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Everything posted by Hoppah
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Small update: - Added English supervisor video's (for people with German/French version). - Patrol function added to EMS car - LA Airport Patrol and Port Patrol cars added to freeplay. - New vehicle: US National Guard Truck Going to test, try and add Mav1701's language files now. Hoppah
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html code doesn't work here. use tags.
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Like I said before, just keep those changes (about fire station) for yourself until I've released v1.4. When v1.4 is out, you can send all changed files to me. When I like it, I will add use it for v1.5. When not, I won't.
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Lets wait for v1.4 first. Then we'll talk further about this. For me it's just copy/paste for the scripting part btw. Testing and modelling (2nd fire station) takes much more work. I also need to change the ground texture again. There is one thing I need to discuss: So, there are two fire stations, one on both sides of the river. Both fire stations have ambulances (Ambulance 1, 2 or 3). Since it's not possible to calculate the distance from an object to another object, it's not possible to send the ambulance to closest fire station. How do you want to 'fix' this? Create a command called 'Send to fire station 2'? AND the battalion chief can call ambulances. It's not possible to calculate the distance from the chief to the closest fire station. So that's even a much bigger problem. Have you thought about these problems? I did and that's also a reason I didn't add a second fire station much earlier.
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Well, just keep ik personal until I've released v1.4. This could be something for v1.5. Ok?
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The problem is that I have to make new models too. A second fire station model. That also a lot of work. I know how to change the scripts, I know what I have to do, but testing the new stuff takes a lot of time. I want to make some new missions first, then we'll see what I do.
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You can change campaignprogress.xml (In Data/Save folder) to change the upgrade value. I already did that in my mod, so all personal are running instead of walking. If none of your units are upgraded you will see this about unit upgrades in campaignprogress.xml: <UnitUpgrades /> If some of your units have been upgraded you will see the Unit ID and the upgrade value (max = 3) of each unit: <UnitUpgrades> <UnitUpgrade id="DOCTOR" level="3" /> <UnitUpgrade id="PARAMEDICS" level="3" /> <UnitUpgrade id="DOG LEADER" level="3" /> </UnitUpgrades> The doctor, paramedics (stretcher guys) and dog leader are upgraded to level 3. So, doing this for all units will make them running instead of walking.
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I am not going to make whole scripting tutorials to change my mod for personal use. It's not just creating a park script with a single virtual object. You have to combine scripts (battalion chief). You don't want to know how much I've spend on creating the fire station with all necessary commands. Some things are easy to explain (like this), but creating new parking places or even a new fire station is too much work to explain. People who saw the fire station script (LAFireStation.script) know what I mean. If I want to add a second fire station I need to make a second fire station script AND I need to combine scripts again. (example: vehicles need to 'know' to which fire station they have to go). You can use the editor to place new vehicles on the map, but they don't have a park command or can be called with a battalion chief. Hoppah
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Not yet, don't have much time.
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a NEW mission?
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You can open .xml files with Internet Explorer to check if for syntax errors. Thanks for the files.
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LAX crashtender can be used if you want, but I will disable the airplane, because that will make the mission too easy.
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Lets burn it: The barn is a new model. The smoke is much darker (changed it with the particle editor) too, to make it look better. I am using the map from mission 16 (fire at open air concert) for this mission. Played a test round too. I needed 28 fire fighters with a hose connected on 7 fire engine's and 3 water tenders to extinguish the barn only, so this one will be quite hard. I still need to make the drug dealers and owners which must be taken into custody too, so the mission isn't finished yet. Hope you like it, Hoppah
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Nice lightbars, but I am not 100% certain ALL LAPD cars be fitted with those lightbars. Maybe the newer patrol cars only? If someone can confirm they will replace the MX7000 lightbars too I will change them. It is difficult to find information about that.
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I already added the 911FR files to my mod and the mission patch for v1.4. About infotexts.xml, you can use an attachment to upload it here, so I can take a look at it and maybe add it to the mod.
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Well, if it's something for the mod you can post it here too I think.
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I just made up the idea for the 5th mission. The army stuff will be in mission 6. Briefing of the 5th mission: Mission: 05 Date: 14 July 2008 Time Received: 14:45 A fire in a large wooden barn has been reported by three car drivers. The police suspects the owners of the barn have connections with a large and violent drug cartel. Drugs are propably being made, storaged and sold in the barn. You have to take the owners into custody for questioning and extinguish all fires. Proceed with caution! Idea sounds cool, isn't it? The mission isn't very hard to make. I only have to make a wooden barn, a large fire and a script where the owners are trying to escape.
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Vehicle settings.
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Yes, I've changed them. Btw, did you get the requested models?
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Military units are needed for mission 5 (no info yet), so I improved the Humvee (HMMWV) model. Picture: What's changed: - Brush guard added - Made a hole in the roof. - Vehicle has 4 doors now (2 on both sides, that roof lid, and a small trunk lid). - Removed large trunk lid on the back. - More detailed interior. - Texture of wheels improved. BTW. Isn't it better to change the names of all US Army units to US National Guard? Because in national emergency situations like some in Em4, mobilizing the National Guard sounds more reasonable than full time regular army. Hoppah
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Hmm, good question. I've checked it for you, but I can't find a way to zoom in/out or rotate without the scroll wheel neither. You can only use the arrow keys to move.
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This IS the tutorial. I never said I'm gonna make a light editor tutorial. It's just a 'directional lights explained' tutorial. Don't know when I'm going to add it to our tutorial database.
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Use a higher Flash Frenquency like 3 or 4. Maybe 5. and change Intensity Limit to 0,99.
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No Stan, he means something else. He wants to add NEW key commands to the game. That's not possible. You can't even change the existing ones.
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Yes some animations must be looped, others single.