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Hoppah

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Everything posted by Hoppah

  1. You are mistaking this submod with a full new mod. There are NO new vehicles being made for this submod. Only vehicles which were made some time ago (and were never released) and some vehicles which got deleted from the LA Mod are included to this mod. Unfortunately, Voodoo_Operator lost all the files of the personnel. I liked them too, but I had to make new ones which are a bit different and not as good as these. Hoppah
  2. Added another two extra bugs to the list in the first post: - Diver not available in mission 7 (Police chase ends in tragedy) - When the fire engine is not present in FS2, the HAZMAT squad parks wrong. @ GB619: Try to send your units further on the bridge. The LA River is not accessible at all so the game will not try to send your units under the bridge. The road under the bridge is accessable though, and maybe that part of the bridge is causing problems only.
  3. Hoppah

    Help

    Alright, if you would have read the text in the 'setup destination location' window you would've noticed the text: "Note that this should point on your game folder". You selected the Mods folder which is not the game folder. I hope for Chr*st's sake more people didn't make the same fault.. Hoppah
  4. Confirmed and added two extra bugs to the start post: - Chase command: Can chase emergency personnel - When it starts raining on any of the freeplay maps it never stops raining again I have also checked out the bridge. My vehicles and personnel can access the bridge as they should be. The only difference I noticed is that it takes a bit longer for the personnel to respond when you send them to the bridge. Other than that it seems to work fine. My my mouse cursur almost hit the DELETE key of your post. I suppose you are talking about the patch for v1.9? It has been tested thorougly and seems to work fine. Did you try to reinstall the mod already? And what game version do you have? It seems like 911:FR is having more problems with the mod than EM4 and EM4 Deluxe...
  5. The patch installs a readme file into the mod. When that file is found when you run the patch again, you can't install the patch. It's simple.
  6. Lower the values and I mean the interval value's. 'Interval' is something different than 'frequency'. If the interval is set to 10 (without offset) it will spawn 6 vehicles each minute, one per every 10 seconds. That's a frequency of 6 per minute. Hoppah
  7. Hoppah

    LA mod help

    Definately something to do with your videocard drivers. Go to the DxDiag thing again and click the second tab with the screen information, it will display your videocard.
  8. It's locked in different ways to prevent people from editing or stealing it. What do you want to change?
  9. Yeah, so? Maybe it was speeding before it stopped at the traffic lights? And what's there to 'fix' in your opinion? There is nothing broken about what you mentioned. Are we all going to nitpick about stupid things now?
  10. I'm not sure what you mean. Can you make a screenshot of that?
  11. Renaming freeplay.e4m and freeplay.dds to multiplayer.e4m and multiplayer.dds should be enough. The fire stations probably won't work though.
  12. It's like that since the mod is out. Look here for more information: http://forum.emergency-planet.com/index.ph...t=0#entry104116
  13. All grafitti logo's fall under the same easter-egg
  14. Same thing (even the filename) indeed.
  15. Chase command is not present in v1.8 unless you made a typo in the poll. The 'auto hose' is by far the most useful and functional command (to fight fires).
  16. Like I said before, you need to edit LASirens.script to make the sirens work. Since that 'Adding vehicles' tutorial is not related to the Los Angeles mod in ANY way it does not mention the siren script of the Los Angeles mod.
  17. You got permission to use the 'lights' and 'warning lights' scripts from the LA Mod.
  18. Nice scores! Did you use the 'New campaign' button in menu? If not, please upload your logfile after loading the mod. Maybe it reveals something about the problem.
  19. The McRib is not an easter-egg. Yes, when the all parking lots at the PD station are full they go to somewhere else.
  20. Did you already install the mod? If yes, then take a look at the Mods folder in your 911:FR or EM4 directory.
  21. Does everyone like the new civilian cars too?
  22. That's cheating. Pictures removed. You have to find that on the ingame map.
  23. NL: Probleem opgelost EN: Problem solved http://forum.emergency-planet.com/index.ph...view=getnewpost = TOPIC CLOSED =
  24. Hi, Here's the changed FireStationStart script which spawns the tiller (+ its trailer) instead of the aerial ladder at the start of a new freeplay game. I've tested the script and it seems to work perfectly. The tiller only spawns a little bit away from the front gates, but that's not a big deal. And -ofcourse- the tiller still has the known issues already explained in the bug report topic. There are two versions for Los Angeles Mod v2.0: The package with the name LAFireStationStart.zip spawns a full fire station including the Tiller. The package with the name LAFireStationStart NOT FULL.zip is the same script, but it doesn't spawn the third ambulance and the third and fourth engine in fire station 1. The package with the name LAFireStationStart OLD.zip was requested by someone. It doesn't spawn the Tiller, nor the third ambulance and the third and fourth engine in fire station 1. ------------------------------------------------------------------------------------- How to install: 1. Download & unzip the package from the attachment of this post. 2. Move LAFireStationStart.script to '.../Mods/Los Angeles Mod v1.9/Scripts/Game/Command/' and replace the older file. 3. Done ------------------------------------------------------------------------------------- For the techs: What has been changed to the script: Line 226 to 228 Vehicle m = Game::CreateVehicle(OBJ_TILLER, UNNAMED); if (m.HasCommand("DummyTillerCheck")) m.PushActionExecuteCommand(ACTION_NEWLIST, "DummyTillerCheck", &m, 0, false); And line 235 which is changed to m.PushActionWait(ACTION_APPEND, 1.4f); OBJ_TILLER is the constant which refers to the prototype of the tiller. DummyTillerCheck refers to a command which spawns the trailer and attach it to the tiller. As for the LAFireStationStart_NOT_FULL.zip, I disabled the last 3 parts of the script by adding the following symbols (Lines 330-382): /* ... ... ... */ Everything between these symbols is disabled. It's like // symbols, but only for whole parts of a code instead of only a line. ------------------------------------------------------------------------------------- Hoppah LAFireStationStart.zip LAFireStationStart_NOT_FULL.zip LAFireStationStart_OLD.zip
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