Jump to content

Hoppah

Members
  • Posts

    7,379
  • Joined

  • Last visited

  • Days Won

    292

Everything posted by Hoppah

  1. Not really. v1.0 is finished, but the mod need to be tested first. And I don't have much time for that, so you need to wait.
  2. There is no Dutch topic, because Dutch people can read and write English too. So a Dutch topic is not necessary.
  3. I want to remind you, that I'm not giving support by PM or Email (anymore). I still get lots of emails and pm's. I will ignore those messages. If you have problems with my mod, use the forum.
  4. Both fire engines have 4 connections. I can't add more. The Ballistic shield protects the unit (so it boosts the armor of the police unit). It doesn't have the same effect as the 'stop persons' command.
  5. lol, I used it alot while testing my new missions, so it isn't useless. That's just your opinion. But with Emergency 4 you can send new vehicle directly to a spot on the map so that command is useless in Emergency 4.
  6. Yes, you have to do the same thing like when you attach a hose to the truck. You will see a small icon when you move your mouse over the 'connector'. When all hoses are detached you can 'Disable the Hose Connections' and the vehicle can be moved again.
  7. I will only add supervisors (+ cars) if they have some kind of special abillity (command). I don't want a lot of useless units in my mod. So, that's why I haven't made supervisors (yet).
  8. The start up is in German after you've loaded the Los Angeles Mod? Or is it always in German?
  9. You have to install the Los Angeles Mod with the ModInstaller. The ModInstaller is included in a patch for Emergency 3. So, after you've reinstalled Emergency 3, try to install the Los Angeles Mod (before you install any patch). If you have the US version of Emergency 3 you can install it, because the US version is already patched. If the game doesn't 'find' the ModInstaller, you don't have the US version of Emergency 3 and you have to install the latest patch. An easy way to find out if you have the US or UK version of the game. Hoppah
  10. No, look at this. It says LAPD: http://www.piercehomelandsecurity.com/vehi...les/LA_SWAT.cfm edit: 'Change clothes' script added to mod.
  11. Yes, it's possible to open doors by command. But you can't really use it for cover.
  12. Hi, I've worked two days on the LAPD SWAT Truck and it is finally finished: With doors open: I think it's one of the coolest vehicle in my mod. Hoppah
  13. Not in v1.0, because I don't have any special commands yet for them. @ Brandon: So when you work at LASD you are a sheriff instead of an officer?
  14. Yes, because there are LASD and CHP cars too, there will be CHP and LASD officers (sheriff's?) too.
  15. Ok, you're right. The Engineer Vehicle won't have a siren. LASD, CHP and Unmarked patrol cars are finished. They look almost the same as the Em3 version, but I have added antenna's. Check my website for pics (in 'Units' section) I am working on the last vehicle for my mod: LAPD SWAT truck: picture This doesn't mean my mod will be ready in a week. I have to create 1 script (for units to change clothes) and I need to test everything by myself first. Then I'm going to make a test-version for some (3 or 4) people, so they can test too. I want to make sure v1.0 doesn't have ANY bugs. If everything works and there aren't any bugs found v1.0 should be released within a month.
  16. Hi, and welcome to the forum. You've runned TNT-FIX.reg too? That changes a registry key so you can install the German patch on an English version of the game. Where you've bought the game? If you've bought it in the US, you don't have to install any patch. Because the US version of Emergency 3 is already patched. If you have the UK version you have to install the patch. Hoppah
  17. No PM. Post script here or tell us what the missions objectives are so I/we can create one. If the objectives are the exact same one as mission 1 you just need to give all cars, persons, triggers and virtuel objects the same name as the original mission. So, if the wreckage is named 'car01' in the original mission you need to name the car in your mission also car01. If there is one wreckage in the original mission, your mission also has 1 wreckage. The same thing for the injured persons. Just compare with the original mission. It's not very hard.
  18. New vehicle completed: Engineer vehicle (van): With Vector lightbar and directional lightbar. V1.0 is close. Last units I want to make: CHP Patrol Car + CHP Officers LASD Patrol Car + LASD Officers Greetz, Hoppah
  19. New 'small' mod finished. It's a mod with 2 new lightbars: - Code 3 MX-7000 lightbar - Federal Signal Vector lightbar It's each lightbar has a small and large version. Example of how the lightbars can be used on vehicles: You can download the lightbars from my website. Hope you like it, Hoppah
  20. New: Fire Boat + Transporter finished. Boat Transporter is made up, because I can't make a trailer (with physics) for Emergency 4 yet. Picture: Good night, Hoppah
  21. Why your game doesn't work, do you get any errors?
  22. Work in progress: Small fireboat: Original picture: click here Hoppah
  23. Four new vehicles completed: - Crane - Pontoon Bridge Vehicle - Bulldozer - Bulldozer Transporter Picture: I've updated my website with 2 new screens and pictures of the new units too. Hoppah
  24. Working on 4 Tec vehicles: Crane Pontoon Bridge Vehicle Bulldozer Bulldozer Transporter No new models for those. Just reskins. However, I've enlarged the Crane. Hoppah
×
×
  • Create New...