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Hoppah

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Everything posted by Hoppah

  1. The first picture of the police station in Zmodeler2: It doesn't have a roof and much details yet. Greetz, Hoppah
  2. I'm working on a police station. I will post pictures soon. Hoppah
  3. Your specs are quite low. But I don't know if that causes the problem.
  4. No problem, thanks for your help.
  5. What do you mean? Please explain better or Shut The Fuck Up. You are really pissing me off now
  6. You have to click on the 'Go To Hospital' command. The ambulance will drive to hospital, unload its transports and then it will go back to base.
  7. The 'Go To Hospital' command is finished too. An ingame screenshot for the interested people: Hoppah
  8. Hi, I have some doubts about your idea, 1. It's not the intention that we are going to make this mission. I told you that I can help you with the script for the mission. That's all. 2. What's your part in creating this mission when you already have a map and when I have made the mission script? 3. I am confused of how you want to release this. As you should know I am not going to release new versions of the LA mod for Emergency 3 anymore. I thought you wanted to create your own mission(pack) with the Ford Crown Victoria from my mod, but I am not certain of what you want. AND The LA Mod for Emergency 3 already has a bank robbery.
  9. Are there any errors besides some unfixable bugs then?
  10. (Try to) Speak English, please. Final version of the hospital: (Sky is fake & added with Photoshop) I will post some ingame pictures soon. Hoppah
  11. Sorry, but I won't allow you to make a mod completely based on my mod. You can find reasons and explanations in this topic: Pinned: Copyright Hoppah
  12. Just wait until it's finished before giving comments. @ Gamesfunk: It's very easy, I will make a new command for the ambulances; They will drive to the Hospitals entrance (showed on picture), unload the paramedics which are carrying an injured person, bring them into the hospital and the ambulance will go back to base then. But there is also more news about the hospital! I am changing the freeplay map/texture for the hospital. A picture from Photoshop: And a picture from the editor with the hospital: I will post more pictures soon when I've added objects near the hospital. I am already working on the 'Go To Hospital' command script. Hoppah
  13. Entrance of the hospital finished too, the building is almost completed: The freeplaymap will be changed for this building too. Hoppah
  14. Roof objects added including a glass cupola. Hoppah
  15. New hospital pictures: The helicopter landing platform: Roof of the hospital: The helipad is too small and I will add objects to the roof later. Greetz, Hoppah
  16. It's simply too difficult to have 'pre-defined vehicles' on the multiplayer map. Just because of the ownership thingies and dividing the vehicles while playing takes too much time. But it is possible to make something like that using a command to own a certain vehicle: Vehicle v(Target); v.SetPlayerMP(PLAYERNUMBER); PLAYERNUMBER -> 0,1,2 or 3. But I won't add this to my mod. Discussion closed.
  17. Don't know yet, this hospital is already a lot of work. We will see what the future brings.
  18. Second picture from the editor: The sky is added with photoshop. Hoppah
  19. Something is wrong to your Emergency 4 then. Reinstall the whole game + patches. Then try installing the mod again. Something else: I have finally decided what I'm going to make for v1.2! I am busy with a hospital for the freeplay/multiplayer map. The building is fictional, but has some similarities with the real Los Angeles Hospital. The first picture of my hospital: I will post more pictures soon when I make more progress, Hoppah
  20. The mod package is a .e4mod file. I don't see a reason why it is corrupt. Or do you mean the package which contains the mod package (a .zip file)? Then you have to do what Gamesfunk said.
  21. Smart-ass You really think you are superior, don't you? Yes it did come CLEAR to me. I think you still don't understand it, because you said this: The trailer logic is NOT the possibility to call a combination of two models (like a truck + trailer which are two different models), the logic adds the physics (click for video) and codes (for scripts) to have realistic trailers. That's all. You can't call a truck WITH trailer from the menu because those are two different models (I already said that twice). You need to attach the truck to a trailer on the map first. You also need a script to make that possible. This would be perfect for a fire station on the freeplay, because vehicles are already placed on the map then. But this won't work with missions, because you need to edit all missions maps too then. Hope you understand it now. Hoppah Edit: btw. Your signature picture is too large and annoying. rules
  22. I never said I am not going to create that vehicle.
  23. That's the whole problem. Truck and trailer are both a model, you can't call them at once. And I am not going to replace my current Aerial Ladder Truck, of course.
  24. Since v1.3 (patch 3) it is possible to have working trailers. However, you have to attach a trailer to a truck first before you can use it. This means, you can't send a truck with trailer from the menu. So, this will only work with already placed vehicles on the map. I will only create this vehicle when I am going to make a fire station too.
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