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Everything posted by Hoppah
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You need to make 2 commands: Active/Deactivate submenu. What do the commands? Removing and adding commands. But it's not that simple. Because you must be able to move your unit when you've actived the submenu. If you delete MoveTo (the command) you won't be able to move your unit. Same thing for EnterCar and some other commands. I have never created submenus, so I can't really help you.
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Until the downloads are up again you can download the mod from here: Los Angeles mod This f*cker has hosted the mod without permission on his server, but I don't know if I'm going to take action against him. I got somehow lucky that the mod is hosted somewhere else while the downloads are offline here. I know you want to make animations too. I'm working on a tutorial, but I can tell you it won't be easy. I'm not online on msn and this forum that much anymore, because I'm just too busy with other things. Just wait for the tutorial and try to figure it out by then. I don't think you have planned to release your mod within a few weeks. You didn't give the right information. Vista doesn't support Emergency 4, because Emergency 4 is not made for Vista. But that doesn't mean it won't work on Vista. Newer games have that Vista label, like Company of Heroes (cool game btw). But yes, it seems people with Vista have more problems with Emergency 4, but I can guarantee it works on most pc's with Vista without problems. You can't save in the editor. After you've pressed 'OK' in the commands window it's saved. Haha .I can't give you an update on v1.6 right now. I have a long list of what MIGHT be in v1.6 or not. Yes, I'm working on some things for v1.6 now, but I'm not going to post updates about that before these things have been finished. So far, v1.6 has this: - New Blackhawk and Jayhawk models. - New lightbar on LAPD patrol car. - Fixed 2 texture bugs. Not much, but I'm very busy with school and an internship at the moment. Hoppah
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You didn't say please.
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I never do patches. V1.5 doesn't have any major bugs, so the other fixes will be in 1.6
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@ emergency3freak/emergency4freak(?): http://www.youtube.com/watch?v=2gdJAJrMt-8...feature=related http://www.youtube.com/watch?v=wjRW6YsRUtI...feature=related Based on your comments: Since when does Emergency 4 not work on Vista? Emergency 4 runs on Vista without any problem (including my brand new pc), so why did you post that?
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I don't have those sound files anymore and I can't remember where they came from.
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It's simple. I won't add the AR-15 because I want to keep diversity between the units IN THE MOD. I don't even care if it's realistic or not. SWAT can use automatic weapons, police officers not.
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Call of Duty 4 is great. Assassin's Creed is somehow disappointing. I'm waiting for GTA IV.
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Thanks for the picture Mike! @ zootoo63: Have you installed a patch? Don't install any patch on 911: First Responders or Emergency 4 Deluxe/Gold. They are already patched. What are your computer specs?
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Thanks for the tips and suggestions Mike. And the rest too ofcourse.
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C++ programming and ofcourse its different, because Emergency 4 has C++ codes for that game only.
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They are made automaticly by EM4 and don't need to be changed. I don't know what the purpose of those files is.
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Display Issues from altering resolution
Hoppah replied to MikeyPI's topic in Technical Related Support
Nice Mikey. After installing EM4 on my computer I found out that I couldn't set the resolution to 1680x1050 in the EM4 settings window. So I've changed the config file too and it works perfectly. -
wtf is wrong with your sig? Not friendly.
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Thanks guys. I appreciate the support. Did everyone already see the two new ingame screenshots which I've made with my new pc? Look here: ingame screens. The difference between my old and new pc is quite amazing.
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Some of you already knew; I have a new pc. Two screenshots on highest details and resolution possible on my pc. The size of the full screenshots is 1680x1050. Screenshot 1 (click for full version): Screenshot 2 (click for full version): Emergency 4 (almost) in HD. Hoppah
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About my new pc. My old pc was 5 or 6 years old: Intel Pentium 4, 2,66 GHz 768 MB RAM Nvidia GeForce TI4200 (128 MB) 120 GB HDD Windows XP Home My new system: AMD Athlon 64 X2 6000+ (3,0 GHz) 4 GB DDR2 RAM Nvidia GeForce 8800GT (512 MB) 720 GB HDD Windows Vista Home Premium And 4 new games: Crysis Company of Heroes Medieval II Total War Silent Hunter 4 Still have to install Emergency 4, Office, Photoshop and Zmodeler2 before I can mod again. Hoppah
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I can't really mod now, because I have bought a new PC! It will take some days to install all software and drivers, copy all files (from old pc) and to make everything work. I wonder how Emergency 4 looks like.
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The traffic light idea is realistic, but not that useful in the game. Since when are there air raids in Emergency 4?
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I have lots of ideas for v1.6. Some of them can be made, other possibly not. That's why I won't post a list. If I post my own suggestions and I can't fulfill them, people will be disappointed again. I know how that works. Right now I am working on something secret just because I don't know if I can manage to make it work. Hoppah
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[b]Emergency 4 - Script: Siren[/b] Difficulty: Easy Programs used: Emergency 4 Editor (v1.3) NotePad ========================== WHAT ARE THE SIREN SCRIPTS: The original Siren scripts are named SoSi and were made by Bass-Ti. SoSi means Sondersignal in German. In English it means Siren. In this tutorial we call the scripts 'Siren scripts'. The scripts and commands make it possible to do a few new things: - Possible to have a different siren for each vehicle. - Sirens are looped: Siren won't stop after a few seconds, but will be repeated until the vehicle stops moving or when you disable the siren. The scripts contain 3 new commands: - VCmdSirens Turns the sirens on or off - VCmdAutoSirenOn -Off Sirens will activate or deactivate automaticly when vehicle starts moving or stops moving. You can turn this off or on. [url="http://www.emergency-planet.com/tutorials/sirens_01.jpg"]Image 01: Siren commands[/url] ========================== HOW DOES IT WORK?: Download this .zip package: [url="http://www..emergency-planet.com/tutorials/siren_scripts.zip"]Siren scripts[/url] Extract the .zip package and move the 8 scripts to the following folder in your mod: "YourMod/Scripts/Game/Command/..." Create new folders if necessary. Move the Icons folder from the package to your mod folder. Start the editor, load your mod. Add the following two commands to all vehicles which must have the new siren commands - VCmdSiren and VCmdAutoSirenOff. VCmdAutoSirenOff means the vehicle HAS the ability to turn the automatic sirens off. This means automatic sirens are on for default when the vehicle has this command. [url="http://www.emergency-planet.com/tutorials/sirens_02.jpg"]Image 02: Add commands to your vehicles[/url] ========================== AUDIO FILES: If you want to have custom, new sirens in your mod you need to find or make them. Audio files in Emergency 3 and 4 will only work if they are mono and in .wav format. Otherwise they won't be played. If you want to use new sirens it can be a good idea to replace the original Emergency 4 sirens with empty audio files. You can download empty sirens here: [url="http://www.emergency-planet.com/tutorials/empty_sirens.zip"]Empty sirens[/url] Move the 4 audio files to the following folder in your mod: ".../Audio/Fx/sirens/" In case you have new sirens, move them to the same folder. ========================== CHANGING THE SCRIPTS: Go to your ".../Scripts/Game/Command" folder in your mod and open Sirens.script with WordPad or Notepad. You have to do two things for each vehicle you want to give sirens. 1. Find a line like this: [CODE][i]const char CAR_01[] = "mod:Prototypes/Vehicles/Fire Department/rw.e4p";[/i][/CODE] This line has a const char value which has been connected to the path of a vehicle prototype. Make sure these prototypes have the commands VCmdSiren and VCmdAutoSirenOff as explained earlier. 2. The const char value (CAR_01) is linked to another part of the script. Scroll down and find a part like this: [left][CODE][b][i]if (StrCompare(v.GetPrototypeFileName(), CAR_01) == 0)[/i] [i]soundID = Audio::PlaySample3D("mod:Audio/FX/sirens/Emsiren01.wav", CarPos, true);[/i][/b][/CODE][/left] As you can see the const char value can be found in this part of the script too. The second line contains the path to a sound file, the siren. Meaning of this code: If the caller (car which executes command) has the prototype connected to the const char value it will play the audio file from the second line. If you want to do this with more vehicle, simply copy the codes in part 1 and 2 and change them. Make sure each vehicle has another const char code, like CAR_02, CAR_03 etc... [url="http://www.emergency-planet.com/tutorials/sirens_03.jpg"]Image 03: Edit the script[/url] Thanks to Bass-Ti for the original scripts. For questions about this tutorial: [url="http://forum.emergency-planet.com/index.php?showtopic=3440"]Emergency 4: Siren scripts[/url] ========================== Tutorial made by Hoppah March 2008
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How should I know? Somewhere in summer holiday? You don't have to repeat your question. I am not on this forum 24/7. btw: http://lamodtr.spaces.live.com/ Nice website, but direct linking to my mods doesn't work. Use the following links: Emergency 4: Los Angeles Mod v1.5 Emergency 3: Los Angeles Mod v2.5 Thanks, Hoppah
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No, because you just add 40 new lights and that makes the games lagging. Besides that I already added the lights, just need to change the offsets a bit. Thanks for the support people! :1046275747_biggthumpup:
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[b]Emergency 4 - Basic modding info[/b] Difficulty: Easy Programs used: Emergency 4 Editor (v1.3) WordPad ========================== HOW DO I UNDERSTAND MODDING? By reading tutorials you won't learn everything about modding, because it's not possible to explain every detail in tutorials. You have to put time in understanding every aspect. Comparing stuff is VERY important. You can compare your mod with other mods or even the Data folder to learn how a mod is build up. You will learn much more from that than reading tutorials or asking questions. ========================== MODS IN EMERGENCY 4: Unpacked and installed Emergency 4 mods can be found in your "~/Emergency 4/Mods/" folder. Each mod has its own folder and the content of that folder will look similar to the content of the Emergency 4/Data folder. When you start Emergency 4, files in the Data folder will be loaded. when you load a mod, all files in the mod folder will be loaded, possibly overwriting files from the Data folder. This means you only have to add files to your mod which have been changed for your mod. You can load mods in the Modifications screen after you have started Emergency 4. You can only load one mod at the same time! You have to restart Emergency 4 when you want to play another mod. ========================== CREATE A MOD FOLDER: To create a new mod, start the Emergency 4 editor, go to Modifications -> Create a new mod... Make up a mod name. For example: "My mod". Click on Create -> OK. A new folder with your mod name is created in your .../Emergency 4/Mods/ folder. You can now load your mod under the Modification menu in the editor or game. [url="http://www.emergency-planet.com/tutorials/modinfo_01.jpg"]Image 01: Create a mod[/url] ========================== MOD STRUCTURE: Just like the Data folder files must be placed in folders and subfolders. Models must be placed in the Models folder, prototypes in the Prototypes folder and etc... Example: If you want to reskin the STW you have to copy rtw.dds from your "/Emergency 4/Data/Models/Vehicles/Police/" folder to your "/YourMod/Models/Vehicles/Police/" folder. Create new folders when necessary. You don't have to copy the models or prototype files of the STW because the copied STW file will just 'overwrite' the original one when you load the mod. ========================== PACK YOUR MOD: You can pack your mod to an .e4mod file with the ModInstaller. You can find the ModInstaller in your Emergency 4 directory or a shortcut under the Start menu. When you've started the ModInstaller, select your mod and click 'Pack'. Type a file name and click OK. The ModInstall will make the package now. ========================== OBJECTS IN EMERGENCY 4: Every object (including vehicles) in Emergency 4 has three main file types. *.E4P - Prototype file extension. All ingame information about the object is saved in this file, like the lights, vehicle type, physics, doors, wheels and superstructures. *.V3O - Model file extension. 3D objects and animations are saved in this file. *.DDS - Texture file extension. Changing this file will change the colour of your vehicle. This file belongs to the model file. The prototype files always belong in subfolders in the Prototypes folder. Vehicle, persons, objects, houses and openhouses prototypes are different, the game will only reconize them when they placed in the subfolders. The model- and texture files always belong together in subfolders in the Models folder. ========================== TEXT (LANGUAGE) FILES: To load text files you have to make a Lang folder (and subfolder) in your mod. Copy language files from your .../Emergency 4/Data/Lang/[game language]/ folder to this folder. Also copy metastrings.xml from your .../Emergency 4/Data/Specs/ folder to your mod (in the Specs folder). Open metastrings.xml with WordPad. The paths to the language files must be changed or different a game language won't open your language files. Change the paths so they look like this: "mod:Lang/en/infotexts.xml" "mod:Lang/en/portraits.xml" In this case the language files have been placed the subfolder 'en' too. For questions about this tutorial: [url="http://forum.emergency-planet.com/index.php?showtopic=3429"]Emergency 4 - Basic Modding Info[/url] ========================== Tutorial made by Hoppah March 2008
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? Why do I get so much negative feedback EVERY TIME I make something realistic? People are complaining about the white roof of the red ambulance, the silver roofs of the fire apparatus, too few fire stations, and now the lightbar? What's next? Sometimes, I think I should stop modding, leave this forum and never come back again.