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Hoppah

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Everything posted by Hoppah

  1. I hope you made a backup, because files in v1.2 are renamed.
  2. 1. Because I am not going to hurry. 2. Because I don't want to release a mod with bugs. 3. Because I don't want to disappiont you with a wrong release date. 4. Because I don't want to work with a deadline. 5. Because it's finished when it's finished.
  3. @ Brahman & NootjesBV: Stan is right. v1.1 is not compatible with Em4D. You can install it on Em4D. That's all. Reasons why my mod is not compatible: - Some new commands in EM4D aren't assigned to my units. - You can't call cars (in Deluxe freeplay). - New text codes are missing (You get ID_*). I can add those things to my mod for v1.2, so it is compatible, but I am not going to change the Deluxe freeplaymap yet.
  4. Working on a fire station. It will be a open_house like I did with the fire station in my old Emergency 3 LA Mod. First picture: I will post more information and pictures soon. Hoppah
  5. It's not a mod, you have to change a configuration file manually. That's all. Hoppah
  6. Emergency 4 Deluxe is German and Standalone; It includes the German version of Emergency 4 + Emergency 4 Deluxe (total of 3 CD's). Deluxe is an expansion.
  7. Text -> 100% But not more than 30% is written in correct English. Sounds (speech) -> 5% Only the ingame voices like 'Ok', 'On my way' are done. The supervisor, mission briefings aren't done. News: Made an equipment trailer today. Photo of the trailer My Emergency 4 version: Busy with the script (from Bass-Ti) now to make it work ingame. Greetz, Hoppah
  8. German, why? It doesn't make any difference to my mod.
  9. I am not going to change the Em4 Deluxe freeplay map (yet). The original freeplay- and multiplayer map will be changed first. Then I'll see what I can do for Em4 Deluxe. Those 'special' commands will be for units like supervisors and fire chiefs.
  10. The plan is great, of course. But it's too much work for me. That's why I've stopped modding for Emergency 3.
  11. They are following a path, and because they are still a 'squad' vehicle, they will bypass the traffic signals. But that is not very disturbing. Edit: There were some questions about a garage entrance. There is a back entrance to a garage (it's not an open_house). Vehicles will enter the map from there. Picture: Before people post question about the doggy. The dog is not a police dog. I forgot to edit the path of the dog, so they're walking through the parking lot now. Edit 2: Reply 900 in this topic.
  12. Something similar I think (I don't play those mods), but I am not using scripts from other mods. I will create those scripts by myself.
  13. I have planned to make a fire station and I already changed the minimap. The original base will be replaced with the fire station.
  14. The Police station is finished! All patrol cars (and the police helicopter) have a command to go to the police station to drop their transports (detainees) off. The police station has 3 parking spaces in front of the building. Patrol cars can park there with the "To police station" command. And I have alot of other new information. I have made a "Patrol the city" command for patrol cars. Patrol cars can make a cruise trough the city without lights and sirens on. I have also made a command for police officers. They can call for backup (or assistance). A patrol car which is on patrol OR parked at the police station will respond and drive to the officer with sirens and lights. Pictures. The police station with 3 parked patrol cars: A parked patrol car: More patrol cars: LAPD Helicopter on the roof: And now it's time for my bed. Bye, Hoppah
  15. No, only some patrol cars can be parked outside.
  16. The Police station is finished! It has a garage entrance and helipad on the roof. I still need to edit the freeplay map and make a Go To Police Station script. Hoppah
  17. You said you have problems when loading mission 2, but your logfile says something about freeplay. Sometimes, Emergency 3 has problems with loading missions after freeplay (and v.v.). So, restart Emergency 3 and load mission 2.
  18. Propably, the adjustments to calculate your score aren't right. This is quite difficult to make perfect.
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