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Everything posted by Hoppah
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Even it was possible, how did you plan on using that?
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The mod has been out for exactly a week. Everytime I mentioned a next version of the Los Angeles mod I mentioned it as 'a possible v2.0'. There are no exact plans and I have not made anything yet. Releasing the Additional Units submod is more important now. I understand the curiosity, but you really have to be more patience.
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Sirens have not been changed in v1.9...
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No pictures, no fix. I need to know which light stays red. It's like saying "I found a bug" without saying what kind of bug.
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As said before, I do not have that bug.
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In my opinion, the quote box is pretty annoying. Other than that, it's all good. No, either remove the NYC Mod banner or the Newark Mod banner. But that's just my opinion. I'd say: Either one big banner in the sig OR no more than 6 of these stupid userbar things. In all cases: No more than 4 lines of text besides the images. I have 1 big banner + 2 lines of text in my sig and that's more than enough.
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Patch 2 should fix both of these problems. Look in the first post of this topic for more information.
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Go to your ../Mods/Los Angeles Mod v1.9/ folder and remove the two readme files of the patches (v1.9.1 + v1.9.2). Then try to reinstall the latest patch.
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Alright. Because I had a good time at school today I will write a full explanation of this simple code: Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0) { return true; } return false; What does this means in normal words?: Vehicle v(Target); The target of the command is a vehicle and defined as 'v'. Then you get 'if' and a '(' as the opening symbol. The code can be read as: "if v is valid AND v is NOT destroyed AND v has the same prototype as 'suv_bomb_squad.e4p'". If these checks return true the command will be executed (return true;) if one of these codes do not return true it won't (return false;) Theory (homework): The && symbols litteraly means AND A ! symbol means the opposide and can be read as NOT Not present in the code above but also important: || symbols litteraly means OR StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/swat_truck.e4p") == 0 is 1 code (comparison function) and should not be changed. So what do you need to do? Instead of comparing v to only 1 prototype it also needs to compare it to the swat truck. To make the code return true v needs to either match suv_bomb_squad.e4p OR swat_truck.e4p. So the new code is going to be: Vehicle v(Target); if (v.IsValid() && !v.IsDestroyed() && (StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/suv_bomb_squad.e4p") == 0 || StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 LA Police/swat_truck.e4p") == 0)) { return true; } return false; Notice the || symbols, because v needs to match one of them and not both. If you would have used the && symbols instead of || the code can never return true because it can't much two prototypes, but only 1 of them.
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Alot of the things you cannot see on the screenshots still need to be done. I still need to make some unit images, I need to make all scripts compatible and I need to make an installer for the submod. The lights of all vehicles are also still missing... Hoppah
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No city, do a town in the '80's.
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Dogs But I like cats too.
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We got complaints because of that. Watch out what you're posting before anyone notifies the FBI. Hoppah Edit. Ontopic: My complaint: Dealing with complaints which are about complaints.
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The lights itself are not the problem, it's the functional part of the command that will cause problems.
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To keep it easy the next version will be called v2.0.
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Works fine here and did not make any changes to the mod besides installing the patch.
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When I'm certain all bugs have been fixed I will 'rerelease' v1.9. At this point, there might be still a couple of bugs which need to found & fixed. The download page has been edited to change the information for patch 2.
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Released patch 2. All information you need:
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No, sorry :{
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What's the exact problem?
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Additional functions in LA mod + fictive army base
Hoppah replied to danny96's topic in Submods [Not released]
I think you are the one who's talking 'crap' now. The FBI doesn't do patrols like the police force does. Click here to find the missions and priorities of the FBI. The police station in my mod is not a SWAT station. FBI agents with a ballistic shield or MP5 usually won't commit an assault without body armour/protection. That's why the normal FBI agent does not have the command to get a ballistic shield or MP5. Unless the government declarated a state of emergency you will never see army patrols inside a city nor a whole army base. Army bases are usually huge facilities located outside the boundaries of a city. You will only find offices inside cities and maybe small posts (near important buildings). Whether I am right or not, what can be seen in your screenshots is nothing like a real army base, so please stop insulting other users. People are free to give their opinion as long as it is reasonable. There is no army base like that in or even close to LA, so Sgt.Wulf and Taylor are not talking crap and the name of your submod is still questionable. edit: LAPD SWAT belongs to the LAPD Metropolitan Division which is part of the Special Operations Bureau which is probably located in different buildings. Correct me if I'm wrong, but at least I am trying to find some sources instead of making a fool out of myself. -
Please keep the ideas a little bit realistic. You know this will never be added to the mod. You can't even assign new commands to keys.
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I already have plans for a possible v2.0. I want to improve the freeplaymap by replacing buildings with new ones and adding even more new civilian cars. I have a couple of other plans too, but they won't be posted before I have worked the plans out. I hate false promises, so I prevent to make them myself too. I will never ever, post a full list of possible additions/ideas for v2.0 if I don't even know if I can realize them.