why I don't think this is even related to the game. When a computer gets overheated or cannot get enough power it might shut itself off to prevent things getting damaged. You might want to check that. Posting your pc specs, dx diag and logfile would be helpful. Hoppah
  5. Burger King for me too. Who makes a new debate?
  6. It's not worth it, because it's only a small video. Someone else may upload it if he wants though.
  7. Depends on the script.
  8. Open the script LACallHelicopter.script with NotePad and find the following code float landingDirection = n.GetValidLandingAngle(&obj, CmdPos); if (landingDirection >= 0.f) { n.PushActionFlyTo(ACTION_APPEND, CmdPos, true, landingDirection); } else { n.PushActionFlyTo(ACTION_APPEND, CmdPos, false, -1.0f); } Lines 109 to 116 Replace that whole code with this line: n.PushActionFlyTo(ACTION_APPEND, CmdPos, false, -1.0f); Test it. If that works you might want to do the same thing for lines 178 to 185. Hoppah
  9. If I know how I would've try to add it. He wants to let me add a script so the traffic moves to the side of the road when an emergency vehicle is going to pass. I just have no idea how to add that.
  10. Do tv-miniseries count too? I'd say Band of Brothers and the Lord of the Rings trilogy (while I am not even a fantasy/sci-fi fan).
  11. Maybe they do that in real life, but to keep diversity between the units in the mod, it's mostly PD who handles the traffic during incidents.
  12. Unfortunately, I don't have much time to add new vehicles at the moment. I suggest you release the truck as a submod.
  13. Unless you have alot of scripting experience I wouldn't advise to change the spots of the engine's. They have a far more extensive script than the other vehicles. For example, finding the closest station and parking 2 engine's behind each other. You would need to rip that script apart.
  14. Wrong Folder name: "Los Angeles Mod v1.8 version 2" Now open the file "e4mod.info" (located in the mod folder) with NotePad and change the name to "Los Angeles Mod v1.8 version 2" as well. Save and exit. You can make as many copies of the LA Mod as you want this way and they all show up with the new name in the modifications list correctly.
  15. You both didn't read the topic. I've mentioned at least one reason twice. Enjoy your warning. Maybe I should add an extra 50 patrolcars and 40 fire engine's and tell the people they don't HAVE TO use them after waiting 1 hour to let the game load the mod. I added the poll because I was interested in the popularity of the LAX vehicles. It's about 50/50, so they will all remain in the base mod, but that doesn't mean there are no reasons to remove them. You actually know how the game loads mods? ALL vehicles, personnel and equipment are checked and preloaded/precached. An example (the LACoFD Heavy Equipment Squad) from the logfile after loading v1.8.1: So don't tell me it's b*llsh*t. Maybe it's nitpicking, maybe it's not. I could've also deleted the 3 vehicles without making a poll, because I want to be selfish.
  16. ActorList l15 = Game::GetActors(VO_LADDER); you have VO_LADDER twice, what means a vehicle gets spawned in that virtual object twice. Change the second VO_LADDER back to how to how it was; VO_HAZMAT. Names of certain codes mean nothing, it's the logic you need to try to understand. VO_HAZMAT and VO_LADDER refer to ingame virtual objects which are used to find positions of the spawned vehicles. That's what I also wrote in my unfinished tutorial, don't change the things which are not even mentioned. If you try to analyse the script you'll find the code "CreateVehicle". I think it's pretty clear what it does. That's only thing you need to change...
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