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JrFF34

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Everything posted by JrFF34

  1. Stay tuned for a light preview video
  2. Show your support with the new supporter banner!
  3. City of Las Vegas Submod for Emergency 4 Greatings Emergency-Planet users! I am pleased to publicly announce a project in which I have begun a few days ago. I have researched the forums and seen many projects that were started but now dead, so I plan to continue on this project until it is complete. I plan to build this mod up completely with new vehicles, skins, custom lights and a new map. Because I am working on this by myself, I cannot give you and estimated release date because there is ALOT of work to do. I will keep this site updates as much as I can. Expect updates to be on a daily/weekly basis. Featured Departments: Las Vegas Metropolitan Police Department Las Vegas Fire & Rescue Clark County Fire & Rescue Nevada Highway Patrol Official Supporter Banner!
  4. If I could make a reccomendation, maybe put two chief cars in game .. One Chief and one Asst. Chief... Maybe place one on map that is parked at a house and the other at the fire house. Totally up to you but just speaking from a volunteer firefighter point of view.
  5. I know in NJ we have what we call Special Law Enforcement Officers (SLEO) and they are made of up two classes. You have Class I which the officer is unarmed and only trained to carry mace, PR-24, handcuffs and other non-lethal self defense devices. A Class II officer is trained to carry a firearm and has the authority to make arrests where as some Class I officers cannot make an arrest but can detain, but that is according to departments. Usually these officers are part-time so they are pretty similar to auxiliary officers but they are paid.
  6. Im glad to see all of the new progress you are making. It has come to the point where I've been making personal additions to the mod to keep myself entertained haha. Looking forward to seeing more updates.
  7. I reffomend making the LMTV tan. The army is fading most of the camo ones out, they mainly sit in the salvage yards
  8. In the Stillwater Mod, you could not roll and engine until the truck was staffed and you had to use the POV script if you guys did not see it... The fire was not a problem in that.
  9. Nevermind, I was able to fix everything with the game.
  10. I've been out of the loop for a few months and just download the newest version and put the hotfix in but I have a few trucks in the stations that come up with that missing prototype box... Also, the fire station doors do not open up. Sorry to sound like a newbie, I just haven't been playing EM4 lately this year and just got back into it and I am totally lost.
  11. I would recommend just changing the patch on the SP cars. They dont use their "patch" as the door logo. Everyone makes the same mistake lol.
  12. Sorry, dont need to double post but can someone give me some help with this issue? It only happens when I create a new unit. For example. I took the usfs_engine files and created a new folder "11 CalFire"... Everything points towards the new .ep4 which is located in the new folder, but these doors keep coming up with the old scheme... But on the otherhand, if I take the new usfs_engine.dds and replace the original file in LA Fire Department, I do not have this problem.
  13. Just a lil update to those out there. Sirens are now working, just fixing the attachhose script because thats bugging out. Also, I will be probably making a few more units besides LAX, for example, CALFIRE. I have the units that mdjse1 released with NPS and USFS, its missing CALFIRE though!
  14. Yes I actually created the other topic after this topic after I discovered I couldnt get the hoselines to hook up to the new engines. Sirens are fixed and now im just trying to figure out the problem with the hoses..
  15. Saved me a headache from having to figure that out. Now I just gotta figure out this connection issue with the hoses and ill be set.
  16. Are you positive youre no a scripter? It worked! Now I just need to get the hoselines working where they will contact.
  17. const char PROTO_LAX02[] = "mod:Prototypes/Vehicles/11 LAX/fire_engine3.e4p"; int soundID; Vector CarPos = v.GetPosition(); if (StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_ENGINE02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_WATERTENDER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_LADDER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_TILLER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_HAZMAT) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_MOTORBOAT) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_CRASHTENDER) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USAR) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_MCU01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USFS02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_USFS04) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_SWAT_TRUCK) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_HEAVY_RESCUE) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_FBI_COMMAND) == 0) StrCompare(v.GetPrototypeFileName(), PROTO_LAX02) == 0 || { int random = Math::rand()%2; if (random == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren01.wav", CarPos, true); } else { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Siren02.wav", CarPos, true); } } else if (StrCompare(v.GetPrototypeFileName(), PROTO_NPS01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_LAC01) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_BML02) == 0 || StrCompare(v.GetPrototypeFileName(), PROTO_NPS02) == 0) StrCompare(v.GetPrototypeFileName(), PROTO_LAX02) == 0 || {
  18. All day I have been trying to find the cause of two problems. I added additional fire engines and for some reason am unable to get the sirens working and unable to connect hoses. I have edited the LASiren script and added the appropriate lines for the new unit and also compared everything in the editor with fireengine1. No luck. Any help?
  19. If someone with basic scripting knowledge could contact me just for some Q&A's and troubleshooting.
  20. I have added several new vehicles to the mod and none of them have working sirens in game. I have already edited the LASiren script and added the lines in for the prototypes and no luck.
  21. Few updates: And primary topic: http://modification-universe.com/forum/topic/502-los-angeles-lax-sub-mod/#entry3052
  22. I can skin and edit maps. I may be making a new model (a new crash truck) but I am unsure if I have the time for it. NEWS: Updates will be posted here usually once a week. Primary topic is being transferred to an outside community.. Link will be posted pending permission from staff.
  23. From here on out, If you have any suggestions, PM me and keep it out of public. There will be no toleration for fighting. If it arises, updates will not be posted. I would hate to do that too... New ARFF firefighters.
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