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Everything posted by Hoppah
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That should be possible, but I don't know if the freeplay commands (alarm, battalion chief and patrol commands) still work.
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Source: LA MOD FAQ
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It sucks that everyone has those crashes. The config file can fix it, but every person with crashes is going to spam the forum.
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I would like to say something more. I am still the leader of the mod and decides what will be added and not. Your ideas are good and I like them, so may add them, but... If you want to add new models: Models with too much polygons (3000+) won't be added to my mod. No huge textures, like 2048 x 2048 pixels. My textures are 1024x1024 pixels and that is good enough. About the lights: Don't add 100s of lights to the vehicle. Not everyone has a super computer (like me) which can handle a lot of lights. If you want to add new vehicles: You have to change and create everything by yourself: Model files, texture files, prototype files, unit images (have to be similar as mine), sosi script, other coding (vehicles.xml) and the text files. Hoppah
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LOL Not exactly my fantasy
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6 hours I thought. It's 1:31 am here.
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I released the mod on purpose at this time. v1.1 was released around 7 pm in those days. 200 to 300 people were downloading the mod at the same time and the server crashes several times. We have a much better server now, but just to make sure the server won't crash I released it at 1 am. People will download the mod little by little now.
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v1.2 is finished and uploaded! All changes again in a list: - New vehicles: Red Cross Hummer H2, Battalion Chief Unit + Battalion Chief. - Fixed bug that sirens didn't stick with the vehicle in multiplayer. - Fixed bug that when a vehicle explodes with activated directional lights, it would still redirect traffic. - Police station added to freeplay map. - Hospital added to freeplay map. - Fire Station (open house) added to the freeplay map. - Roof of the fire station garage is removable and fire trucks and ambulances can park inside. - A battalion chief vehicle can park at the fire station and the battalion chief can call vehicles from the fire station. - Ambulances and the rescue helicopter have 'To hospital' command. - Patrol cars and the police helicopter have 'To police station' command. - Patrol cars can patrol the city. - Police officers can call a patrol car, ambulance or police helicopter. - Three patrol cars can park in front of the police station. - Trailer logic added and two equipment trailers added to the freeplay map. - Fixed some other small bugs. V1.2: DOWNLOAD Report (possible) bugs here. I've also made a FAQ (Frequently Asked Questions) about my mod. You can read the FAQ here. I wish everyone a lot of fun with this mod, Hoppah Creator of the Los Angeles Mod
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I first want to know what you guys want to change/add/remove.
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Well, it totally depends on what you want to do. I am not going to convert or create scripts for it. In fact, I don't even want that.
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1. You can choose between: Fire Truck, Water Tender, Aerial Ladder and Ambulance. 2. Patrol cars and ambulances have a patrol option. 3. When you use 'Go to fire station' command and there is no space, the vehicle will return to base (as always). 4. No, gates won't open automaticly when you use 'Move to' command. 5. When you raise the alarm, you will hear the alarm and new units will come and enter empty vehicles.
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You're not the first one who wants to add new things to my mod. That's why I am not going to add new missions and other things made by other people to my mod. However, you are allowed to do everything with the mod as long you keep it personal (that means: no distribution). Hoppah
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When you call a vehicle, the command script will check the following things: For the ambulance and patrol vehicles: - It will first check if a vehicle is on patrol, then it will check the fire station. The fire station: - When the vehicle is empty, alarm will be raised and 4 fire fighters will enter the fire truck (2 for watertender). - When the gate in front of the unit is closed, it will open. - Sirens and flashing lights will be activated. :1046275747_biggthumpup:
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Yes, same happens at the police station.
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Made a short video about freeplay in v1.2. It doesn't show every new function, but I think you will like it. Size: 16 Mb Duration: 2:33 minutes DOWNLOAD Release of v1.2: Soon.
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Looks great emergency4freak! I really like those screens. :1046275747_biggthumpup:
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Add this under "MissionState GetMissionState()": if(Mission::GetCounter("Injured Persons") > 3) { return MISSION_FAILED; } And in case you want to display a message when the mission failes, add this too: const char *GetFailReason() { if(Mission::GetCounter("Injured Persons") > 3) { return "Too much injured people! Mission failed!"; } }
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I don't know exactly. I haven't created any maps for Emergency 4. But I think it should be fine.
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I will try to make it compatible with the Deluxe version. I'm not going to change the Deluxe freeplaymap.
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The mod is in an .exe (setup) file which will install the mod in your 'Data' folder, instead of an .e3mod which will install your mod in the 'Mods' folder. The mod will edit base files and when you want to play other mods or no mods, you will get in trouble.
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You need to make boundaries.
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Stan has uploaded the files on his server and everyone can download it now. Thanks to him
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1. Extract the package with WinRar. 2. Install the modification with the ModInstaller. 3. Play!
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@ lonelyboy714: lol, you first make people think the models are yours (because you didn't mention creator), but when people say something about the models you suddenly mention someone else.
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My mod is the only mod with an open base in Emergency 3. It's very hard to make a script to park vehicles inside a building. I tried a script and it didn't work and I'm not going to work on the Emergency 3 version anymore. Maybe someone else is able to edit the fire station and make a good script for it. Hoppah